water_cmd.c
author darkvater
Mon, 06 Sep 2004 18:15:13 +0000
changeset 164 0cbdf3c9bde1
parent 159 139cf78bfb28
child 168 79f9ed5b23e6
permissions -rw-r--r--
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
#include "stdafx.h"
#include "ttd.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "news.h"

static void FloodVehicle(Vehicle *v);

bool IsShipDepotTile(TileIndex tile)
{
	return IS_TILETYPE(tile, MP_WATER) &&	(_map5[tile]&~3) == 0x80;
}

bool IsClearWaterTile(uint tile)
{
	TileInfo ti;
	FindLandscapeHeightByTile(&ti, tile);
	return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
}

/* Build a ship depot
 * p1 - direction
 */

int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	uint tile, tile2;
	
	int32 cost, ret;
	Depot *dep;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	tile = TILE_FROM_XY(x,y);
	if (!EnsureNoVehicle(tile))
		return CMD_ERROR;

	tile2 = tile + (p1 ? TILE_XY(0,1) : TILE_XY(1,0));
	if (!EnsureNoVehicle(tile2))
		return CMD_ERROR;

	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);

	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret == CMD_ERROR) return CMD_ERROR;
	ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret == CMD_ERROR)
		return CMD_ERROR;
	
	// pretend that we're not making land from the water even though we actually are.
	cost = 0;

	dep = AllocateDepot();
	if (dep == NULL)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		dep->xy = tile;
		_last_built_ship_depot_tile = tile;
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		ModifyTile(tile, 
			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
			(0x80 + p1*2)
		);
	
		ModifyTile(tile2, 
			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
			(0x81 + p1*2)
		);
	}

	return cost + _price.build_ship_depot;
}

static int32 RemoveShipDepot(uint tile, uint32 flags)
{
	uint tile2;

	if (!CheckTileOwnership(tile))
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile))
		return CMD_ERROR;

	tile2 = tile + ((_map5[tile] & 2) ? TILE_XY(0,1) : TILE_XY(1,0));

	if (!EnsureNoVehicle(tile2))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		Depot *d;

		// convert the cleared tiles to water
		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
		ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);

		// Kill the entry from the depot table
		for(d=_depots; d->xy != tile; d++) {}
		d->xy = 0;
				
		DeleteWindowById(WC_VEHICLE_DEPOT, tile);		
	}

	return _price.remove_ship_depot;
}

// build a shiplift
static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
{
	int32 ret;
	int delta;

	// middle tile
	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret == CMD_ERROR) return CMD_ERROR;
	
	delta = _tileoffs_by_dir[dir];
	// lower tile
	ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret == CMD_ERROR) return CMD_ERROR;
	if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

	// upper tile
	ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (ret == CMD_ERROR) return CMD_ERROR;
	if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

	if (flags & DC_EXEC) {
		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
		ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
		ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
	}

	return _price.clear_water * 22 >> 3;
}

static int32 RemoveShiplift(uint tile, uint32 flags)
{
	int delta = _tileoffs_by_dir[_map5[tile] & 3];

	// make sure no vehicle is on the tile.
	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		DoClearSquare(tile + delta);
		DoClearSquare(tile - delta);
	}
	
	return _price.clear_water * 2;
}

static void MarkTilesAroundDirty(uint tile)
{
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}

int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	uint tile = TILE_FROM_XY(x,y);
	int32 ret;
	uint th;
	th = GetTileSlope(tile, NULL); 

	if (th==3 || th==6 || th==9 || th==12) {
		static const byte _shiplift_dirs[16] = {0,0,0,2,0,0,1,0,0,3,0,0,0};
		ret = DoBuildShiplift(tile, _shiplift_dirs[th], flags);
		return ret;
		}
	else
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

	return 0;
}

int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	uint tile = TILE_FROM_XY(x,y);
	int32 ret;
	uint th;
	uint endtile = (uint)p1;
	int delta;
	int32 cost;
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	// move in which direction?
	delta = (GET_TILE_X(tile) == GET_TILE_X(endtile)) ? TILE_XY(0,1) : TILE_XY(1,0);
	if (endtile < tile) delta = -delta;
	
	cost = 0;
	for(;;) {
		ret = 0;
		th = GetTileSlope(tile, NULL);
		if(th!=0)
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);

			// can't make water of water!
			if (IS_TILETYPE(tile, MP_WATER)) {
				_error_message = STR_1007_ALREADY_BUILT;
			} else {

				/* is middle piece of a bridge? */
				if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && _map5[tile] & 0x40) { /* build under bridge */
					if(_map5[tile] & 0x20) { // transport route under bridge
						_error_message = STR_5800_OBJECT_IN_THE_WAY;
						ret = CMD_ERROR;
					}
					else if (_map5[tile] & 0x18) { // already water under bridge
						_error_message = STR_1007_ALREADY_BUILT;
						ret = CMD_ERROR;
					}

				/* no bridge? then try to clear it. */
				} else  {
					ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
				}
				if (ret == CMD_ERROR) return ret;
				cost += ret;

				/* execute modifications */
				if (flags & DC_EXEC) {
					if(IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
						// change owner to OWNER_WATER and set land under bridge bit to water
						ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _map5[tile] | 0x08);
					} else {
						ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
					}
					// mark the tiles around dirty too
					MarkTilesAroundDirty(tile);
				}

				cost += _price.clear_water;
			}
		if (tile == endtile)
			break;
		tile += delta;
	}
	if (cost == 0) return CMD_ERROR;

	return cost;
}

static int32 ClearTile_Water(uint tile, byte flags) {
	byte m5 = _map5[tile];
	uint slope;

	if (m5 <= 1) { // water and shore
		// Allow building on water? It's ok to build on shores.
		if (flags & DC_NO_WATER && m5 != 1)
			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);

		// Make sure no vehicle is on the tile
		if (!EnsureNoVehicle(tile))
			return CMD_ERROR;

		// Make sure it's not an edge tile.
		if (!(IS_INT_INSIDE(GET_TILE_X(tile),1,TILE_X_MAX-1) &&
				IS_INT_INSIDE(GET_TILE_Y(tile),1,TILE_Y_MAX-1)))
			return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);

		if (m5 == 0) {
			if (flags & DC_EXEC)
				DoClearSquare(tile);
			return _price.clear_water;
		} else if (m5 == 1) {
			slope = GetTileSlope(tile,NULL);
			if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
				if (flags & DC_EXEC)
					DoClearSquare(tile);
				return _price.clear_water;
			}
			if (flags & DC_EXEC)			
				DoClearSquare(tile);
			return _price.purchase_land;
		} else
			return CMD_ERROR;
	} else if ((m5 & 0x10) == 0x10) {
		// shiplift

		static const TileIndexDiff _shiplift_tomiddle_offs[12] = {
			0,0,0,0, // middle
			TILE_XY(-1, 0),TILE_XY(0, 1),TILE_XY(1, 0),TILE_XY(0, -1), // lower
			TILE_XY(1, 0),TILE_XY(0, -1),TILE_XY(-1, 0),TILE_XY(0, 1), // upper
		};
				
		if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
		// don't allow water to delete it.
		if (_current_player == OWNER_WATER) return CMD_ERROR;
		// move to the middle tile..
		return RemoveShiplift(tile + _shiplift_tomiddle_offs[m5 & 0xF], flags);
	} else {
		// ship depot
		if (flags & DC_AUTO)
			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);

		if (m5 == 0x80 || m5 == 0x82) {}
		else if (m5 == 0x81) { tile -= TILE_XY(1,0); }
		else if (m5 == 0x83) { tile -= TILE_XY(0,1); }
		else
			return CMD_ERROR;

		return RemoveShipDepot(tile,flags);
	}
}

// return true if a tile is a water tile.
static bool IsWateredTile(uint tile)
{
	byte m5 = _map5[tile];
	if (IS_TILETYPE(tile, MP_WATER)) {
		return m5 != 1;	
	} else if (IS_TILETYPE(tile, MP_STATION)) {
		// returns true if it is a dock-station (m5 inside values is m5<75 all stations, 
		// 83<=m5<=114 new airports
		return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
	} else if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
		return (m5 & 0xF8) == 0xC8;
	} else
		return false;
}

// draw a canal styled water tile with dikes around
void DrawCanalWater(uint tile)
{
	uint wa;
	
	// determine the edges around with water.
	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
	
	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);

	// right corner
	if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
	else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);

	// bottom corner
	if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
	else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);

	// left corner
	if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
	else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);

	// upper corner
	if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
	else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
}

typedef struct WaterDrawTileStruct {
	int8 delta_x;
	int8 delta_y;
	int8 delta_z;
	byte width;
	byte height;
	byte unk;
	SpriteID image;
} WaterDrawTileStruct;

typedef struct LocksDrawTileStruct {
	int8 delta_x, delta_y, delta_z;
	byte width, height, depth;
	SpriteID image;
} LocksDrawTileStruct;

#include "table/water_land.h"

static void DrawWaterStuff(TileInfo *ti, const byte *t, uint32 palette, uint base)
{
	const WaterDrawTileStruct *wdts;
	uint32 image;

	DrawGroundSprite(*(uint16*)t);	
	t += sizeof(uint16);
		
	for(wdts = (WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) {
		image =	wdts->image + base;
		if (_display_opt & DO_TRANS_BUILDINGS) {
			image |= palette;
		} else {
			image = (image & 0x3FFF) | 0x03224000;
		}
		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
	}
}

static void DrawTile_Water(TileInfo *ti)
{
	// draw water tile
	if (ti->map5 == 0) {
		DrawGroundSprite(0xFDD);
		if (ti->z != 0) DrawCanalWater(ti->tile);
		return;
	}

	// draw shore
	if (ti->map5 == 1) {
		assert(ti->tileh < 16);
		DrawGroundSprite(_water_shore_sprites[ti->tileh]);
		return;
	}

	// draw shiplift
	if ((ti->map5 & 0xF0) == 0x10) {
		const byte *t = _shiplift_display_seq[ti->map5 & 0xF];
		DrawWaterStuff(ti, t, 0, ti->z > t[19] ? 24 : 0);
		return;
	}

	DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(_map_owner[ti->tile]), 0);
}

void DrawShipDepotSprite(int x, int y, int image)
{
	const byte *t;
	const WaterDrawTileStruct *wdts;

	t = _shipdepot_display_seq[image];
	DrawSprite(*(uint16*)t, x, y);
	t += sizeof(uint16);
		
	for(wdts = (WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) {
		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
	}
}


uint GetSlopeZ_Water(TileInfo *ti)
{ 
	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}

uint GetSlopeTileh_Water(TileInfo *ti)
{ 
	return ti->tileh;
}

static void GetAcceptedCargo_Water(uint tile, AcceptedCargo *ac)
{
	/* not used */
}

static void GetTileDesc_Water(uint tile, TileDesc *td)
{
	if (_map5[tile] == 0 && GET_TILEHEIGHT(tile) == 0)
		td->str = STR_3804_WATER;
	else if (_map5[tile] == 0)
		td->str = STR_LANDINFO_CANAL;
	else if (_map5[tile] == 1)
		td->str = STR_3805_COAST_OR_RIVERBANK;
	else if ((_map5[tile]&0xF0) == 0x10)
		td->str = STR_LANDINFO_LOCK;
	else
		td->str = STR_3806_SHIP_DEPOT;

	td->owner = _map_owner[tile];
}

static void AnimateTile_Water(uint tile)
{
	/* not used */
}

static void TileLoopWaterHelper(uint tile, const int16 *offs)
{
	byte *p;

	p = &_map_type_and_height[tile];
	tile += offs[0];

	// type of this tile mustn't be water already.
	if (p[offs[0]] >> 4 == MP_WATER)
		return;

	if ( (p[offs[1]] | p[offs[2]]) & 0xF )
		return;

	if ( (p[offs[3]] | p[offs[4]]) & 0xF ) {
		// make coast..
		if (p[offs[0]] >> 4 == MP_CLEAR || p[offs[0]] >> 4 == MP_TREES) {
			_current_player = OWNER_WATER;
			if (DoCommandByTile(tile,0,0,DC_EXEC | DC_AUTO, CMD_LANDSCAPE_CLEAR) != CMD_ERROR)
				ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,OWNER_WATER,1);
		}
	} else {
		if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) {
			byte m5 = _map5[tile];
			if ( (m5&0xF8) == 0xC8 || (m5&0xF8) == 0xF0)
				return;

			if ( (m5&0xC0) == 0xC0) {
				ModifyTile(tile, MP_MAPOWNER | MP_MAP5,OWNER_WATER,(m5 & ~0x38)|0x8);
				return;
			}
		}

		_current_player = OWNER_WATER;
		{
			Vehicle *v = FindVehicleBetween(tile, tile, 0);
			if (v != NULL) {FloodVehicle(v);}
		}
		if (DoCommandByTile(tile,0,0,DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR)
			ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,OWNER_WATER,0);
	}
}

static void FloodVehicle(Vehicle *v)
{
	Vehicle *u;
	uint16 pass;
	if (!(v->vehstatus & VS_CRASHED)) {

		if (v->type == VEH_Road) {	// flood bus/truck
			pass = 1;	// driver
			if (v->cargo_type == CT_PASSENGERS)
				pass += v->cargo_count;

			v->vehstatus |= VS_CRASHED;
			v->u.road.crashed_ctr = 2000;	// max 2220, disappear pretty fast
			_vehicle_sort_dirty[VEHROAD] = true;
			InvalidateWindow(WC_ROADVEH_LIST, v->owner);
		}
		
		else if (v->type == VEH_Train) {
			v = GetFirstVehicleInChain(v);
			u = v;
			pass = 4;	// driver

			// crash all wagons, and count passangers
			BEGIN_ENUM_WAGONS(v)
				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
				v->vehstatus |= VS_CRASHED;
			END_ENUM_WAGONS(v)

			v = u;
			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
			_vehicle_sort_dirty[VEHTRAIN] = true;
			InvalidateWindow(WC_TRAINS_LIST, v->owner);						
		}

		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		
		SET_DPARAM16(0, pass);
		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
			v->index,
			0);
	}
	CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE);	// show cool destruction effects
	SndPlayVehicleFx(16, v); // create sound
}

// called from tunnelbridge_cmd
void TileLoop_Water(uint tile)
{
	int i;
	static const TileIndexDiff _tile_loop_offs_array[4][5] = {
		// tile to mod																shore?				shore?
		{TILE_XY(-1,0), TILE_XY(0,0), TILE_XY(0,1), TILE_XY(-1,0), TILE_XY(-1,1)},
		{TILE_XY(0,1),  TILE_XY(0,1), TILE_XY(1,1), TILE_XY(0,2),  TILE_XY(1,2)},
		{TILE_XY(1,0),  TILE_XY(1,0), TILE_XY(1,1), TILE_XY(2,0),  TILE_XY(2,1)},
		{TILE_XY(0,-1), TILE_XY(0,0), TILE_XY(1,0), TILE_XY(0,-1), TILE_XY(1,-1)},
	};

	if ( IS_INT_INSIDE(GET_TILE_X(tile),1,TILES_X-3+1) &&
	     IS_INT_INSIDE(GET_TILE_Y(tile),1,TILES_Y-3+1)) {
		for(i=0; i!=4; i++)
			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
	}

	// edges
	if ( GET_TILE_X(tile)==0 && IS_INT_INSIDE(GET_TILE_Y(tile),1,TILES_Y-3+1)) //NE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);

	if ( GET_TILE_X(tile)==(TILES_X-2) && IS_INT_INSIDE(GET_TILE_Y(tile),1,TILES_Y-3+1)) //SW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);

	if ( GET_TILE_Y(tile)==0 && IS_INT_INSIDE(GET_TILE_X(tile),1,TILES_X-3+1)) //NW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);

	if ( GET_TILE_Y(tile)==(TILES_Y-2) && IS_INT_INSIDE(GET_TILE_X(tile),1,TILES_X-3+1)) //SE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);

}


static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte _shipdepot_tracks[4] = {1,1,2,2};
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
static uint32 GetTileTrackStatus_Water(uint tile, TransportType mode)
{
	uint m5;
	uint b;

	if (mode != TRANSPORT_WATER)
		return 0;

	m5 = _map5[tile];
	if (m5 == 0)
		return 0x3F3F;

	if (m5 == 1) {
		b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
		return b + (b<<8);
	}

	if ( (m5 & 0x10) == 0x10) {
		// 
		b = _shiplift_tracks[m5 & 0xF];
		return b + (b<<8);
	}

	if (!(m5 & 0x80))
		return 0;

	b = _shipdepot_tracks[m5 & 0x7F];
	return b + (b<<8);
}

extern void ShowShipDepotWindow(uint tile);

static void ClickTile_Water(uint tile)
{
	byte m5 = _map5[tile] - 0x80;
	
	if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
		if (m5 & 1)
			tile += (m5==1) ? TILE_XY(-1,0) : TILE_XY(0,-1);
		ShowShipDepotWindow(tile);
	}
}

static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
{
	if (_map_owner[tile] != old_player)
		return;

	if (new_player != 255) {
		_map_owner[tile] = new_player;
	} else {
		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	}
}

static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y)
{
	return 0;
}

void InitializeDock()
{
	_last_built_ship_depot_tile = 0;
}

const TileTypeProcs _tile_type_water_procs = {
	DrawTile_Water,						/* draw_tile_proc */
	GetSlopeZ_Water,					/* get_slope_z_proc */
	ClearTile_Water,					/* clear_tile_proc */
	GetAcceptedCargo_Water,		/* get_accepted_cargo_proc */
	GetTileDesc_Water,				/* get_tile_desc_proc */
	GetTileTrackStatus_Water,	/* get_tile_track_status_proc */
	ClickTile_Water,					/* click_tile_proc */
	AnimateTile_Water,				/* animate_tile_proc */
	TileLoop_Water,						/* tile_loop_clear */
	ChangeTileOwner_Water,		/* change_tile_owner_clear */
	NULL,											/* get_produced_cargo_proc */
	VehicleEnter_Water,				/* vehicle_enter_tile_proc */
	NULL,											/* vehicle_leave_tile_proc */
	GetSlopeTileh_Water,			/* get_slope_tileh_proc */
};