--- a/src/disaster_cmd.cpp Sun Sep 07 18:21:57 2008 +0000
+++ b/src/disaster_cmd.cpp Sun Sep 07 22:23:25 2008 +0000
@@ -40,6 +40,7 @@
#include "vehicle_base.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
+#include "roadveh.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -330,7 +331,7 @@
v->current_order.SetDestination(1);
FOR_ALL_VEHICLES(u) {
- if (u->type == VEH_ROAD && IsHumanPlayer(u->owner)) {
+ if (u->type == VEH_ROAD && IsRoadVehFront(u) && IsHumanPlayer(u->owner)) {
v->dest_tile = u->index;
v->age = 0;
return;
@@ -341,7 +342,7 @@
} else {
/* Target a vehicle */
u = GetVehicle(v->dest_tile);
- if (u->type != VEH_ROAD) {
+ if (u->type != VEH_ROAD || !IsRoadVehFront(u)) {
DeleteDisasterVeh(v);
return;
}
@@ -364,12 +365,16 @@
v->age++;
if (u->u.road.crashed_ctr == 0) {
u->u.road.crashed_ctr++;
- u->vehstatus |= VS_CRASHED;
AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED,
NS_ACCIDENT_VEHICLE,
u->index,
0);
+
+ for (Vehicle *w = u; w != NULL; w = w->Next()) {
+ w->vehstatus |= VS_CRASHED;
+ MarkSingleVehicleDirty(w);
+ }
}
}