(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
#include "stdafx.h"
#include "ttd.h"
#include "debug.h"
#include "strings.h"
#include "table/strings.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "screenshot.h"
// called by the ScreenShot proc to generate screenshot lines.
typedef void ScreenshotCallback(void *userdata, byte *buf, uint y, uint pitch, uint n);
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette);
typedef struct {
const char *name;
const char *extension;
ScreenshotHandlerProc *proc;
} ScreenshotFormat;
//************************************************
//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
//************************************************
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif
typedef struct BitmapFileHeader {
uint16 type;
uint32 size;
uint32 reserved;
uint32 off_bits;
} GCC_PACK BitmapFileHeader;
assert_compile(sizeof(BitmapFileHeader) == 14);
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(pop)
#endif
typedef struct BitmapInfoHeader {
uint32 size;
int32 width, height;
uint16 planes, bitcount;
uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
} BitmapInfoHeader;
assert_compile(sizeof(BitmapInfoHeader) == 40);
typedef struct RgbQuad {
byte blue, green, red, reserved;
} RgbQuad;
assert_compile(sizeof(RgbQuad) == 4);
// generic .BMP writer
static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette)
{
BitmapFileHeader bfh;
BitmapInfoHeader bih;
RgbQuad rq[256];
byte *buff;
FILE *f;
uint i, padw;
uint n, maxlines;
// only implemented for 8bit images so far.
if (pixelformat != 8)
return false;
f = fopen(name, "wb");
if (f == NULL) return false;
// each scanline must be aligned on a 32bit boundary
padw = (w + 3) & ~3;
// setup the file header
bfh.type = TO_LE16('MB');
bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
bfh.reserved = 0;
bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);
// setup the info header
bih.size = TO_LE32(sizeof(BitmapInfoHeader));
bih.width = TO_LE32(w);
bih.height = TO_LE32(h);
bih.planes = TO_LE16(1);
bih.bitcount = TO_LE16(8);
bih.compression = 0;
bih.sizeimage = 0;
bih.xpels = 0;
bih.ypels = 0;
bih.clrused = 0;
bih.clrimp = 0;
// convert the palette to the windows format
for (i = 0; i != 256; i++) {
rq[i].red = *palette++;
rq[i].green = *palette++;
rq[i].blue = *palette++;
rq[i].reserved = 0;
}
// write file header and info header and palette
if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
// use by default 64k temp memory
maxlines = clamp(65536 / padw, 16, 128);
// now generate the bitmap bits
buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
fclose(f);
return false;
}
memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0
// start at the bottom, since bitmaps are stored bottom up.
do {
// determine # lines
n = min(h, maxlines);
h -= n;
// render the pixels
callb(userdata, buff, h, padw, n);
// write each line
while (n)
if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
free(buff);
fclose(f);
return false;
}
} while (h != 0);
free(buff);
fclose(f);
return true;
}
//********************************************************
//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
//********************************************************
#if defined(WITH_PNG)
#include <png.h>
static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
DEBUG(misc, 0) ("ERROR(libpng): %s - %s\n", message, (char *)png_get_error_ptr(png_ptr));
longjmp(png_ptr->jmpbuf, 1);
}
static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
DEBUG(misc, 0) ("WARNING(libpng): %s - %s\n", message, (char *)png_get_error_ptr(png_ptr));
}
static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette)
{
png_color rq[256];
byte *buff;
FILE *f;
uint i, y, n;
uint maxlines;
png_structp png_ptr;
png_infop info_ptr;
// only implemented for 8bit images so far.
if (pixelformat != 8)
return false;
f = fopen(name, "wb");
if (f == NULL) return false;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);
if (png_ptr == NULL) {
fclose(f);
return false;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
fclose(f);
return false;
}
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
return false;
}
png_init_io(png_ptr, f);
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
// convert the palette to the .PNG format.
{
// avoids "might be clobbered" warning of argument "palette"
const byte *pal = palette;
for (i = 0; i != 256; i++) {
rq[i].red = *pal++;
rq[i].green = *pal++;
rq[i].blue = *pal++;
}
}
png_set_PLTE(png_ptr, info_ptr, rq, 256);
png_write_info(png_ptr, info_ptr);
png_set_flush(png_ptr, 512);
// use by default 64k temp memory
maxlines = clamp(65536 / w, 16, 128);
// now generate the bitmap bits
buff = malloc(w * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
return false;
}
memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
y = 0;
do {
// determine # lines to write
n = min(h - y, maxlines);
// render the pixels into the buffer
callb(userdata, buff, y, w, n);
y += n;
// write them to png
for (i = 0; i != n; i++)
png_write_row(png_ptr, buff + i * w);
} while (y != h);
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
free(buff);
fclose(f);
return true;
}
#endif // WITH_PNG
//************************************************
//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
//************************************************
typedef struct {
byte manufacturer;
byte version;
byte rle;
byte bpp;
uint32 unused;
uint16 xmax, ymax;
uint16 hdpi, vdpi;
byte pal_small[16*3];
byte reserved;
byte planes;
uint16 pitch;
uint16 cpal;
uint16 width;
uint16 height;
byte filler[54];
} PcxHeader;
assert_compile(sizeof(PcxHeader) == 128);
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const byte *palette)
{
byte *buff;
FILE *f;
uint maxlines;
uint y;
PcxHeader pcx;
if (pixelformat != 8 || w == 0)
return false;
f = fopen(name, "wb");
if (f == NULL) return false;
memset(&pcx, 0, sizeof(pcx));
// setup pcx header
pcx.manufacturer = 10;
pcx.version = 5;
pcx.rle = 1;
pcx.bpp = 8;
pcx.xmax = TO_LE16(w - 1);
pcx.ymax = TO_LE16(h - 1);
pcx.hdpi = TO_LE16(320);
pcx.vdpi = TO_LE16(320);
pcx.planes = 1;
pcx.cpal = TO_LE16(1);
pcx.width = pcx.pitch = TO_LE16(w);
pcx.height = TO_LE16(h);
// write pcx header
if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
fclose(f);
return false;
}
// use by default 64k temp memory
maxlines = clamp(65536 / w, 16, 128);
// now generate the bitmap bits
buff = malloc(w * maxlines); // by default generate 128 lines at a time.
if (buff == NULL) {
fclose(f);
return false;
}
memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
y = 0;
do {
// determine # lines to write
uint n = min(h - y, maxlines);
uint i;
// render the pixels into the buffer
callb(userdata, buff, y, w, n);
y += n;
// write them to pcx
for (i = 0; i != n; i++) {
int runcount = 1;
byte *bufp = buff + i * w;
byte runchar = buff[0];
uint left;
// for each pixel...
for (left = w - 1; left > 0; --left) {
byte ch = *bufp++;
if (ch != runchar || runcount >= 0x3f) {
if (runcount > 1 || (runchar & 0xC0) == 0xC0)
if (fputc(0xC0 | runcount, f) == EOF) {
free(buff);
fclose(f);
return false;
}
if (fputc(runchar, f) == EOF) {
free(buff);
fclose(f);
return false;
}
runcount = 0;
runchar = ch;
}
runcount++;
}
// write remaining bytes..
if (runcount > 1 || (runchar & 0xC0) == 0xC0)
if (fputc(0xC0 | runcount, f) == EOF) {
free(buff);
fclose(f);
return false;
}
if (fputc(runchar, f) == EOF) {
free(buff);
fclose(f);
return false;
}
}
} while (y != h);
free(buff);
// write 8-bit color palette
if (fputc(12, f) == EOF) {
fclose(f);
return false;
}
if (fwrite(palette, 256 * 3, 1, f) != 1) {
fclose(f);
return false;
}
fclose(f);
return true;
}
//************************************************
//*** GENERIC SCREENSHOT CODE
//************************************************
static const ScreenshotFormat _screenshot_formats[] = {
{"BMP", "bmp", &MakeBmpImage},
#if defined(WITH_PNG)
{"PNG", "png", &MakePNGImage},
#endif
{"PCX", "pcx", &MakePCXImage},
};
void InitializeScreenshotFormats(void)
{
int i, j;
for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
j = i;
break;
}
_cur_screenshot_format = j;
_num_screenshot_formats = lengthof(_screenshot_formats);
}
const char *GetScreenshotFormatDesc(int i)
{
return _screenshot_formats[i].name;
}
void SetScreenshotFormat(int i)
{
_cur_screenshot_format = i;
strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
}
// screenshot generator that dumps the current video buffer
static void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{
for (; n > 0; --n) {
memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
++y;
buf += pitch;
}
}
// generate a large piece of the world
static void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{
ViewPort *vp = (ViewPort *)userdata;
DrawPixelInfo dpi, *old_dpi;
int wx, left;
old_dpi = _cur_dpi;
_cur_dpi = &dpi;
dpi.dst_ptr = buf;
dpi.height = n;
dpi.width = vp->width;
dpi.pitch = pitch;
dpi.zoom = 0;
dpi.left = 0;
dpi.top = y;
left = 0;
while (vp->width - left != 0) {
wx = min(vp->width - left, 1600);
left += wx;
ViewportDoDraw(vp,
((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
((y - vp->top) << vp->zoom) + vp->virtual_top,
((left - vp->left) << vp->zoom) + vp->virtual_left,
(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
);
}
_cur_dpi = old_dpi;
}
static char *MakeScreenshotName(const char *ext)
{
static char filename[256];
char *base;
int serial;
if (_game_mode == GM_EDITOR || _local_player == OWNER_SPECTATOR) {
sprintf(_screenshot_name, "screenshot");
} else {
Player *p = &_players[_local_player];
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, _date);
GetString(_screenshot_name, STR_4004);
}
base = strchr(_screenshot_name, 0);
base[0] = '.'; strcpy(base + 1, ext);
serial = 0;
for (;;) {
snprintf(filename, sizeof(filename), "%s%s", _path.personal_dir, _screenshot_name);
if (!FileExists(filename))
break;
sprintf(base, " #%d.%s", ++serial, ext);
}
return filename;
}
bool MakeScreenshot(void)
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
}
bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom)
{
ViewPort vp;
const ScreenshotFormat *sf;
vp.zoom = zoom;
vp.left = 0;
vp.top = 0;
vp.virtual_width = width;
vp.width = width >> zoom;
vp.virtual_height = height;
vp.height = height >> zoom;
vp.virtual_left = left;
vp.virtual_top = top;
sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
}