--- a/src/table/town_land.h Thu Sep 13 22:48:11 2007 +0000
+++ b/src/table/town_land.h Fri Sep 14 21:32:21 2007 +0000
@@ -15,7 +15,7 @@
* @param dz the virtual height of the sprite
* @param p set to 1 if a lift is present ()
* @see DrawBuildingsTileStruct */
-#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p}
+#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
/** structure of houses graphics*/
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {