(svn r11919) -Codechange: Assign numbered parameters to world generator widgets to avoid separate DrawString()s, and do the same for the scenario flat-land window.
/* $Id$ */
/** @file player_gui.h GUI Functions related to players. */
#ifndef PLAYER_GUI_H
#define PLAYER_GUI_H
#include "player_type.h"
uint16 GetDrawStringPlayerColor(PlayerID player);
void DrawPlayerIcon(PlayerID p, int x, int y);
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
void InvalidatePlayerWindows(const Player *p);
void DeletePlayerWindows(PlayerID pi);
#endif /* PLAYER_GUI_H */