industry.h
author Darkvater
Fri, 27 Oct 2006 10:12:57 +0000
changeset 4955 1ffc9ce449a8
parent 4942 7fb6c39eb421
child 4965 a09db997a1f3
permissions -rw-r--r--
(svn r6954) -Feature: Constrain the drawing of a string inside an editbox to the dimensions of
the widget it is in. This allows for typing longer text into an editbox (if maxwidth
allows of course) and scroll around properly.
/* $Id$ */

#ifndef INDUSTRY_H
#define INDUSTRY_H

#include "pool.h"

typedef byte IndustryGfx;
typedef uint8 IndustryType;

enum {
	INVALID_INDUSTRY = 0xFFFF,
};

typedef enum IndustryLifeTypes {
	INDUSTRYLIFE_NOT_CLOSABLE,     ///< Industry can never close
	INDUSTRYLIFE_PRODUCTION,       ///< Industry can close and change of production
	INDUSTRYLIFE_CLOSABLE,         ///< Industry can only close (no production change)
} IndustryLifeType;

struct Industry {
	TileIndex xy;
	byte width; /* swapped order of w/h with town */
	byte height;
	const Town* town;
	CargoID produced_cargo[2];
	uint16 cargo_waiting[2];
	byte production_rate[2];
	CargoID accepts_cargo[3];
	byte prod_level;
	uint16 last_mo_production[2];
	uint16 last_mo_transported[2];
	byte pct_transported[2];
	uint16 total_production[2];
	uint16 total_transported[2];
	uint16 counter;

	byte type;
	byte owner;
	byte random_color;
	Year last_prod_year;
	byte was_cargo_delivered;

	IndustryID index;
};

typedef struct IndustryTileTable {
	TileIndexDiffC ti;
	IndustryGfx gfx;
} IndustryTileTable;

typedef struct IndustrySpec {
	/** Tables with the 'layout' of different composition of GFXes */
	const IndustryTileTable *const *table;
	/** Number of elements in the table */
	byte num_table;
	/** Base cost multiplier*/
	byte cost_multiplier;
	/** Industries this industry cannot be close to */
	IndustryType conflicting[3];
	/** index to a procedure to check for conflicting circumstances */
	byte check_proc;

	CargoID produced_cargo[2];
	byte production_rate[2];
	/** The minimum amount of cargo transported to the stations; if the
	 * waiting cargo is less than this number, no cargo is moved to it*/
	byte minimal_cargo;
	CargoID accepts_cargo[3];

	IndustryLifeType life_type;  // This is also known as Industry production flag, in newgrf specs

	StringID name;
	StringID closure_text;
	StringID production_up_text;
	StringID production_down_text;
} IndustrySpec;

const IndustrySpec *GetIndustrySpec(IndustryType thistype);

extern MemoryPool _industry_pool;

/**
 * Check if an Industry really exists.
 */
static inline bool IsValidIndustry(const Industry *industry)
{
	return industry->xy != 0;
}

/**
 * Get the pointer to the industry with index 'index'
 */
static inline Industry *GetIndustry(uint index)
{
	return (Industry*)GetItemFromPool(&_industry_pool, index);
}

/**
 * Get the current size of the IndustryPool
 */
static inline uint16 GetIndustryPoolSize(void)
{
	return _industry_pool.total_items;
}

VARDEF int _total_industries;

static inline IndustryID GetIndustryArraySize(void)
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index + 1. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return _total_industries;
}

/**
 * Return a random valid town.
 */
static inline Industry *GetRandomIndustry(void)
{
	uint num = RandomRange(GetIndustryArraySize());
	uint index = 0;

	if (GetIndustryArraySize() == 0) return NULL;

	while (num > 0) {
		num--;

		index++;
		/* Make sure we have a valid industry */
		while (GetIndustry(index) == NULL) {
			index++;
			if (index == GetIndustryArraySize()) index = 0;
		}
	}

	return GetIndustry(index);
}

void DestroyIndustry(Industry *i);

static inline void DeleteIndustry(Industry *i)
{
	DestroyIndustry(i);
	i->xy = 0;
}

#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) if (IsValidIndustry(i))
#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)

VARDEF const Industry** _industry_sort;
VARDEF bool _industry_sort_dirty;


void DeleteIndustry(Industry *is);
void PlantRandomFarmField(const Industry *i);

enum {
	IT_COAL_MINE           =   0,
	IT_POWER_STATION       =   1,
	IT_SAWMILL             =   2,
	IT_FOREST              =   3,
	IT_OIL_REFINERY        =   4,
	IT_OIL_RIG             =   5,
	IT_FACTORY             =   6,
	IT_PRINTING_WORKS      =   7,
	IT_STEEL_MILL          =   8,
	IT_FARM                =   9,
	IT_COPPER_MINE         =  10,
	IT_OIL_WELL            =  11,
	IT_BANK_TEMP           =  12,
	IT_FOOD_PROCESS        =  13,
	IT_PAPER_MILL          =  14,
	IT_GOLD_MINE           =  15,
	IT_BANK_TROPIC_ARCTIC  =  16,
	IT_DIAMOND_MINE        =  17,
	IT_IRON_MINE           =  18,
	IT_FRUIT_PLANTATION    =  19,
	IT_RUBBER_PLANTATION   =  20,
	IT_WATER_SUPPLY        =  21,
	IT_WATER_TOWER         =  22,
	IT_FACTORY_2           =  23,
	IT_FARM_2              =  24,
	IT_LUMBER_MILL         =  25,
	IT_COTTON_CANDY        =  26,
	IT_CANDY_FACTORY       =  27,
	IT_BATTERY_FARM        =  28,
	IT_COLA_WELLS          =  29,
	IT_TOY_SHOP            =  30,
	IT_TOY_FACTORY         =  31,
	IT_PLASTIC_FOUNTAINS   =  32,
	IT_FIZZY_DRINK_FACTORY =  33,
	IT_BUBBLE_GENERATOR    =  34,
	IT_TOFFEE_QUARRY       =  35,
	IT_SUGAR_MINE          =  36,
	IT_END,
	IT_INVALID             = 255,
};

#endif /* INDUSTRY_H */