table/tunnel_land.h
author tron
Sat, 04 Jun 2005 11:56:32 +0000
changeset 1901 03bf9bf99319
parent 511 7c89b8581876
child 2186 db48cf29b983
permissions -rw-r--r--
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
static const SpriteID _draw_tunnel_table_1[] = {
	0x93D, 0x955,
};