--- a/src/road.cpp Tue Sep 30 17:50:21 2008 +0000
+++ b/src/road.cpp Tue Sep 30 20:39:50 2008 +0000
@@ -77,25 +77,25 @@
return org_rb;
}
-bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts)
+bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts)
{
RoadTypes avail_roadtypes;
- if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
+ if (company == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
avail_roadtypes = ROADTYPES_ROAD;
} else {
- if (!IsValidPlayerID(p)) return false;
- avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
+ if (!IsValidCompanyID(company)) return false;
+ avail_roadtypes = (RoadTypes)GetCompany(company)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
}
return (rts & ~avail_roadtypes) == 0;
}
bool ValParamRoadType(const RoadType rt)
{
- return HasRoadTypesAvail(_current_player, RoadTypeToRoadTypes(rt));
+ return HasRoadTypesAvail(_current_company, RoadTypeToRoadTypes(rt));
}
-RoadTypes GetPlayerRoadtypes(PlayerID p)
+RoadTypes GetCompanyRoadtypes(CompanyID company)
{
RoadTypes rt = ROADTYPES_NONE;
@@ -104,7 +104,7 @@
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
- (HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
+ (HasBit(e->company_avail, company) || _date >= e->intro_date + 365)) {
SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
}