--- a/src/tgp.cpp Thu Mar 22 03:35:18 2007 +0000
+++ b/src/tgp.cpp Thu Mar 22 03:42:43 2007 +0000
@@ -398,8 +398,8 @@
fheight = (double)(*h - h_min) / (double)(h_max - h_min);
/* Apply sine transform depending on landscape type */
switch(_opt.landscape) {
- case LT_CANDY:
- case LT_NORMAL:
+ case LT_TOYLAND:
+ case LT_TEMPERATE:
/* Move and scale 0..1 into -1..+1 */
fheight = 2 * fheight - 1;
/* Sine transform */
@@ -408,7 +408,7 @@
fheight = 0.5 * (fheight + 1);
break;
- case LT_HILLY:
+ case LT_ARCTIC:
{
/* Arctic terrain needs special height distribution.
* Redistribute heights to have more tiles at highest (75%..100%) range */
@@ -429,7 +429,7 @@
}
break;
- case LT_DESERT:
+ case LT_TROPIC:
{
/* Desert terrain needs special height distribution.
* Half of tiles should be at lowest (0..25%) heights */