--- a/src/newgrf_station.cpp Fri Jul 18 21:01:30 2008 +0000
+++ b/src/newgrf_station.cpp Sat Jul 19 10:10:21 2008 +0000
@@ -25,6 +25,7 @@
#include "player_func.h"
#include "animated_tile_func.h"
#include "functions.h"
+#include "tunnelbridge_map.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -294,11 +295,18 @@
uint i;
for (i = 0; i < lengthof(x_dir); i++, dir++, diagdir++) {
- TrackBits trackbits = TrackStatusToTrackBits(GetTileTrackStatus(tile + TileOffsByDir(*dir), TRANSPORT_RAIL, 0));
+ TileIndex neighbour_tile = tile + TileOffsByDir(*dir);
+ TrackBits trackbits = TrackStatusToTrackBits(GetTileTrackStatus(neighbour_tile, TRANSPORT_RAIL, 0));
if (trackbits != TRACK_BIT_NONE) {
/* If there is any track on the tile, set the bit in the second byte */
SetBit(res, i + 8);
+ /* With tunnels and bridges the tile has tracks, but they are not necessarily connected
+ * with the next tile because the ramp is not going in the right direction. */
+ if (IsTileType(neighbour_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(neighbour_tile) != *diagdir) {
+ continue;
+ }
+
/* If any track reaches our exit direction, set the bit in the lower byte */
if (trackbits & DiagdirReachesTracks(*diagdir)) SetBit(res, i);
}