src/tile_map.cpp
author translators
Tue, 09 Sep 2008 17:40:23 +0000
changeset 10100 115b73724f1a
parent 9111 48ce04029fe4
child 10260 c6ec6b3c1b18
permissions -rw-r--r--
(svn r14282) -Update: WebTranslator2 update to 2008-09-09 17:38:39
czech - 1 fixed, 7 changed by Hadez (7), joeprusa (1)
danish - 61 fixed, 6 changed by ThomasA (28), MiR (39)
dutch - 6 fixed by habell (5), webfreakz (1)
estonian - 1 fixed by kristjans (1)
finnish - 66 fixed by habazi (66)
french - 2 fixed, 2 changed by glx (4)
galician - 14 fixed by Condex (14)
german - 63 fixed, 16 changed by sulai (41), dih (38)
italian - 1 fixed, 1 changed by lorenzodv (2)
piglatin - 27 fixed by adammw (27)
romanian - 57 fixed by kneekoo (57)
russian - 13 fixed by Smoky555 (13)
slovenian - 6 fixed by Necrolyte (6)
spanish - 9 fixed by eusebio (9)
ukrainian - 6 fixed by mad (6)
/* $Id$ */

/** @file tile_map.cpp Global tile accessors. */

#include "stdafx.h"
#include "openttd.h"
#include "tile_map.h"
#include "core/math_func.hpp"

Slope GetTileSlope(TileIndex tile, uint *h)
{
	uint a;
	uint b;
	uint c;
	uint d;
	uint min;
	uint r;

	assert(tile < MapSize());

	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
		if (h != NULL) *h = 0;
		return SLOPE_FLAT;
	}

	min = a = TileHeight(tile);
	b = TileHeight(tile + TileDiffXY(1, 0));
	if (min > b) min = b;
	c = TileHeight(tile + TileDiffXY(0, 1));
	if (min > c) min = c;
	d = TileHeight(tile + TileDiffXY(1, 1));
	if (min > d) min = d;

	r = SLOPE_FLAT;
	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
	if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;

	if (h != NULL) *h = min * TILE_HEIGHT;

	return (Slope)r;
}

uint GetTileZ(TileIndex tile)
{
	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;

	uint h = TileHeight(tile);
	h = min(h, TileHeight(tile + TileDiffXY(1, 0)));
	h = min(h, TileHeight(tile + TileDiffXY(0, 1)));
	h = min(h, TileHeight(tile + TileDiffXY(1, 1)));

	return h * TILE_HEIGHT;
}


uint GetTileMaxZ(TileIndex t)
{
	if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;

	uint h = TileHeight(t);
	h = max(h, TileHeight(t + TileDiffXY(1, 0)));
	h = max(h, TileHeight(t + TileDiffXY(0, 1)));
	h = max(h, TileHeight(t + TileDiffXY(1, 1)));

	return h * TILE_HEIGHT;
}