--- a/src/openttd.h Thu May 29 07:34:40 2008 +0000
+++ b/src/openttd.h Thu May 29 09:54:47 2008 +0000
@@ -29,21 +29,6 @@
SM_LOAD_HEIGHTMAP = 12,
};
-
-/* Modes for GenerateWorld */
-enum GenerateWorldModes {
- GW_NEWGAME = 0, /* Generate a map for a new game */
- GW_EMPTY = 1, /* Generate an empty map (sea-level) */
- GW_RANDOM = 2, /* Generate a random map for SE */
- GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
-};
-
-/* Modes for InitializeGame, those are _bits_! */
-enum InitializeGameModes {
- IG_NONE = 0, /* Don't do anything special */
- IG_DATE_RESET = 1, /* Reset the date when initializing a game */
-};
-
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 0,
@@ -54,15 +39,6 @@
DO_WAYPOINTS = 6,
};
-enum {
- SORT_ASCENDING = 0,
- SORT_DESCENDING = 1,
- SORT_BY_DATE = 0,
- SORT_BY_NAME = 2
-};
-
-extern byte _savegame_sort_order;
-
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */