--- a/ai/trolly/trolly.c Sun May 21 13:51:36 2006 +0000
+++ b/ai/trolly/trolly.c Sun May 21 15:19:20 2006 +0000
@@ -567,7 +567,8 @@
{
TileIndex tile;
Station *st;
- int i, count = 0;
+ int count = 0;
+ EngineID i;
TileIndex new_tile = 0;
byte direction = 0;
Town *town = NULL;
@@ -606,7 +607,10 @@
i = AiNew_PickVehicle(p);
// Euhmz, this should not happen _EVER_
// Quit finding a route...
- if (i == -1) { p->ainew.state = AI_STATE_NOTHING; return; }
+ if (i == INVALID_ENGINE) {
+ p->ainew.state = AI_STATE_NOTHING;
+ return;
+ }
FOR_ALL_STATIONS(st) {
if (st->xy != 0) {
@@ -867,10 +871,11 @@
{
if (p->ainew.tbt == AI_BUS) {
// For bus-routes we look at the time before we are back in the station
- int i, length, tiles_a_day;
+ EngineID i;
+ int length, tiles_a_day;
int amount;
i = AiNew_PickVehicle(p);
- if (i == -1) return 0;
+ if (i == INVALID_ENGINE) return 0;
// Passenger run.. how long is the route?
length = p->ainew.path_info.route_length;
// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
@@ -882,10 +887,11 @@
return amount;
} else if (p->ainew.tbt == AI_TRUCK) {
// For truck-routes we look at the cargo
- int i, length, amount, tiles_a_day;
+ EngineID i;
+ int length, amount, tiles_a_day;
int max_cargo;
i = AiNew_PickVehicle(p);
- if (i == -1) return 0;
+ if (i == INVALID_ENGINE) return 0;
// Passenger run.. how long is the route?
length = p->ainew.path_info.route_length;
// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
@@ -1122,7 +1128,7 @@
p->ainew.state = AI_STATE_BUILD_VEHICLE;
p->ainew.idle = 10;
- p->ainew.veh_main_id = (VehicleID)-1;
+ p->ainew.veh_main_id = INVALID_VEHICLE;
}
@@ -1181,7 +1187,7 @@
p->ainew.veh_id = _new_roadveh_id;
}
- if (p->ainew.veh_main_id != (VehicleID)-1) {
+ if (p->ainew.veh_main_id != INVALID_VEHICLE) {
AI_DoCommand(0, p->ainew.veh_id + (p->ainew.veh_main_id << 16), 0, DC_EXEC, CMD_CLONE_ORDER);
p->ainew.state = AI_STATE_START_VEHICLE;