--- a/src/newgrf_spritegroup.cpp Tue Mar 06 23:42:30 2007 +0000
+++ b/src/newgrf_spritegroup.cpp Wed Mar 07 11:47:46 2007 +0000
@@ -49,7 +49,7 @@
/* Allocate a new SpriteGroup */
-SpriteGroup *AllocateSpriteGroup(void)
+SpriteGroup *AllocateSpriteGroup()
{
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
if (_spritegroup_count == GetSpriteGroupPoolSize()) {
@@ -60,7 +60,7 @@
}
-void InitializeSpriteGroupPool(void)
+void InitializeSpriteGroupPool()
{
CleanPool(&_SpriteGroup_pool);