w32dm2.cpp
author Darkvater
Sat, 02 Apr 2005 23:05:09 +0000
changeset 1632 10c391e108b7
parent 1302 29f313f85ec5
child 1891 862800791170
permissions -rw-r--r--
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
/*********************************************************************
 * OpenTTD: An Open Source Transport Tycoon Deluxe clone             *
 * Copyright (c) 2002-2004 OpenTTD Developers. All Rights Reserved.  *
 *                                                                   *
 * Web site: http://openttd.sourceforge.net/                         *
 *********************************************************************/

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/* DirectMusic driver for Win32 */
/* Based on dxmci from TTDPatch */

#include "stdafx.h"

#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT

// for gcc, the GUIDs are available in a library instead
#ifndef __GNUC__
#define INITGUID
#endif

#ifdef __cplusplus
	extern "C" {
#endif

#include "ttd.h"
#include "debug.h"
#include "sound.h"
#include "hal.h"

#ifdef __cplusplus
	}
#endif

#include <windows.h>
#include <stdio.h>

#include <dmksctrl.h>
#include <dmusici.h>
#include <dmusicc.h>
#include <dmusicf.h>

#define VARIANT int

#define MSGBOX(output)	DEBUG(misc, 0) ("DirectMusic driver: %s\n", output); //MessageBox(NULL, output, "dxmci",MB_OK);
#define MULTI_TO_WIDE( x,y )  MultiByteToWideChar( CP_ACP,MB_PRECOMPOSED, y,-1,x,_MAX_PATH);

// the performance object controls manipulation of  the segments
IDirectMusicPerformance *performance = NULL;

// the segment object is where the MIDI data is stored for playback
IDirectMusicSegment *segment = NULL;

// the loader bject can load many types of DMusic related files
IDirectMusicLoader *loader = NULL;

// whether we've initialized COM or not (when deciding whether to shut down)
int COMInitialized = 0;


extern "C" bool LoadLibraryList(void **proc, const char *dll);

// Use lazy linking
struct ProcPtrs {
	unsigned long (WINAPI *CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID * ppv);
	HRESULT (WINAPI *CoInitialize)(  LPVOID pvReserved );
	void (WINAPI *CoUninitialize)( );
};

#define M(x) x "\0"
static const char ole_files[] =
	M("ole32.dll")
	M("CoCreateInstance")
	M("CoInitialize")
	M("CoUninitialize")
	M("")
;
#undef M


static ProcPtrs _proc;

static bool LoadOleDLL(void)
{
	if (_proc.CoCreateInstance != NULL)
		return true;
	if (!LoadLibraryList((void**)&_proc, ole_files))
		return false;
	return true;
}


#ifdef __cplusplus
extern "C" {
#endif

// Initialize COM and DirectMusic
bool InitDirectMusic (void)
{
	if (NULL != performance)
		return true;

	// Initialize COM
	if (!COMInitialized) {
		if (!LoadOleDLL()) {
			MSGBOX("ole32.dll load failed");
			return false;
		}

		_proc.CoInitialize(NULL);
		COMInitialized = 1;
	}

	// Create the performance object via CoCreateInstance
	if (FAILED(_proc.CoCreateInstance(
			(REFCLSID)CLSID_DirectMusicPerformance,
			NULL,
			CLSCTX_INPROC,
			(REFIID)IID_IDirectMusicPerformance,
			(LPVOID *)&performance))) {
		MSGBOX ("Failed to create the performance object");
		return false;
	}

	// Initialize it
	if (FAILED(performance->Init(NULL, NULL, NULL))) {
		MSGBOX("Failed to initialize performance object");
		return false;
	}

	// Choose default Windows synth
	if (FAILED(performance->AddPort (NULL))) {
		MSGBOX("AddPort failed");
		return false;
	}

	// now we'll create the loader object. This will be used to load the
	// midi file for our demo. Again, we need to use CoCreateInstance
	// and pass the appropriate ID parameters
	if (FAILED(_proc.CoCreateInstance((REFCLSID)CLSID_DirectMusicLoader,
			NULL, CLSCTX_INPROC,
			(REFIID)IID_IDirectMusicLoader,
			(LPVOID *)&loader))) {
		MSGBOX("Failed to create loader object");
		return false;
	}

	// that's it for initialization. If we made it this far we
	// were successful.
	return true;
}

// Releases memory used by all of the initialized
// DirectMusic objects in the program
void ReleaseSegment (void)
{
	if (NULL != segment) {
		segment->Release ();
		segment = NULL;
	}
}
void ShutdownDirectMusic (void)
{
	// release everything but the segment, which the performance
	// will release automatically (and it'll crash if it's been
	// released already)

	if (NULL != loader) {
		loader->Release ();
		loader = NULL;
	}

	if (NULL != performance)
	{
 		performance->CloseDown ();
		performance->Release ();
		performance = NULL;
	}

	if (COMInitialized) {
		_proc.CoUninitialize();
		COMInitialized = 0;
	}
}

// Load MIDI file for playing
bool LoadMIDI (char *directory, char *filename)
{
	DMUS_OBJECTDESC obj_desc;
	WCHAR w_directory[_MAX_PATH];	// utf-16 version of the directory name.
	WCHAR w_filename[_MAX_PATH];	// utf-16 version of the file name

	if (NULL == performance)
		return false;

	MULTI_TO_WIDE(w_directory,directory);

	if (FAILED(loader->SetSearchDirectory((REFGUID) GUID_DirectMusicAllTypes,
				w_directory, FALSE))) {
		MSGBOX("LoadMIDI: SetSearchDirectory failed");
		return false;
	}

	// set up the loader object info
	ZeroMemory (&obj_desc, sizeof (obj_desc));
	obj_desc.dwSize = sizeof (obj_desc);

	MULTI_TO_WIDE(w_filename,filename);
	obj_desc.guidClass = CLSID_DirectMusicSegment;

	wcscpy (obj_desc.wszFileName,w_filename);
	obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;

	// release the existing segment if we have any
	if (NULL != segment)
		ReleaseSegment();

	// and make a new segment
	if (FAILED(loader->GetObject(&obj_desc,
			(REFIID)IID_IDirectMusicSegment,
			(LPVOID *) &segment))) {
		MSGBOX("LoadMIDI: Get object failed");
		return FALSE;
	}

	// next we need to tell the segment what kind of data it contains. We do this
	// with the IDirectMusicSegment::SetParam function.
	if (FAILED(segment->SetParam((REFGUID)GUID_StandardMIDIFile,
			-1, 0, 0, (LPVOID)performance))) {
		MSGBOX("LoadMIDI: SetParam (MIDI file) failed");
		return false;
	}

	// finally, we need to tell the segment to 'download' the instruments
	if (FAILED(segment->SetParam((REFGUID)GUID_Download,
			-1, 0, 0, (LPVOID)performance))) {
		MSGBOX("LoadMIDI: Failed to download instruments");
		return false;
	}

	// at this point, the MIDI file is loaded and ready to play!
	return true;
}

// Start playing the MIDI file
void PlaySegment (void)
{
	if (NULL == performance)
		return;

	if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) {
		MSGBOX("PlaySegment failed");
	}
}

// Stop playing
void StopSegment (void)
{
	if (NULL == performance || NULL == segment)
		return;

	if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
		MSGBOX("StopSegment failed");
	}
}

// Find out whether playing has started or stopped
bool IsSegmentPlaying (void)
{
	if (NULL == performance || NULL == segment)
		return FALSE;

	// IsPlaying return S_OK if the segment is currently playing
	return performance->IsPlaying(segment, NULL) == S_OK ? TRUE : FALSE;
}

void SetVolume(long vol)
{
	long db;

	if (performance == NULL && !InitDirectMusic())
		return;

	db = ((vol >> 21) & 0x7ff) - 1000;
	performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db));
}

#if defined(__cplusplus)
}
#endif

#endif /* WIN32_ENABLE_DIRECTMUSIC_SUPPORT */