--- a/video/win32_v.c Tue Dec 26 12:56:48 2006 +0000
+++ b/video/win32_v.c Tue Dec 26 13:30:48 2006 +0000
@@ -564,17 +564,18 @@
{
RECT r;
- uint style;
+ DWORD style, showstyle;
int x, y, w, h;
+ showstyle = SW_SHOWNORMAL;
_wnd.fullscreen = full_screen;
if (_wnd.fullscreen) {
- style = WS_POPUP | WS_VISIBLE;
+ style = WS_POPUP;
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
- style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
+ style = WS_OVERLAPPEDWINDOW;
/* On window creation, check if we were in maximize mode before */
- if (_window_maximize) style |= WS_MAXIMIZE;
+ if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
@@ -595,6 +596,7 @@
_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
+ ShowWindow(_wnd.main_wnd, showstyle);
}
}
GameSizeChanged(); // invalidate all windows, force redraw