changelog.txt
changeset 9558 71f4ab48b90e
parent 8720 247e593b5b2e
child 10399 129857a93786
--- a/changelog.txt	Thu Jun 19 10:40:19 2008 +0000
+++ b/changelog.txt	Thu Jun 19 11:45:44 2008 +0000
@@ -1,3 +1,111 @@
+0.6.1 (2008-06-01)
+------------------------------------------------------------------------
+- Fix: Industry tiles would sometimes tell they need a 'level' slope when they do not want the slope (r13348)
+- Fix: Attempts to make the old AI perform better (r13217, r13221, r13222)
+
+
+0.6.1-RC2 (2008-05-21)
+------------------------------------------------------------------------
+- Fix: Do not send rcon commands of the server to the first client but do directly execute those on the server (r13137)
+- Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly (r13074)
+- Fix: Loading of TTDP savegames with rivers in them [FS#2005] (r13066)
+- Fix: Update build industry window when raw_industry_construction setting is modified (r13060)
+- Fix: Revert changes to multihead engine weight -- the original values were correct (r13023)
+- Fix: Debugging was not possible with MSVC 2008 (r12996)
+- Fix: List used for sorting GRFs was not freed (r12993)
+- Fix: Default difficulty settings were different to TTD's original settings [FS#1977] (r12951)
+- Fix: All vehicles would be available when an original scenario would be played [FS#1982] (r12948)
+- Fix: Keep only first 15 bits for non failed callback results (r12947)
+- Fix: Reading/modifying invalid data under some circumstances (r12943)
+- Fix: Minor errors related to industries accepted/produced cargo (r12933)
+- Fix: Town rating was affected even after the test run (r12920)
+- Fix: Flood road tiles even when there are road works in progress [FS#1965] (r12919)
+- Fix: Do not initialize Station struct with tile=0, buoys will never change that value [FS#1960] (r12915)
+- Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable (r12914)
+- Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles (r12910)
+- Fix: Vehicles going twice to a depot when the automatic service interfered with the current order [FS#1985] (r12629)
+
+
+0.6.1-RC1 (2008-04-26)
+------------------------------------------------------------------------
+- Fix: Vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (r12906)
+- Fix: Remove trams from savegames saved in OTTD without tram support, it is better than to simply crash [FS#1953] (r12904)
+- Fix: GCC on FreeBSD does not support -dumpmachine causing configure to fail. Use g++ instead [FS#1928] (r12876)
+- Fix: Make the town rating tests use less memory and much quicker (r12859)
+- Fix: Usage of AutoPtr made (trying to) build stuff very (time) expensive (r12857, r12855)
+- Fix: Ensure that prop 25 is set for all vehicles in the consist before other properties as it could cause desyncs (r12856)
+- Fix: Too much catenary was drawn about tunnel entrances, middle bridge pieces and non-rail station tiles (r12853, r12852)
+- Fix: Use YAPF for fairly old savegames from before YAPF was introduced (r12845)
+- Fix: The industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway (r12844)
+- Fix: Inconsistent use of 8/15-bitness of NewGRF callback results with respect to TTDP's implementation of the specification (r12819, r12818, r12759)
+- Fix: Possible out of bounds array access (r12809)
+- Fix: Enforce autorenew values range in command (r12808)
+- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading [FS#1938] (r12795)
+- Fix: [OSX] In some rare cases when using an uncalibrated monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion (r12776)
+- Fix: Slope checking for NewGRFs failed (r12759)
+- Fix: Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed (r12717)
+- Fix: Do not move windows below the toolbar on resizes unless they would go behind the toolbar [FS#1904] (r12714)
+- Fix: Increase default sound buffer size only for Vista [FS#1914] (r12708)
+- Fix: Do not crash very hard on unrecognised savegames, just go back to the intro menu instead (r12707)
+- Fix: In some cases a news messages would not be shown [FS#1906] (r12683)
+- Fix: Removing road pieces from a town gave you twice the intended penalty [FS#1920] (r12682)
+- Fix: When a road vehicle has a tram only stop multiple times in a row in it's orders, only the first one would be skipped [FS#1918] (r12678)
+- Fix: Colour remaps on station sprites only worked for company colours [FS#1902] (r12674)
+- Fix: Remove buggy buoys at tile 0 from old TTDP savegames (r12642)
+- Fix: Possible NULL pointer dereference when reading some NewGRF data [FS#1913] (r12637)
+- Fix: Infinite loop in case your compiler decides that enums are unsigned by default (r12622)
+- Fix: The convert signal button disallowed signal dragging when the signal GUI was closed (r12577)
+- Fix: Binding to a specific IP could cause OpenTTD to not register properly with the masterserver if one has multiple external interfaces (r12574)
+- Fix: min() has 32bit arguments, clamping of 64bit values did not work (r12572)
+- Fix: Towns could not terraform when inflation rised terraform prices enough (r12564)
+- Fix: Do not affect town rating change by the order in which we examine stations (r12561)
+- Fix: Redraw the signal GUI when the signal drag density changes in the patch settings and vice versa (r12553)
+- Fix: Do not install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead (r12542)
+
+
+0.6.0 (2008-04-01)
+------------------------------------------------------------------------
+- Fix: Final formatting of some string codes from NewGRFs was not done correctly [FS#1889] (r12488)
+- Fix: Timetable times for aircraft were always doubled [FS#1883] (r12477)
+- Fix: Remove broken endian-dependent code and unnecessary rgb to bgr swapping [FS#1880] (r12453)
+- Fix: Do not 'disable' the drawing of autorail overlays when the tile is 'error'-marked (red pulsating selection) [FS#1871] (r12439)
+- Fix: Plural rule for Icelandic was wrong (r12417)
+
+
+0.6.0-RC1 (2008-03-26)
+------------------------------------------------------------------------
+- Feature: Show whether a town is a "city" in the town description title bar (r12391)
+- Feature: Increase house animation frame number from 32 to 128 (r12347)
+- Fix: Loading of TTD savegames (r12399, r12401)
+- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
+- Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890)
+- Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384)
+- Fix: Non-breaking spaces should not be broken (r12385)
+- Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383)
+- Fix: Use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab [FS#1864] (r12382)
+- Fix: The number of houses wasn't computed right [FS#1835, FS#1535] (r12381)
+- Fix: Update train acceleration and max speed after setting cached value to ensure the correct max speed is used with disabled real acceleration (r12380)
+- Fix: Refresh vehicle details window when cached values are updated (r12378)
+- Fix: Set cached value for vehicle property 25 before other cached values [FS#1854] (r12377)
+- Fix: Don't close a dropmenu when clicking on a dropdown widget (r12374)
+- Fix: win32 music driver fails if path is too long or if containing non-latin chars [FS#1849] (r12373, r12372)
+- Fix: Do not let window hide behind the main toolbar after resizing the screen [FS#1823] (r12371)
+- Fix: Close language drop down when parent window is clicked/closed [FS#1853] (r12370)
+- Fix: Reset train speed limits when _patches.realistic_acceleration changes (r12369)
+- Fix: Commands were sent to clients waiting for map download causing 'executing command from the past' error [FS#1650] (r12367)
+- Fix: Do not allow building 'zero' road bits (r12363)
+- Fix: Randomize variable 8F only once per callback 28 (r12362)
+- Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360)
+- Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358)
+- Fix: Do not try to flood water tile [FS#1836] (r12350)
+- Fix: NTP skipped junction just after bridge end (r12348)
+- Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346)
+- Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
+- Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343)
+- Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341)
+- Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339)
+
+
 0.6.0-beta5 (2008-03-04)
 ------------------------------------------------------------------------
 - Feature: Vehicle variable FE bit 5, 6 and 8 [FS#1812] (r12331, r12330)
@@ -15,7 +123,7 @@
 - Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314)
 - Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313)
 - Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296)
-- Fix: Do not draw trees nor lamps between tram tracks  (r12290) [FS#1807]
+- Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807]
 - Fix: [Win32] Do not create save dir on install (r12269)
 - Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261)
 - Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258)
@@ -26,7 +134,7 @@
 - Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202)
 - Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200)
 - Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198)
-- Fix: Show correct last year profit when the train had negative income  [FS#1788] (r12197)
+- Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197)
 - Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195)
 - Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191)
 - Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186)