src/tunnel_map.h
changeset 8083 ad22eade501f
parent 7928 63e18de69e50
child 8100 6bc08f98ec16
--- a/src/tunnel_map.h	Sun Dec 16 10:54:08 2007 +0000
+++ b/src/tunnel_map.h	Sun Dec 16 15:38:51 2007 +0000
@@ -11,6 +11,7 @@
 #include "rail.h"
 #include "road.h"
 
+
 /**
  * Is this a tunnel (entrance)?
  * @param t the tile that might be a tunnel
@@ -23,7 +24,6 @@
 	return !HasBit(_m[t].m5, 7);
 }
 
-
 /**
  * Is this a tunnel (entrance)?
  * @param t the tile that might be a tunnel
@@ -34,62 +34,10 @@
 	return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
 }
 
-/**
- * Gets the direction facing out of the tunnel
- * @param t the tile to get the tunnel facing direction of
- * @pre IsTunnelTile(t)
- * @return the direction the tunnel is facing
- */
-static inline DiagDirection GetTunnelDirection(TileIndex t)
-{
-	assert(IsTunnelTile(t));
-	return (DiagDirection)GB(_m[t].m5, 0, 2);
-}
-
-/**
- * Gets the transport type of the tunnel (road or rail)
- * @param t the tunnel entrance tile to get the type of
- * @pre IsTunnelTile(t)
- * @return the transport type in the tunnel
- */
-static inline TransportType GetTunnelTransportType(TileIndex t)
-{
-	assert(IsTunnelTile(t));
-	return (TransportType)GB(_m[t].m5, 2, 2);
-}
-
-/**
- * Is this tunnel entrance in a snowy or desert area?
- * @param t the tunnel entrance tile
- * @pre IsTunnelTile(t)
- * @return true if and only if the tunnel entrance is in a snowy/desert area
- */
-static inline bool HasTunnelSnowOrDesert(TileIndex t)
-{
-	assert(IsTunnelTile(t));
-	return HasBit(_m[t].m4, 7);
-}
-
-/**
- * Places this tunnel entrance in a snowy or desert area,
- * or takes it out of there.
- * @param t the tunnel entrance tile
- * @param snow_or_desert is the entrance in snow or desert (true), when
- *                       not in snow and not in desert false
- * @pre IsTunnelTile(t)
- */
-static inline void SetTunnelSnowOrDesert(TileIndex t, bool snow_or_desert)
-{
-	assert(IsTunnelTile(t));
-	SB(_m[t].m4, 7, 1, snow_or_desert);
-}
-
-
 TileIndex GetOtherTunnelEnd(TileIndex);
 bool IsTunnelInWay(TileIndex, uint z);
 bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);
 
-
 /**
  * Makes a road tunnel entrance
  * @param t the entrance of the tunnel