src/viewport.cpp
changeset 7579 b7c5cc93fb3f
parent 7578 d0b783a8a3e2
child 7580 fc9a8300f34e
--- a/src/viewport.cpp	Fri Sep 14 21:35:22 2007 +0000
+++ b/src/viewport.cpp	Fri Sep 14 21:36:59 2007 +0000
@@ -1147,9 +1147,9 @@
 				/* Decide which comparator to use, based on whether the bounding
 				 * boxes overlap
 				 */
-				if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
-						ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
-						ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
+				if (ps->xmax >= ps2->xmin && ps->xmin <= ps2->xmax && // overlap in X?
+						ps->ymax >= ps2->ymin && ps->ymin <= ps2->ymax && // overlap in Y?
+						ps->zmax >= ps2->zmin && ps->zmin <= ps2->zmax) { // overlap in Z?
 					/* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
 					 * the screen and with higher Z elevation, are drawn in front.
 					 * Here X,Y,Z are the coordinates of the "center of mass" of the sprite,