media/openttd.32.png
author glx
Thu, 05 Jun 2008 20:54:52 +0000
changeset 9470 08424e2e79e4
parent 1100 17203d4add25
permissions -rw-r--r--
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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