--- a/table/industry_land.h Sat Dec 30 11:51:37 2006 +0000
+++ b/table/industry_land.h Sat Dec 30 11:57:52 2006 +0000
@@ -989,3 +989,34 @@
16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16,
};
+
+/**
+ * When true, the tile has to be drawn using the animation
+ * state instead of the construction state.
+ * The indices into this table are the ones as described by
+ * the enum with GFX_*s in industry_map.h.
+ */
+static const bool _industry_section_draw_animation_state[NUM_INDUSTRY_GFXES] = {
+ false, true, false, false, false, false, false, false, // <- animated wheel tower of coal mine
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, true, true, // <- animated oil well
+ true, false, false, false, false, false, false, false, // <- animated oil well
+ false, false, false, false, false, false, false, false,
+ true, false, false, false, false, false, false, false, // <- animated wheel tower of copper mine
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ true, false, false, false, false, false, false, false, // <- animated wheel tower of gold mine
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false, false,
+ false, false, false, false, false, false, false,
+};