os2.c
author Darkvater
Sat, 02 Apr 2005 23:05:09 +0000
changeset 1632 10c391e108b7
parent 1599 1b72ec8190e9
child 1817 5a284107f72b
permissions -rw-r--r--
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
#include "stdafx.h"
#include "ttd.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "hal.h"

#include <direct.h>
#include <unistd.h>
#include <sys/stat.h>
#include <stdarg.h>
#include <time.h>
#include <dos.h>

#define INCL_DOS
#define INCL_OS2MM
#define INCL_WIN
#define INCL_WINCLIPBOARD

#include <os2.h>
#include <os2me.h>

#if defined(WITH_SDL)
#include <SDL.h>
#endif

static inline int strcasecmp(const char* s1, const char* s2)
{
	return stricmp(s1, s2);
}

static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;

static FiosItem *FiosAlloc(void)
{
	if (_fios_count == _fios_alloc) {
		_fios_alloc += 256;
		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
	}
	return &_fios_items[_fios_count++];
}

int compare_FiosItems(const void *a, const void *b)
{
	const FiosItem *da = (const FiosItem *)a;
	const FiosItem *db = (const FiosItem *)b;
	int r;

	if (_savegame_sort_order < 2) // sort by date
		r = da->mtime < db->mtime ? -1 : 1;
	else
		r = strcasecmp(
			da->title[0] != '\0' ? da->title : da->name,
			db->title[0] != '\0' ? db->title : db->name
		);

	if (_savegame_sort_order & 1) r = -r;
	return r;
}


static DIR *my_opendir(char *path, char *file)
{
	char paths[MAX_PATH];

	append_path(paths, path, file);
	return opendir(paths);
}

static void append_path(char *out, const char *path, const char *file)
{
	if (path[2] == '\\' && path[3] == '\0')
		sprintf(out, "%s%s", path, file);
	else
		sprintf(out, "%s\\%s", path, file);
}

// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
	FiosItem *fios;
	DIR *dir;
	struct dirent *dirent;
	struct stat sb;
	int sort_start;
	char filename[MAX_PATH];

	if (_fios_save_path == NULL) {
		_fios_save_path = malloc(MAX_PATH);
		strcpy(_fios_save_path, _path.save_dir);
	}

	if (_game_mode == GM_EDITOR)
		_fios_path = _fios_scn_path;
	else
		_fios_path = _fios_save_path;

	// Parent directory, only if not of the type C:\.
	if (_fios_path[3] != '\0') {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strcpy(fios->name, "..");
		strcpy(fios->title, ".. (Parent directory)");
	}

	// Show subdirectories first
	dir = my_opendir(_fios_path, "*.*");
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			append_path(filename, _fios_path, dirent->d_name);
			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
					strcmp(filename, ".") != 0 &&
					strcmp(filename, "..") != 0) {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title),
					"%s\\ (Directory)", dirent->d_name);
			}
		}
		closedir(dir);
	}

	{
		/* XXX ugly global variables ... */
		byte order = _savegame_sort_order;
		_savegame_sort_order = 2; // sort ascending by name
		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	// this is where to start sorting
	sort_start = _fios_count;

	/* Show savegame files
	 * .SAV OpenTTD saved game
	 * .SS1 Transport Tycoon Deluxe preset game
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
	 */
	dir = my_opendir(_fios_path, "*.*");
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t;

			append_path(filename, _fios_path, dirent->d_name);
			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;

			t = strrchr(dirent->d_name, '.');
			if (t != NULL && strcasecmp(t, ".sav") == 0) { // OpenTTD
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_FILE;
				fios->mtime = sb.st_mtime;
				fios->title[0] = '\0';
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
				if (t != NULL && (
							strcasecmp(t, ".ss1") == 0 ||
							strcasecmp(t, ".sv1") == 0 ||
							strcasecmp(t, ".sv2") == 0
						)) { // TTDLX(Patch)
					fios = FiosAlloc();
					fios->type = FIOS_TYPE_OLDFILE;
					fios->mtime = sb.st_mtime;
					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
					GetOldSaveGameName(fios->title, filename);
				}
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);

	// Drives
	{
		uint save;
		uint disk;
		uint total;

		/* save original drive */
		_dos_getdrive(&save);

		/* get available drive letters */
		for (disk = 1; disk < 27; ++disk)
		{
			uint disk2;

			_dos_setdrive(disk, &total);
			_dos_getdrive(&disk2);

			if (disk == disk2)
			{
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DRIVE;
				sprintf(fios->name, "%c:", 'A' + disk - 1);
				sprintf(fios->title, "%c:", 'A' + disk - 1);
			}
		}

		_dos_setdrive(save, &total);
	}

	*num = _fios_count;
	return _fios_items;
}

// Get a list of scenarios
FiosItem *FiosGetScenarioList(int *num, int mode)
{
	FiosItem *fios;
	DIR *dir;
	struct dirent *dirent;
	struct stat sb;
	int sort_start;
	char filename[MAX_PATH];

	if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) {
		if (_fios_scn_path == NULL)
			_fios_scn_path = malloc(MAX_PATH);
		strcpy(_fios_scn_path, _path.scenario_dir);
	}

	_fios_path = _fios_scn_path;

	// Parent directory, only if not of the type C:\.
	if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strcpy(fios->title, ".. (Parent directory)");
	}

	// Show subdirectories first
	dir = my_opendir(_fios_path, "*.*");
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			append_path(filename, _fios_path, dirent->d_name);
			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
					strcmp(filename, ".") != 0 &&
					strcmp(filename, "..") != 0) {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title),
					"%s\\ (Directory)", dirent->d_name);
			}
		}
		closedir(dir);
	}

	// this is where to start sorting
	sort_start = _fios_count;

	/* Show scenario files
	 * .SCN OpenTTD style scenario file
	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
	 * .SS0 Transport Tycoon Deluxe preset scenario
	 */
	dir = my_opendir(_fios_path, "*.*");
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t;

			append_path(filename, _fios_path, dirent->d_name);
			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;

			t = strrchr(dirent->d_name, '.');
			if (t != NULL && strcasecmp(t, ".scn") == 0) { // OpenTTD
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_SCENARIO;
				fios->mtime = sb.st_mtime;
				fios->title[0] = '\0';
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
					mode == SLD_NEW_GAME) {
				if (t != NULL && (
							strcasecmp(t, ".sv0") == 0 ||
							strcasecmp(t, ".ss0") == 0
						)) { // TTDLX(Patch)
					fios = FiosAlloc();
					fios->type = FIOS_TYPE_OLD_SCENARIO;
					fios->mtime = sb.st_mtime;
					GetOldScenarioGameName(fios->title, filename);
					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				}
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);

	// Drives
	if (mode != SLD_NEW_GAME)
	{
		unsigned save, disk, disk2, total;

		/* save original drive */
		_dos_getdrive(&save);

		/* get available drive letters */

		for (disk = 1; disk < 27; ++disk)
		{
			_dos_setdrive(disk, &total);
			_dos_getdrive(&disk2);

			if (disk == disk2)
			{
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DRIVE;
				sprintf(fios->name, "%c:", 'A' + disk - 1);
				sprintf(fios->title, "%c:", 'A' + disk - 1);
			}
		}

		_dos_setdrive(save, &total);
	}

	*num = _fios_count;
	return _fios_items;
}


// Free the list of savegames
void FiosFreeSavegameList(void)
{
	free(_fios_items);
	_fios_items = NULL;
	_fios_alloc = _fios_count = 0;
}

// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
	char *path = _fios_path;
	char *s;

	switch (item->type) {
		case FIOS_TYPE_DRIVE:
			sprintf(path, "%c:\\", item->title[0]);
			break;

		case FIOS_TYPE_PARENT:
			s = strrchr(path, '\\');
			if (s != NULL) *s = '\0';
			break;

		case FIOS_TYPE_DIR:
			s = strchr(item->name, '\\');
			if (s != NULL) *s = '\0';
			strcat(path, "\\");
			strcat(path, item->name);
			break;

		case FIOS_TYPE_FILE:
		case FIOS_TYPE_OLDFILE:
		case FIOS_TYPE_SCENARIO:
		case FIOS_TYPE_OLD_SCENARIO: {
			static char str_buffr[512];

			sprintf(str_buffr, "%s\\%s", path, item->name);
			return str_buffr;
		}
	}

	return NULL;
}

/**
 * Get descriptive texts. Returns the path and free space
 * left on the device
 * @param path string describing the path
 * @param tfs total free space in megabytes, optional (can be NULL)
 * @return StringID describing the path (free space or failure)
 */
StringID FiosGetDescText(const char **path, uint32 *tot)
{
	struct diskfree_t free;
	char drive;

	*path = _fios_path;
	drive = *path[0] - 'A' + 1;

	if (tot != NULL && _getdiskfree(drive, &free) == 0) {
		*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
		return STR_4005_BYTES_FREE;
	}

	return STR_4006_UNABLE_TO_READ_DRIVE;
}

void FiosMakeSavegameName(char *buf, const char *name)
{
	const char* extension;
	const char* period;

	if (_game_mode == GM_EDITOR)
		extension = ".scn";
	else
		extension = ".sav";

	// Don't append the extension, if it is already there
	period = strrchr(name, '.');
	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";

	sprintf(buf, "%s\\%s%s", _fios_path, name, extension);
}

void FiosDelete(const char *name)
{
	char path[512];

	snprintf(path, lengthof(path), "%s\\%s", _fios_path, name);
	unlink(path);
}

const DriverDesc _video_driver_descs[] = {
	{	"null",			"Null Video Driver",		&_null_video_driver,		0},
#if defined(WITH_SDL)
	{	"sdl",			"SDL Video Driver",			&_sdl_video_driver,			1},
#endif
	{	"dedicated",	"Dedicated Video Driver",	&_dedicated_video_driver,	0},
	{	NULL,			NULL,						NULL,						0}
};

const DriverDesc _sound_driver_descs[] = {
	{	"null",	"Null Sound Driver",	&_null_sound_driver,		0},
#if defined(WITH_SDL)
	{	"sdl",	"SDL Sound Driver",		&_sdl_sound_driver,			1},
#endif
	{	NULL,	NULL,					NULL,						0}
};

const DriverDesc _music_driver_descs[] = {
	{	"os2",		"OS/2 Music Driver",		&_os2_music_driver,			0},
	{   "null",     "Null Music Driver",	    &_null_music_driver,	    1},
	{	NULL,		NULL,						NULL,						0}
};

/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
	 Not needed for OS/2. */
byte GetOSVersion(void)
{
	return 2;  // any arbitrary number bigger then 0
}

bool FileExists(const char *filename)
{
	return access(filename, 0) == 0;
}

static int LanguageCompareFunc(const void *a, const void *b)
{
	return strcmp(*(const char* const *)a, *(const char* const *)b);
}

int GetLanguageList(char **languages, int max)
{
	DIR *dir;
	struct dirent *dirent;
	int num = 0;

	dir = opendir(_path.lang_dir);
	if (dir != NULL) {
		while ((dirent = readdir(dir))) {
			char *t = strrchr(dirent->d_name, '.');
			if (t && !strcmp(t, ".lng")) {
				languages[num++] = strdup(dirent->d_name);
				if (num == max) break;
			}
		}
		closedir(dir);
	}

	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
	return num;
}

static void ChangeWorkingDirectory(char *exe)
{
	char *s = strrchr(exe, '\\');
	if (s != NULL) {
		*s = '\0';
		chdir(exe);
		*s = '\\';
	}
}

void ShowInfo(const char *str)
{
	HAB hab;
	HMQ hmq;
	ULONG rc;

	// init PM env.
	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);

	// display the box
	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);

	// terminate PM env.
	WinDestroyMsgQueue(hmq);
	WinTerminate(hab);
}

void ShowOSErrorBox(const char *buf)
{
	HAB hab;
	HMQ hmq;
	ULONG rc;

	// init PM env.
	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);

	// display the box
	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);

	// terminate PM env.
	WinDestroyMsgQueue(hmq);
	WinTerminate(hab);
}

int CDECL main(int argc, char* argv[])
{
	// change the working directory to enable doubleclicking in UIs
	ChangeWorkingDirectory(argv[0]);

	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);


	return ttd_main(argc, argv);
}

void DeterminePaths(void)
{
	char *s;

	_path.game_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
	#if defined SECOND_DATA_DIR
	_path.second_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
	#endif

#if defined(USE_HOMEDIR)
	{
		const char *homedir = getenv("HOME");

		if (homedir == NULL) {
			const struct passwd *pw = getpwuid(getuid());
			if (pw != NULL) homedir = pw->pw_dir;
		}

		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
	}

#else /* not defined(USE_HOMEDIR) */

	_path.personal_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);

	// check if absolute or relative path
	s = strchr(_path.personal_dir, '\\');

	// add absolute path
	if (s == NULL || _path.personal_dir != s) {
		getcwd(_path.personal_dir, MAX_PATH);
		s = strchr(_path.personal_dir, 0);
		*s++ = '\\';
		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
	}

#endif /* defined(USE_HOMEDIR) */

	s = strchr(_path.personal_dir, 0);

	// append a / ?
	if (s[-1] != '\\') strcpy(s, "\\");

	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
	_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
	_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
	_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);

	if (_config_file == NULL)
		_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);

	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);

#if defined CUSTOM_LANG_DIR
	// sets the search path for lng files to the custom one
	_path.lang_dir = malloc( MAX_PATH );
	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
	_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
#endif

	// create necessary folders
	mkdir(_path.personal_dir);
	mkdir(_path.save_dir);
	mkdir(_path.autosave_dir);
	mkdir(_path.scenario_dir);
}

// FUNCTION: OS2_SwitchToConsoleMode
//
// Switches OpenTTD to a console app at run-time, instead of a PM app
// Necessary to see stdout, etc

void OS2_SwitchToConsoleMode(void)
{
	PPIB pib;
	PTIB tib;

	DosGetInfoBlocks(&tib, &pib);

	// Change flag from PM to VIO
	pib->pib_ultype = 3;
}

/**********************
 * OS/2 MIDI PLAYER
 **********************/

/* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API,
 * eh? Anyone would think they both came from the same place originally! ;)
 */

static long CDECL MidiSendCommand(const char *cmd, ...)
{
	va_list va;
	char buf[512];
	va_start(va, cmd);
	vsprintf(buf, cmd, va);
	va_end(va);
	return mciSendString(buf, NULL, 0, NULL, 0);
}

static void OS2MidiPlaySong(const char *filename)
{
	MidiSendCommand("close all");

	if (MidiSendCommand("open %s type sequencer alias song", filename) != 0)
		return;

	MidiSendCommand("play song from 0");
}

static void OS2MidiStopSong(void)
{
	MidiSendCommand("close all");
}

static void OS2MidiSetVolume(byte vol)
{
	MidiSendCommand("set song audio volume %d", ((vol/127)*100));
}

static bool OS2MidiIsSongPlaying(void)
{
	char buf[16];
	mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
	return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0;
}

static const char *OS2MidiStart(const char * const *parm)
{
	return 0;
}

static void OS2MidiStop(void)
{
	MidiSendCommand("close all");
}

const HalMusicDriver _os2_music_driver = {
	OS2MidiStart,
	OS2MidiStop,
	OS2MidiPlaySong,
	OS2MidiStopSong,
	OS2MidiIsSongPlaying,
	OS2MidiSetVolume,
};

bool InsertTextBufferClipboard(Textbuf *tb)
{
#if 0
	HAB hab = 0; // anchor-block handle
	PSZ pszClipText, pszLocalText;

	if (WinOpenClipbrd(hab))
	{
		if (pszClipText = (PSZ) WinQueryClipbrdData(hab, CF_TEXT))
		{
			while (*pszLocalText++ = *pszClipText++);
		}
		WinCloseClipbrd(hab);
	}

	// text is now in pszLocalText, do something with it!
#endif
	// TODO
	return false;
}