debug.h
author pasky
Sat, 05 Mar 2005 13:49:43 +0000
changeset 1421 0532cbf429f1
parent 1322 a7fef520f54c
child 1678 187385f01cc9
permissions -rw-r--r--
(svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names.
#ifndef DEBUG_H
#define DEBUG_H

#ifdef NO_DEBUG_MESSAGES
	#define DEBUG(name, level)
#else
	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug

	extern int _debug_ai_level;
	extern int _debug_grf_level;
	extern int _debug_map_level;
	extern int _debug_misc_level;
	extern int _debug_ms_level;
	extern int _debug_net_level;
	extern int _debug_spritecache_level;
	extern int _debug_oldloader_level;
#endif

void CDECL debug(const char *s, ...);

void SetDebugString(const char *s);

#endif