changeset 7398 | b933416cf32b |
parent 7266 | b16e67e992b4 |
child 7425 | d9bc116f2f54 |
--- a/src/aircraft_cmd.cpp Fri Aug 03 18:34:47 2007 +0000 +++ b/src/aircraft_cmd.cpp Fri Aug 03 19:36:00 2007 +0000 @@ -287,7 +287,7 @@ /* Allocate 2 or 3 vehicle structs, depending on type * vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */ Vehicle *vl[3]; - if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) { + if (!Vehicle::AllocateList(vl, avi->subtype & AIR_CTOL ? 2 : 3)) { return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); }