--- a/settings.c Wed Mar 01 21:00:44 2006 +0000
+++ b/settings.c Wed Mar 01 21:15:25 2006 +0000
@@ -11,6 +11,7 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
+#include "saveload.h"
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
@@ -831,6 +832,28 @@
{NULL, 0, NULL, NULL, NULL}
};
+
+static const SaveLoad _game_opt_desc[] = {
+ // added a new difficulty option (town attitude) in version 4
+ SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
+ SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION),
+ SLE_VAR(GameOptions,diff_level, SLE_UINT8),
+ SLE_VAR(GameOptions,currency, SLE_UINT8),
+ SLE_VAR(GameOptions,kilometers, SLE_UINT8),
+ SLE_VAR(GameOptions,town_name, SLE_UINT8),
+ SLE_VAR(GameOptions,landscape, SLE_UINT8),
+ SLE_VAR(GameOptions,snow_line, SLE_UINT8),
+ SLE_VAR(GameOptions,autosave, SLE_UINT8),
+ SLE_VAR(GameOptions,road_side, SLE_UINT8),
+ SLE_END()
+};
+
+// Save load game options
+static void SaveLoad_OPTS(void)
+{
+ SlObject(&_opt, _game_opt_desc);
+}
+
#ifdef ENABLE_NETWORK
static const SettingDesc network_settings[] = {
{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
@@ -1165,3 +1188,7 @@
_patches.pf_maxlength = 4096;
}
}
+
+const ChunkHandler _setting_chunk_handlers[] = {
+ { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF | CH_LAST}
+};