--- a/newgrf_engine.c Wed Oct 11 17:25:36 2006 +0000
+++ b/newgrf_engine.c Wed Oct 11 17:28:31 2006 +0000
@@ -108,8 +108,7 @@
int j;
for (j = 0; j < wo->trains; j++) {
- if (wo->train_id[j] == overriding_engine)
- return wo->group;
+ if (wo->train_id[j] == overriding_engine) return wo->group;
}
}
return NULL;
@@ -968,8 +967,7 @@
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
}
- if (group == NULL || group->type != SGT_CALLBACK)
- return CALLBACK_FAILED;
+ if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
}
@@ -1015,8 +1013,7 @@
group = Resolve(engine_custom_sprites[engine][GC_DEFAULT], &object);
}
- if (group == NULL || group->type != SGT_CALLBACK)
- return CALLBACK_FAILED;
+ if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
}
@@ -1126,19 +1123,20 @@
// Functions for changing the order of vehicle purchase lists
// This is currently only implemented for rail vehicles.
-static EngineID engine_list_order[NUM_TRAIN_ENGINES];
+static EngineID _engine_list_order[NUM_TRAIN_ENGINES];
void ResetEngineListOrder(void)
{
EngineID i;
- for (i = 0; i < NUM_TRAIN_ENGINES; i++)
- engine_list_order[i] = i;
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ _engine_list_order[i] = i;
+ }
}
EngineID GetRailVehAtPosition(EngineID pos)
{
- return engine_list_order[pos];
+ return _engine_list_order[pos];
}
void AlterRailVehListOrder(EngineID engine, EngineID target)
@@ -1150,17 +1148,15 @@
// First, remove our ID from the list.
for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) {
- if (engine_list_order[i] == engine)
- moving = true;
- if (moving)
- engine_list_order[i] = engine_list_order[i + 1];
+ if (_engine_list_order[i] == engine) moving = true;
+ if (moving) _engine_list_order[i] = _engine_list_order[i + 1];
}
// Now, insert it again, before the target engine.
for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) {
- engine_list_order[i] = engine_list_order[i - 1];
- if (engine_list_order[i] == target) {
- engine_list_order[i - 1] = engine;
+ _engine_list_order[i] = _engine_list_order[i - 1];
+ if (_engine_list_order[i] == target) {
+ _engine_list_order[i - 1] = engine;
break;
}
}