--- a/src/newgrf_industries.cpp Wed Jul 11 22:57:47 2007 +0000
+++ b/src/newgrf_industries.cpp Wed Jul 11 23:10:22 2007 +0000
@@ -165,8 +165,19 @@
case 0x61: return 0; // Get random tile bits at offset param
- case 0x62: // Land info of nearby tiles
- case 0x63: break; // Animation stage of nerby tiles
+ /* Land info of nearby tiles */
+ case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
+
+ /* Animation stage of nearby tiles */
+ case 0x63 : {
+ tile = GetNearbyTile(parameter, tile);
+ if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) {
+ return GetIndustryAnimationState(tile);
+ }
+ return 0xFFFFFFFF;
+ }
+
+ /* Distance of nearest industry of given type */
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); // Distance of nearest industry of given type
/* Get town zone and Manhattan distance of closest town */
case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
@@ -296,12 +307,16 @@
}
switch (variable) {
- case 0x62: break;// Land info of nearby tiles
- case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL); // Distance of nearest industry of given type
+ /* Land info of nearby tiles */
+ case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
+
+ /* Distance of nearest industry of given type */
+ case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL);
/* Location where to build the industry */
case 0x80: return tile;
case 0x81: return GB(tile, 8, 8);
+
/* Pointer to the town the industry is associated with */
case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
case 0x83: