src/aircraft_cmd.cpp
changeset 7398 b933416cf32b
parent 7266 b16e67e992b4
child 7425 d9bc116f2f54
--- a/src/aircraft_cmd.cpp	Fri Aug 03 18:34:47 2007 +0000
+++ b/src/aircraft_cmd.cpp	Fri Aug 03 19:36:00 2007 +0000
@@ -287,7 +287,7 @@
 	/* Allocate 2 or 3 vehicle structs, depending on type
 	 * vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
 	Vehicle *vl[3];
-	if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
+	if (!Vehicle::AllocateList(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 	}