oldloader.c
author tron
Thu, 27 Jan 2005 12:52:20 +0000
changeset 1192 2649bd4e556a
parent 1093 4fdc46eaf423
child 1209 2e00193652b2
permissions -rw-r--r--
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "town.h"
#include "industry.h"
#include "station.h"
#include "economy.h"
#include "player.h"
#include "engine.h"
#include "vehicle.h"
#include "signs.h"

extern byte _name_array[512][32];
extern TileIndex _animated_tile_list[256];
extern uint16 _custom_sprites_base;

#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif

typedef struct {
	uint16 string_id;
	uint16 x;
	uint16 right;
	uint16 y;
	uint16 bottom;
	uint16 duration;
	uint32 params[2];
} GCC_PACK OldTextEffect;
assert_compile(sizeof(OldTextEffect) == 0x14);

typedef struct {
	uint16 xy;
	uint16 population;
	uint16 townnametype;
	uint32 townnameparts;
	byte grow_counter;
	byte sort_index;
	int16 sign_left, sign_top;
	byte namewidth_1, namewidth_2;
	uint16 flags12;
	uint16 radius[5];
	uint16 ratings[8];
	uint32 have_ratings;
	uint32 statues;
	uint16 num_houses;
	byte time_until_rebuild;
	byte growth_rate;
	uint16 new_max_pass, new_max_mail;
	uint16 new_act_pass, new_act_mail;
	uint16 max_pass, max_mail;
	uint16 act_pass, act_mail;
	byte pct_pass_transported, pct_mail_transported;
	uint16 new_act_food, new_act_water;
	uint16 act_food, act_water;
	byte road_build_months;
	byte fund_buildings_months;
	// unused bytes at the end of the Town Struct
	uint32 unk56;
	uint32 unk5A;
} GCC_PACK OldTown;
assert_compile(sizeof(OldTown) == 0x5E);

typedef struct {
	uint16 xy;
	uint32 town;
} GCC_PACK OldDepot;
assert_compile(sizeof(OldDepot) == 0x6);

typedef struct {
	uint32 price;
	uint16 frac;
} GCC_PACK OldPrice;
assert_compile(sizeof(OldPrice) == 0x6);

typedef struct {
	uint32 price;
	uint16 frac;
	uint16 unused;
} GCC_PACK OldPaymentRate;
assert_compile(sizeof(OldPaymentRate) == 8);

typedef struct {
	uint16 waiting_acceptance;
	byte days_since_pickup;
	byte rating;
	byte enroute_from;
	byte enroute_time;
	byte last_speed;
	byte last_age;
} GCC_PACK OldGoodsEntry;
assert_compile(sizeof(OldGoodsEntry) == 8);

typedef struct {
	uint16 xy;
	uint32 town;
	uint16 bus_tile, lorry_tile, train_tile, airport_tile, dock_tile;
	byte platforms;
	byte alpha_order_obsolete;	// alpha_order is obsolete since savegame format 4
	byte namewidth_1, namewidth_2;
	uint16 string_id;
	int16 sign_left, sign_top;
	uint16 had_vehicle_of_type;
	OldGoodsEntry goods[12];
	byte time_since_load, time_since_unload;
	byte delete_ctr;
	byte owner;
	byte facilities;
	byte airport_type;
	byte truck_stop_status, bus_stop_status;
	byte blocked_months_obsolete;
	byte unk85;
	uint16 airport_flags;
	uint16 last_vehicle;
	uint32 unk8A;
} GCC_PACK OldStation;
assert_compile(sizeof(OldStation) == 0x8E);

typedef struct {
	uint16 xy;
	uint32 town;
	byte width;
	byte height;
	byte produced_cargo[2];
	uint16 cargo_waiting[2];
	byte production_rate[2];
	byte accepts_cargo[3];
	byte prod_level;
	uint16 last_mo_production[2];
	uint16 last_mo_transported[2];
	byte pct_transported[2];
	uint16 total_production[2];
	uint16 total_transported[2];
	byte type;
	byte owner;
	byte color_map;
	byte last_prod_year;
	uint16 counter;
	byte was_cargo_delivered;
	byte nothing;
	uint32 unk2E;
	uint32 unk32;
} GCC_PACK OldIndustry;
assert_compile(sizeof(OldIndustry) == 0x36);

typedef struct {
	int32 cost[13];
} GCC_PACK OldPlayerExpenses;
assert_compile(sizeof(OldPlayerExpenses) == 0x34);

typedef struct {
	int32 income;
	int32 expenses;
	uint32 delivered_cargo;
	uint32 performance_history;
	uint32 company_value;
} GCC_PACK OldPlayerEconomy;
assert_compile(sizeof(OldPlayerEconomy) == 0x14);

typedef struct {
	uint16 spec_tile;
	uint16 use_tile;
	byte rand_rng;
	byte cur_rule;
	byte unk6;
	byte unk7;
	byte buildcmd_a;
	byte buildcmd_b;
	byte direction;
	byte cargo;
	byte unused[8];
} GCC_PACK OldAiBuildRec;
assert_compile(sizeof(OldAiBuildRec) == 0x14);

typedef struct {
	uint16 tile;
	byte data;
} GCC_PACK OldAiBannedTile;
assert_compile(sizeof(OldAiBannedTile) == 3);

typedef struct {
	uint16 name_1;
	uint32 name_2;
	uint32 face;
	uint16 pres_name_1;
	uint32 pres_name_2;
	uint32 money;
	uint32 loan;
	byte color;
	byte money_fract;
	byte quarters_of_bankrupcy;
	byte bankrupt_asked;
	uint32 bankrupt_value;
	uint16 bankrupt_timeout;
	uint32 cargo_types;
	OldPlayerExpenses expenses[3];
	OldPlayerEconomy economy[24 + 1];
	uint16 inaugurated_date;
	uint16 last_build_coordinate;
	byte num_valid_stat_ent;
	byte ai_state;
	byte unused;
	byte ai_state_mode;
	uint16 ai_state_counter;
	uint16 ai_timeout_counter;
	OldAiBuildRec ai_src, ai_dst, ai_mid1, ai_mid2;
	byte unused_2[20];
	byte ai_cargo_type;
	byte ai_num_wagons;
	byte ai_build_kind;
	byte ai_num_build_rec;
	byte ai_num_loco_to_build;
	byte ai_num_want_fullload;
	byte unused_3[14];
	uint16 ai_loco_id; // NOT USED
	uint16 ai_wagonlist[9];
	byte ai_order_list_blocks[20];
	uint16 ai_start_tile_a;
	uint16 ai_start_tile_b;
	uint16 ai_cur_tile_a;
	uint16 ai_cur_tile_b;
	byte ai_start_dir_a;
	byte ai_start_dir_b;
	byte ai_cur_dir_a;
	byte ai_cur_dir_b;
	byte ai_banned_tile_count;
	OldAiBannedTile banned_tiles[16];
	byte ai_railtype_to_use;
	byte ai_route_type_mask;
	byte block_preview;
	byte ai_tick;
	byte max_railtype;
	uint16 location_of_house;
	byte share_owners[4];
	uint32 unk3AA;
	uint32 unk3AE;
} GCC_PACK OldPlayer;
assert_compile(sizeof(OldPlayer) == 0x3B2);

typedef struct {
	byte track;
	byte force_proceed;
	uint16 crash_anim_pos;
	byte railtype;
} GCC_PACK OldVehicleRailUnion;
assert_compile(sizeof(OldVehicleRailUnion) == 5);

typedef struct {
	byte unk0;
	byte targetairport;
	uint16 crashed_counter;
	byte state;
} GCC_PACK OldVehicleAirUnion;
assert_compile(sizeof(OldVehicleAirUnion) == 5);

typedef struct {
	byte state;
	byte frame;
	uint16 unk2;
	byte overtaking;
	byte overtaking_ctr;
	uint16 crashed_ctr;
	byte reverse_ctr;
} GCC_PACK OldVehicleRoadUnion;
assert_compile(sizeof(OldVehicleRoadUnion) == 9);

typedef struct {
	uint16 unk0;
	byte unk2;
} GCC_PACK OldVehicleSpecialUnion;
assert_compile(sizeof(OldVehicleSpecialUnion) == 3);

typedef struct {
	uint16 image_override;
	uint16 unk2;
} GCC_PACK OldVehicleDisasterUnion;
assert_compile(sizeof(OldVehicleDisasterUnion) == 4);

typedef struct {
	byte state;
} GCC_PACK OldVehicleShipUnion;
assert_compile(sizeof(OldVehicleShipUnion) == 1);

typedef union {
	OldVehicleRailUnion rail;
	OldVehicleAirUnion air;
	OldVehicleRoadUnion road;
	OldVehicleSpecialUnion special;
	OldVehicleDisasterUnion disaster;
	OldVehicleShipUnion ship;
	byte pad[10];
} GCC_PACK OldVehicleUnion;
assert_compile(sizeof(OldVehicleUnion) == 10);

typedef struct {
	byte type;
	byte subtype;
	uint16 next_hash; // NOLOAD, calculated automatically.
	uint16 index;     // NOLOAD, calculated automatically.
	uint32 schedule_ptr;
	byte next_order, next_order_param;
	byte num_orders;
	byte cur_order_index;
	uint16 dest_tile;
	uint16 load_unload_time_rem;
	uint16 date_of_last_service;
	uint16 service_interval;
	byte last_station_visited;
	byte tick_counter;
	uint16 max_speed;
	uint16 x_pos, y_pos;
	byte z_pos;
	byte direction;
	byte x_offs, y_offs;
	byte sprite_width, sprite_height, z_height;
	byte owner;
	uint16 tile;
	uint16 cur_image;

	int16 left_coord, right_coord, top_coord, bottom_coord; // NOLOAD, calculated automatically.
	uint16 vehstatus;
	uint16 cur_speed;
	byte subspeed;
	byte acceleration;
	byte progress;
	byte cargo_type;
	uint16 capacity;
	uint16 number_of_pieces;
	byte source_of_pieces;
	byte days_in_transit;
	uint16 age_in_days, max_age_in_days;
	byte build_year;
	byte unitnumber;
	uint16 engine_type;
	byte spritenum;
	byte day_counter;
	byte breakdowns_since_last_service;
	byte breakdown_ctr, breakdown_delay, breakdown_chance;
	uint16 reliability, reliability_spd_dec;
	uint32 profit_this_year, profit_last_year;
	uint16 next_in_chain;
	uint32 value;
	uint16 string_id;
	OldVehicleUnion u;
	byte unused[20];
} GCC_PACK OldVehicle;
assert_compile(sizeof(OldVehicle) == 0x80);

typedef struct {
	byte name[32];
} GCC_PACK OldName;

typedef struct {
	uint16 text;
	int16 x,y,z;
	byte namewidth_1, namewidth_2;
	int16 sign_left, sign_top;
} GCC_PACK OldSign;
assert_compile(sizeof(OldSign) == 0xE);

typedef struct {
	uint16 player_avail;
	uint16 intro_date;
	uint16 age;
	uint16 reliability, reliability_spd_dec, reliability_start, reliability_max, reliability_final;
	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
	byte lifelength;
	byte flags;
	byte preview_player;
	byte preview_wait;
	byte railtype;
	byte unk1B;
} GCC_PACK OldEngine;
assert_compile(sizeof(OldEngine) == 0x1C);

typedef struct {
	byte cargo_type;
	byte age;
	byte from;
	byte to;
} GCC_PACK OldSubsidy;
assert_compile(sizeof(OldSubsidy) == 4);

typedef struct {
	uint16 max_no_competitors;
	uint16 competitor_start_time;
	uint16 number_towns;
	uint16 number_industries;
	uint16 max_loan;
	uint16 initial_interest;
	uint16 vehicle_costs;
	uint16 competitor_speed;
	uint16 competitor_intelligence;
	uint16 vehicle_breakdowns;
	uint16 subsidy_multiplier;
	uint16 construction_cost;
	uint16 terrain_type;
	uint16 quantity_sea_lakes;
	uint16 economy;
	uint16 line_reverse_mode;
	uint16 disasters;
} GCC_PACK OldGameSettings;
assert_compile(sizeof(OldGameSettings) == 0x22);

typedef struct {
	uint16 date;
	uint16 date_fract;

	OldTextEffect te_list[30]; // NOLOAD: not so important.
	uint32 seed_1, seed_2;

	OldTown town_list[70];
	uint16 order_list[5000];

	uint16 animated_tile_list[256];
	uint32 ptr_to_next_order;
	OldDepot depots[255];

	uint32 cur_town_ptr;
	uint16 timer_counter;
	uint16 land_code; // NOLOAD: never needed in game
	uint16 age_cargo_skip_counter;
	uint16 tick_counter;
	uint16 cur_tileloop_tile;

	OldPrice prices[49];
	OldPaymentRate cargo_payment_rates[12];

	byte map_owner[256*256];
	byte map2[256*256];
	uint16 map3[256*256];
	byte map_extra[256*256/4];

	OldStation stations[250];
	OldIndustry industries[90];
	OldPlayer players[8];
	OldVehicle vehicles[850];
	OldName names[500];

	uint16 vehicle_position_hash[0x1000]; // NOLOAD, calculated automatically.

	OldSign signs[40];
	OldEngine engines[256];

	uint16 vehicle_id_ctr_day;
	OldSubsidy subsidies[8];

	uint16 next_competitor_start;

	uint16 saved_main_scrollpos_x, saved_main_scrollpos_y, saved_main_scrollpos_zoom;
	uint32 maximum_loan, maximum_loan_unround;
	uint16 economy_fluct;
	uint16 disaster_delay;

	//NOLOAD. These are calculated from InitializeLandscapeVariables
	uint16 cargo_names_s[12], cargo_names_p[12], cargo_names_long_s[12], cargo_names_long_p[12], cargo_names_short[12];
	uint16 cargo_sprites[12];

	uint16 engine_name_strings[256];

	//NOLOAD. These are calculated from InitializeLandscapeVariables
	uint16 railveh_by_cargo_1[12], railveh_by_cargo_2[12], railveh_by_cargo_3[12];
	uint16 roadveh_by_cargo_start[12];
	byte roadveh_by_cargo_count[12];
	uint16 ship_of_type_start[12];
	byte ship_of_type_count[12];

	byte human_player_1, human_player_2; //NOLOAD. Calculated automatically.
	byte station_tick_ctr;
	byte currency;
	byte use_kilometers;
	byte cur_player_tick_index;
	byte cur_year, cur_month;		//NOLOAD. Calculated automatically.
	byte player_colors[8];			//NOLOAD. Calculated automatically

	byte inflation_amount;
	byte inflation_amount_payment_rates;
	byte interest_rate;

	byte avail_aircraft;
	byte road_side;
	byte town_name_type;
	OldGameSettings game_diff;
	byte difficulty_level;
	byte landscape_type;
	byte trees_tick_ctr;
	byte vehicle_design_names;
	byte snow_line_height;

	byte new_industry_randtable[32]; // NOLOAD. Not needed due to different code design.

	//NOLOAD. Initialized by InitializeLandscapeVariables
	byte cargo_weights[12];
	byte transit_days_table_1[12];
	byte transit_days_table_2[12];

	byte map_type_and_height[256*256];
	byte map5[256*256];
} GCC_PACK OldMain;
assert_compile(sizeof(OldMain) == 487801 + 256*256*2);

#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(pop)
#endif

#define REMAP_TOWN_IDX(x) (x - (0x0459154 - 0x0458EF0)) / sizeof(OldTown)
#define REMAP_TOWN_PTR(x) GetTown( REMAP_TOWN_IDX(x) )

#define REMAP_ORDER_IDX(x) (x - (0x045AB08 - 0x0458EF0)) / sizeof(uint16)

typedef struct LoadSavegameState {
	int8 mode;
	byte rep_char;

	size_t count;
	size_t buffer_count;
	FILE *fin;

	byte *buffer_cur;

	byte buffer[4096];

} LoadSavegameState;

static LoadSavegameState *_cur_state;

static byte GetSavegameByteFromBuffer(void)
{
	LoadSavegameState *lss = _cur_state;

	if (lss->buffer_count == 0) {
		int count = fread(lss->buffer, 1, 4096, lss->fin) ;
/*		if (count == 0) {
			memset(lss->buffer, 0, sizeof(lss->buffer));
			count = 4096;
		}*/
		assert(count != 0);
		lss->buffer_count = count;
		lss->buffer_cur = lss->buffer;
	}

	lss->buffer_count--;
	return *lss->buffer_cur++;
}

static byte DecodeSavegameByte(void)
{
	LoadSavegameState *lss = _cur_state;
	int8 x;

	if (lss->mode < 0) {
		if (lss->count != 0) {
			lss->count--;
			return lss->rep_char;
		}
	} else if (lss->mode > 0) {
		if (lss->count != 0) {
			lss->count--;
			return GetSavegameByteFromBuffer();
		}
	}

	x = GetSavegameByteFromBuffer();
	if (x >= 0) {
		lss->count = x;
		lss->mode = 1;
		return GetSavegameByteFromBuffer();
	} else {
		lss->mode = -1;
		lss->count = -x;
		lss->rep_char = GetSavegameByteFromBuffer();
		return lss->rep_char;
	}
}

static void LoadSavegameBytes(void *p, size_t count)
{
	byte *ptr = (byte*)p;
	assert(count > 0);
	do {
		*ptr++ = DecodeSavegameByte();
	} while (--count);
}

extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);

static void FixTown(OldTown *o, int num, byte town_name_type)
{
	Town *t;
	uint i = 0;

	do {
		if (o->xy == 0)
			continue;

		t = GetTown(i);

		t->xy = o->xy;
		t->population = o->population;
		t->townnametype = o->townnametype;
		t->townnameparts = o->townnameparts;
		// Random TownNames
		if (IS_INT_INSIDE(o->townnametype, 0x20C1, 0x20C2 + 1)) {
			t->townnametype = SPECSTR_TOWNNAME_ENGLISH + town_name_type;
			if (o->xy)
				t->townnameparts = GetOldTownName(o->townnameparts, town_name_type);
		}

		t->grow_counter = o->grow_counter;
		t->flags12 = o->flags12;
		memcpy(t->ratings,o->ratings,sizeof(t->ratings));
		t->have_ratings = o->have_ratings;
		t->statues = o->statues;
		t->num_houses = o->num_houses;
		t->time_until_rebuild = o->time_until_rebuild;
		t->growth_rate = o->growth_rate;
		t->new_max_pass = o->new_max_pass;
		t->new_max_mail = o->new_max_mail;
		t->new_act_pass = o->new_act_pass;
		t->new_act_mail = o->new_act_mail;
		t->max_pass = o->max_pass;
		t->max_mail = o->max_mail;
		t->act_pass = o->act_pass;
		t->act_mail = o->act_mail;
		t->pct_pass_transported = o->pct_pass_transported;
		t->pct_mail_transported = o->pct_mail_transported;
		t->new_act_food = o->new_act_food;
		t->new_act_water = o->new_act_water;
		t->act_food = o->act_food;
		t->act_water = o->act_water;
		t->road_build_months = o->road_build_months;
		t->fund_buildings_months = o->fund_buildings_months;
	} while (i++,o++,--num);
}

static void FixIndustry(OldIndustry *o, int num)
{
	Industry *i;
	uint j = 0;

	do {
		if (o->xy == 0)
			continue;

		i = GetIndustry(j);

		i->xy = o->xy;
		i->town = REMAP_TOWN_PTR(o->town);
		i->width = o->width;
		i->height = o->height;
		i->produced_cargo[0] = o->produced_cargo[0];
		i->produced_cargo[1] = o->produced_cargo[1];
		i->cargo_waiting[0] = o->cargo_waiting[0];
		i->cargo_waiting[1] = o->cargo_waiting[1];
		i->production_rate[0] = o->production_rate[0];
		i->production_rate[1] = o->production_rate[1];
		i->accepts_cargo[0] = o->accepts_cargo[0];
		i->accepts_cargo[1] = o->accepts_cargo[1];
		i->accepts_cargo[2] = o->accepts_cargo[2];
		i->prod_level = o->prod_level;
		i->last_mo_production[0] = o->last_mo_production[0];
		i->last_mo_production[1] = o->last_mo_production[1];

		i->last_mo_transported[0] = o->last_mo_transported[0];
		i->last_mo_transported[1] = o->last_mo_transported[1];
		i->last_mo_transported[2] = o->last_mo_transported[2];

		i->pct_transported[0] = o->pct_transported[0];
		i->pct_transported[1] = o->pct_transported[1];

		i->total_production[0] = o->total_production[0];
		i->total_production[1] = o->total_production[1];

		i->total_transported[0] = i->total_transported[0];
		i->total_transported[1] = i->total_transported[1];

		i->type = o->type;
		i->owner = o->owner;
		i->color_map = o->color_map;
		i->last_prod_year = o->last_prod_year;
		i->counter = o->counter;
		i->was_cargo_delivered = o->was_cargo_delivered;
	} while (j++,o++,--num);
}

static void FixGoodsEntry(GoodsEntry *g, OldGoodsEntry *o, int num)
{
	do {
		g->waiting_acceptance = o->waiting_acceptance;
		g->days_since_pickup = o->days_since_pickup;
		g->rating = o->rating;
		g->enroute_from = o->enroute_from;
		g->enroute_time = o->enroute_time;
		g->last_speed = o->last_speed;
		g->last_age = o->last_age;
	} while (g++,o++,--num);
}

static void FixStation(OldStation *o, int num)
{
	Station *s;
	uint i = 0;

	do {
		if (o->xy == 0)
			continue;

		s = GetStation(i);

		s->xy = o->xy;
		s->town = REMAP_TOWN_PTR(o->town);
		s->bus_tile = o->bus_tile;
		s->lorry_tile = o->lorry_tile;
		s->train_tile = o->train_tile;
		s->airport_tile = o->airport_tile;
		s->dock_tile = o->dock_tile;

		if (o->train_tile) {
			int w = (o->platforms >> 3) & 0x7;
			int h = (o->platforms & 0x7);
			if (_map5[o->train_tile]&1) intswap(w,h);
			s->trainst_w = w;
			s->trainst_h = h;
		}

		s->string_id = RemapOldStringID(o->string_id);
		s->had_vehicle_of_type = o->had_vehicle_of_type;
		FixGoodsEntry(s->goods, o->goods, lengthof(o->goods));
		s->time_since_load = o->time_since_load;
		s->time_since_unload = o->time_since_unload;
		s->delete_ctr = o->delete_ctr;
		s->owner = o->owner;
		s->facilities = o->facilities;
		s->airport_type = o->airport_type;
		s->truck_stop_status = o->truck_stop_status;
		s->bus_stop_status = o->bus_stop_status;
		s->blocked_months_obsolete = o->blocked_months_obsolete;
		s->airport_flags = o->airport_flags;
		s->last_vehicle = o->last_vehicle;
	} while (i++,o++,--num);
}

static void FixDepot(Depot *n, OldDepot *o, int num)
{
	do {
		if (o->xy == 0)
			continue;

		n->town_index = REMAP_TOWN_IDX(o->town);
		n->xy = o->xy;
	} while (n++,o++,--num);
}

static void FixOrder(uint16 *o, int num)
{
	Order *order;
	int i;

	for (i = 0; i < num; ++i) {
		order = GetOrder(i);
		AssignOrder(order, UnpackOldOrder(*o));
		/* Recover the next list */
		if (i > 0 && order->type != OT_NOTHING)
			GetOrder(i - 1)->next = order;

		o++;
	}
}

static void FixVehicle(OldVehicle *o, int num)
{
	Vehicle *n;
	uint i = 0;

	do {
		if (o->type == 0)
			continue;

		n = GetVehicle(i);

		n->type = o->type;
		n->subtype = o->subtype;

		if (o->schedule_ptr == 0xFFFFFFFF || o->schedule_ptr == 0) {
			n->orders = NULL;
		} else {
			n->orders = GetOrder(REMAP_ORDER_IDX(o->schedule_ptr));
		}

		n->current_order.type = o->next_order & 0x0f;
		n->current_order.flags = o->next_order >> 4;
		n->current_order.station = o->next_order_param;
		n->num_orders = o->num_orders;
		n->cur_order_index = o->cur_order_index;
		n->dest_tile = o->dest_tile;
		n->load_unload_time_rem = o->load_unload_time_rem;
		n->date_of_last_service = o->date_of_last_service;
		n->service_interval = o->service_interval;
		n->last_station_visited = o->last_station_visited;
		n->tick_counter = o->tick_counter;
		n->max_speed = o->max_speed;
		n->x_pos = o->x_pos;
		n->y_pos = o->y_pos;
		n->z_pos = o->z_pos;
		n->direction = o->direction;
		n->x_offs = o->x_offs;
		n->y_offs = o->y_offs;
		n->sprite_width = o->sprite_width;
		n->sprite_height = o->sprite_height;
		n->z_height = o->z_height;
		n->owner = o->owner;
		n->tile = o->tile;
		n->cur_image = o->cur_image;
		if (o->cur_image >= 0x2000) // TTDPatch maps sprites from 0x2000 up.
			n->cur_image -= 0x2000 - _custom_sprites_base;

		n->vehstatus = o->vehstatus;
		n->cur_speed = o->cur_speed;
		n->subspeed = o->subspeed;
		n->acceleration = o->acceleration;
		n->progress = o->progress;
		n->cargo_type = o->cargo_type;
		n->cargo_cap = o->capacity;
		n->cargo_count = o->number_of_pieces;
		n->cargo_source = o->source_of_pieces;
		n->cargo_days = o->days_in_transit;
		n->age = o->age_in_days;
		n->max_age = o->max_age_in_days;
		n->build_year = o->build_year;
		n->unitnumber = o->unitnumber;
		n->engine_type = o->engine_type;
		switch (o->spritenum) {
			case 0xfd: n->spritenum = 0xfd; break;
			case 0xff: n->spritenum = 0xfe; break;
			default:   n->spritenum = o->spritenum >> 1; break;
		}
		n->day_counter = o->day_counter;
		n->breakdowns_since_last_service = o->breakdowns_since_last_service;
		n->breakdown_ctr = o->breakdown_ctr;
		n->breakdown_delay = o->breakdown_delay;
		n->breakdown_chance = o->breakdown_chance;
		n->reliability = o->reliability;
		n->reliability_spd_dec = o->reliability_spd_dec;
		n->profit_this_year = o->profit_this_year;
		n->profit_last_year = o->profit_last_year;
		n->next = (o->next_in_chain == 0xFFFF) ? NULL : GetVehicle(o->next_in_chain);
		n->value = o->value;
		n->string_id = RemapOldStringID(o->string_id);

		switch(o->type) {
		case VEH_Train:
			n->u.rail.track = o->u.rail.track;
			n->u.rail.force_proceed = o->u.rail.force_proceed;
			n->u.rail.crash_anim_pos = o->u.rail.crash_anim_pos;
			n->u.rail.railtype = o->u.rail.railtype;
			break;

		case VEH_Road:
			n->u.road.state = o->u.road.state;
			n->u.road.frame = o->u.road.frame;
			n->u.road.unk2 = o->u.road.unk2;
			n->u.road.overtaking = o->u.road.overtaking;
			n->u.road.overtaking_ctr = o->u.road.overtaking_ctr;
			n->u.road.crashed_ctr = o->u.road.crashed_ctr;
			n->u.road.reverse_ctr = o->u.road.reverse_ctr;
			break;
		case VEH_Ship:
			n->u.ship.state = o->u.ship.state;
			break;
		case VEH_Aircraft:
			n->u.air.crashed_counter = o->u.air.crashed_counter;
			n->u.air.pos = o->u.air.unk0;
			n->u.air.targetairport = o->u.air.targetairport;
			n->u.air.state = o->u.air.state;
			break;
		case VEH_Special:
			n->u.special.unk0 = o->u.special.unk0;
			n->u.special.unk2 = o->u.special.unk2;
			n->subtype = o->subtype >> 1;
			break;
		case VEH_Disaster:
			n->u.disaster.image_override = o->u.disaster.image_override;
			n->u.disaster.unk2 = o->u.disaster.unk2;
			break;
		}
	} while (i++,o++,--num);

	/* Check for shared orders, and link them correctly */
	{
		Vehicle *v;

		FOR_ALL_VEHICLES(v) {
			Vehicle *u;

			if (v->type == 0)
				continue;

			FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
				if (u->type == 0)
					continue;

					/* If a vehicle has the same orders, add the link to eachother
				in both vehicles */
				if (v->orders == u->orders) {
					v->next_shared = u;
					u->prev_shared = v;
					break;
				}
			}
		}
	}
}

static void FixSubsidy(Subsidy *n, OldSubsidy *o, int num)
{
	do {
		n->age = o->age;
		n->cargo_type = o->cargo_type;
		n->from = o->from;
		n->to = o->to;
	} while (n++,o++,--num);
}

static void FixEconomy(PlayerEconomyEntry *n, OldPlayerEconomy *o)
{
	n->company_value = o->company_value;
	n->delivered_cargo = o->delivered_cargo;
	n->income = -o->income;
	n->expenses = -o->expenses;
	n->performance_history = o->performance_history;
}

static void FixAiBuildRec(AiBuildRec *n, OldAiBuildRec *o)
{
	n->spec_tile = o->spec_tile;
	n->use_tile = o->use_tile;
	n->rand_rng = o->rand_rng;
	n->cur_building_rule = o->cur_rule;
	n->unk6 = o->unk6;
	n->unk7 = o->unk7;
	n->buildcmd_a = o->buildcmd_a;
	n->buildcmd_b = o->buildcmd_b;
	n->direction = o->direction;
	n->cargo = o->cargo;
}

static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
{
	int i, j;
	int x = 0;

	do {
		n->name_1 = RemapOldStringID(o->name_1);
		n->name_2 = o->name_2;
		/*	In every Old TTD(Patch) game Player1 (0) is human, and all others are AI
		 *	(Except in .SV2 savegames, which were 2 player games, but we are not fixing
		 *	that
		 */

		if (x == 0) {
			if (o->name_1 == 0) // if first player doesn't have a name, he is 'unnamed'
				n->name_1 = STR_SV_UNNAMED;
		} else {
			n->is_ai = 1;
		}

		if (o->name_1 != 0)
			n->is_active = true;

		n->face = o->face;
		n->president_name_1 = o->pres_name_1;
		n->president_name_2 = o->pres_name_2;

		n->money64 = n->player_money = o->money;
		n->current_loan = o->loan;

		// Correct money for scenario loading.
		// It's always 893288 pounds (and no loan), if not corrected
		if(o->money==0xda168)
			n->money64 = n->player_money = n->current_loan =100000;

		n->player_color = o->color;
		_player_colors[x] = o->color;
		x++;

		n->player_money_fraction = o->money_fract;
		n->quarters_of_bankrupcy = o->quarters_of_bankrupcy;
		n->bankrupt_asked = o->bankrupt_asked;
		n->bankrupt_value = o->bankrupt_value;
		n->bankrupt_timeout = o->bankrupt_timeout;
		n->cargo_types = o->cargo_types;

		for(i=0; i!=3; i++)
			for(j=0; j!=13; j++)
				n->yearly_expenses[i][j] = o->expenses[i].cost[j];

		FixEconomy(&n->cur_economy, &o->economy[0]);
		for(i=0; i!=24; i++) FixEconomy(&n->old_economy[i], &o->economy[i+1]);
		n->inaugurated_year = o->inaugurated_date - MAX_YEAR_BEGIN_REAL;
		n->last_build_coordinate = o->last_build_coordinate;
		n->num_valid_stat_ent = o->num_valid_stat_ent;

		/*	Not good, since AI doesn't have a vehicle assigned as
		 *	in p->ai.cur_veh and thus will crash on certain actions.
		 *	Best is to set state to AiStateVehLoop (2)
		 *	n->ai.state = o->ai_state;
		 */
		n->ai.state = 2;
		n->ai.state_mode = o->ai_state_mode;
		n->ai.state_counter = o->ai_state_counter;
		n->ai.timeout_counter = o->ai_timeout_counter;
		n->ai.banned_tile_count = o->ai_banned_tile_count;
		n->ai.railtype_to_use = o->ai_railtype_to_use;

		FixAiBuildRec(&n->ai.src, &o->ai_src);
		FixAiBuildRec(&n->ai.dst, &o->ai_dst);
		FixAiBuildRec(&n->ai.mid1, &o->ai_mid1);
		FixAiBuildRec(&n->ai.mid2, &o->ai_mid2);

		n->ai.cargo_type = o->ai_cargo_type;
		n->ai.num_wagons = o->ai_num_wagons;
		n->ai.num_build_rec = o->ai_num_build_rec;
		n->ai.num_loco_to_build = o->ai_num_loco_to_build;
		n->ai.num_want_fullload = o->ai_num_want_fullload;

		for(i=0; i!=9; i++) n->ai.wagon_list[i] = o->ai_wagonlist[i];
		memcpy(n->ai.order_list_blocks, o->ai_order_list_blocks, 20);
		n->ai.start_tile_a = o->ai_start_tile_a;
		n->ai.start_tile_b = o->ai_start_tile_b;
		n->ai.cur_tile_a = o->ai_cur_tile_a;
		n->ai.cur_tile_b = o->ai_cur_tile_b;
		n->ai.start_dir_a = o->ai_start_dir_a;
		n->ai.start_dir_b = o->ai_start_dir_b;
		n->ai.cur_dir_a = o->ai_cur_dir_a;
		n->ai.cur_dir_b = o->ai_cur_dir_b;

		for(i=0; i!=16; i++) {
			n->ai.banned_tiles[i] = o->banned_tiles[i].tile;
			n->ai.banned_val[i] = o->banned_tiles[i].data;
		}

		n->ai.build_kind = o->ai_build_kind;
		n->ai.route_type_mask = o->ai_route_type_mask;
		n->ai.tick = o->ai_tick;

		n->block_preview = o->block_preview;
		n->max_railtype = (o->max_railtype == 0) ? 1 : o->max_railtype;
		n->location_of_house = o->location_of_house;
		if (o->location_of_house == 0xFFFF) n->location_of_house = 0;

		n->share_owners[0] = o->share_owners[0];
		n->share_owners[1] = o->share_owners[1];
		n->share_owners[2] = o->share_owners[2];
		n->share_owners[3] = o->share_owners[3];

		if (o->ai_state == 2) {
			n->ai.cur_veh = NULL;
		}
	} while (n++,o++,--num);
}

static void FixName(OldName *o, int num)
{
	int i;
	for(i=0; i!=num; i++) {
		memcpy(_name_array[i], o[i].name, sizeof(o[i].name));
	}
}

static void FixSign(OldSign *o, int num)
{
	SignStruct *n;
	uint i = 0;

	do {
		if (o->text == 0)
			continue;

		n = GetSign(i);

		n->str = o->text;
		n->x = o->x;
		n->y = o->y;
		n->z = o->z;
	} while (i++,o++,--num);
}

static void FixEngine(Engine *n, OldEngine *o, int num)
{
	int i = 0;

	do {
		n->player_avail = o->player_avail;
		n->intro_date = o->intro_date;
		n->age = o->age;
		if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
			n->age = 0xffff;
		n->reliability = o->reliability;
		n->reliability_spd_dec = o->reliability_spd_dec;
		n->reliability_start = o->reliability_start;
		n->reliability_max = o->reliability_max;
		n->reliability_final = o->reliability_final;
		n->duration_phase_1 = o->duration_phase_1;
		n->duration_phase_2 = o->duration_phase_2;
		n->duration_phase_3 = o->duration_phase_3;
		n->lifelength = o->lifelength;
		n->flags = o->flags;
		n->preview_player = o->preview_player;
		n->preview_wait = o->preview_wait;
		n->railtype = o->railtype;
	} while (n++,o++,i++,--num);
}

static void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
{
	n->max_no_competitors = o->max_no_competitors;
	n->competitor_start_time = o->competitor_start_time;
	n->number_towns = o->number_towns;
	n->number_industries = o->number_industries;
	n->max_loan = o->max_loan;
	n->initial_interest = o->initial_interest;
	n->vehicle_costs = o->vehicle_costs;
	n->competitor_speed = o->competitor_speed;
	n->competitor_intelligence = o->competitor_intelligence;
	n->vehicle_breakdowns = o->vehicle_breakdowns;
	n->subsidy_multiplier = o->subsidy_multiplier;
	n->construction_cost = o->construction_cost;
	n->terrain_type = o->terrain_type;
	n->quantity_sea_lakes = o->quantity_sea_lakes;
	n->economy = o->economy;
	n->line_reverse_mode = o->line_reverse_mode;
	n->disasters = o->disasters;
}

#ifdef TTD_BIG_ENDIAN
/*	This function fixes the endiannes issues on Big Endian machines.
 *	Obviously only uint16 (WORD) and uint32 (LONG WORD) 's are fixed
 *	since these are different on Big Endian machines. A single byte has
 *	the same ordening */
static void FixEndianness(OldMain *m)
{
	int i;
	m->date				= BSWAP16(m->date);
	m->date_fract = BSWAP16(m->date_fract);
	m->seed_1			= BSWAP32(m->seed_1);
	m->seed_2			= BSWAP32(m->seed_2);

	/* ----------- TOWNS ----------- */
	for (i = 0; i < 70; i++) {														// OldTown town_list[70];
		int j;
		m->town_list[i].xy							= BSWAP16(m->town_list[i].xy);
		m->town_list[i].population			= BSWAP16(m->town_list[i].population);
		m->town_list[i].townnametype		= BSWAP16(m->town_list[i].townnametype);
		m->town_list[i].townnameparts		= BSWAP32(m->town_list[i].townnameparts);
		m->town_list[i].sign_left				= BSWAP16(m->town_list[i].sign_left);
		m->town_list[i].sign_top				= BSWAP16(m->town_list[i].sign_top);
		m->town_list[i].flags12					= BSWAP16(m->town_list[i].flags12);
		for (j = 0; j < 5; j++)															// uint16 radius[5];
			m->town_list[i].radius[j]			= BSWAP16(m->town_list[i].radius[j]);
		for (j = 0; j < 8; j++)															// uint16 ratings[8];
			m->town_list[i].ratings[j]		= BSWAP16(m->town_list[i].ratings[j]);
		m->town_list[i].have_ratings		= BSWAP32(m->town_list[i].have_ratings);
		m->town_list[i].statues					= BSWAP32(m->town_list[i].statues);
		m->town_list[i].num_houses			= BSWAP16(m->town_list[i].num_houses);
		m->town_list[i].new_max_pass		= BSWAP16(m->town_list[i].new_max_pass);
		m->town_list[i].new_max_mail		= BSWAP16(m->town_list[i].new_max_mail);
		m->town_list[i].new_act_pass		= BSWAP16(m->town_list[i].new_act_pass);
		m->town_list[i].new_act_mail		= BSWAP16(m->town_list[i].new_act_mail);
		m->town_list[i].max_pass				= BSWAP16(m->town_list[i].max_pass);
		m->town_list[i].max_mail				= BSWAP16(m->town_list[i].max_mail);
		m->town_list[i].act_pass				= BSWAP16(m->town_list[i].act_pass);
		m->town_list[i].act_mail				= BSWAP16(m->town_list[i].act_mail);
		m->town_list[i].new_act_food		= BSWAP16(m->town_list[i].new_act_food);
		m->town_list[i].new_act_water		= BSWAP16(m->town_list[i].new_act_water);
		m->town_list[i].act_food				= BSWAP16(m->town_list[i].act_food);
		m->town_list[i].act_water				= BSWAP16(m->town_list[i].act_water);
		m->town_list[i].unk56						= BSWAP32(m->town_list[i].unk56);
		m->town_list[i].unk5A						= BSWAP32(m->town_list[i].unk5A);
	}

	/* ----------- ORDER LIST ----------- */
	for (i = 0; i < 5000; i++)														// uint16 order_list[5000];
		m->order_list[i]							= BSWAP16(m->order_list[i]);

	/* ----------- ANIMATED TILE LIST ----------- */
	for (i = 0; i < 256; i++)															// uint16 animated_tile_list[256];
		m->animated_tile_list[i]			= BSWAP16(m->animated_tile_list[i]);

	m->ptr_to_next_order						= BSWAP32(m->ptr_to_next_order);

	/* ----------- DEPOTS ----------- */
	for (i = 0; i < 255; i++) {														// OldDepot depots[255];
		m->depots[i].xy								= BSWAP16(m->depots[i].xy);
		m->depots[i].town							= BSWAP32(m->depots[i].town);
	}

	m->cur_town_ptr									= BSWAP32(m->cur_town_ptr);
	m->timer_counter								= BSWAP16(m->timer_counter);
	m->land_code										= BSWAP16(m->land_code);
	m->age_cargo_skip_counter				= BSWAP16(m->age_cargo_skip_counter);
	m->tick_counter									= BSWAP16(m->tick_counter);
	m->cur_tileloop_tile						= BSWAP16(m->cur_tileloop_tile);

	/* ----------- PRICES ----------- */
	for (i = 0; i < 49; i++) {														// OldPrice prices[49];
		m->prices[i].price						= BSWAP32(m->prices[i].price);
		m->prices[i].frac							= BSWAP16(m->prices[i].frac);
	}

	/* ----------- CARGO PAYMENT RATES ----------- */
	for (i = 0; i < 12; i++) {														// OldPaymentRate cargo_payment_rates[12];
		m->cargo_payment_rates[i].price		= BSWAP32(m->cargo_payment_rates[i].price);
		m->cargo_payment_rates[i].frac		= BSWAP16(m->cargo_payment_rates[i].frac);
		m->cargo_payment_rates[i].unused	= BSWAP16(m->cargo_payment_rates[i].unused);
	}

	/* ----------- MAP3 ----------- */
	for (i = 0; i < (256*256); i++)												// uint16 map3[256*256];
		m->map3[i] = BSWAP16(m->map3[i]);

	/* ----------- STATIONS ----------- */
	for (i = 0; i < 250; i++) {														// OldStation stations[250];
		int j;
		m->stations[i].xy							= BSWAP16(m->stations[i].xy);
		m->stations[i].town						= BSWAP32(m->stations[i].town);
		m->stations[i].bus_tile				= BSWAP16(m->stations[i].bus_tile);
		m->stations[i].lorry_tile			= BSWAP16(m->stations[i].lorry_tile);
		m->stations[i].train_tile			= BSWAP16(m->stations[i].train_tile);
		m->stations[i].airport_tile		= BSWAP16(m->stations[i].airport_tile);
		m->stations[i].dock_tile			= BSWAP16(m->stations[i].dock_tile);
		m->stations[i].string_id			= BSWAP16(m->stations[i].string_id);
		m->stations[i].sign_left			= BSWAP16(m->stations[i].sign_left);
		m->stations[i].sign_top				= BSWAP16(m->stations[i].sign_top);
		m->stations[i].had_vehicle_of_type						= BSWAP16(m->stations[i].had_vehicle_of_type);
		for (j = 0; j < 12; j++)														// OldGoodsEntry goods[12];
			m->stations[i].goods[j].waiting_acceptance	= BSWAP16(m->stations[i].goods[j].waiting_acceptance);
		m->stations[i].airport_flags	= BSWAP16(m->stations[i].airport_flags);
		m->stations[i].last_vehicle		= BSWAP16(m->stations[i].last_vehicle);
		m->stations[i].unk8A					= BSWAP32(m->stations[i].unk8A);
	}

	/* ----------- INDUSTRIES ----------- */
	for (i = 0; i < 90; i++) {														// OldIndustry industries[90];
		m->industries[i].xy											= BSWAP16(m->industries[i].xy);
		m->industries[i].town										= BSWAP32(m->industries[i].town);
		m->industries[i].cargo_waiting[0]				= BSWAP16(m->industries[i].cargo_waiting[0]);
		m->industries[i].cargo_waiting[1]				= BSWAP16(m->industries[i].cargo_waiting[1]);

		m->industries[i].last_mo_production[0]	= BSWAP16(m->industries[i].last_mo_production[0]);
		m->industries[i].last_mo_production[1]	= BSWAP16(m->industries[i].last_mo_production[1]);

		m->industries[i].last_mo_transported[0]	= BSWAP16(m->industries[i].last_mo_transported[0]);
		m->industries[i].last_mo_transported[1]	= BSWAP16(m->industries[i].last_mo_transported[1]);

		m->industries[i].total_production[0]		= BSWAP16(m->industries[i].total_production[0]);
		m->industries[i].total_production[1]		= BSWAP16(m->industries[i].total_production[1]);

		m->industries[i].total_transported[0]		= BSWAP16(m->industries[i].total_transported[0]);
		m->industries[i].total_transported[1]		= BSWAP16(m->industries[i].total_transported[1]);
		m->industries[i].counter								= BSWAP16(m->industries[i].counter);
		m->industries[i].unk2E									= BSWAP32(m->industries[i].unk2E);
		m->industries[i].unk32									= BSWAP32(m->industries[i].unk32);
	}

	/* ----------- PLAYERS ----------- */
	for (i = 0; i < 8; i++) {															// OldPlayer players[8];
		int j, k;
		m->players[i].name_1						= BSWAP16(m->players[i].name_1);
		m->players[i].name_2						= BSWAP32(m->players[i].name_2);
		m->players[i].face							= BSWAP32(m->players[i].face);
		m->players[i].pres_name_1				= BSWAP16(m->players[i].pres_name_1);
		m->players[i].pres_name_2				= BSWAP32(m->players[i].pres_name_2);
		m->players[i].money							= BSWAP32(m->players[i].money);
		m->players[i].loan							= BSWAP32(m->players[i].loan);
		m->players[i].bankrupt_value		= BSWAP32(m->players[i].bankrupt_value);
		m->players[i].bankrupt_timeout	= BSWAP16(m->players[i].bankrupt_timeout);
		m->players[i].cargo_types				= BSWAP32(m->players[i].cargo_types);

		for (j = 0; j < 3; j++) {														// OldPlayerExpenses expenses[3];
			for (k = 0; k < 13; k++)
				m->players[i].expenses[j].cost[k]	= BSWAP32(m->players[i].expenses[j].cost[k]);
		}

		for (j = 0; j < (24 + 1); j++) {										// OldPlayerEconomy economy[24 + 1];
			m->players[i].economy->income								= BSWAP32(m->players[i].economy->income);
			m->players[i].economy->expenses							= BSWAP32(m->players[i].economy->expenses);
			m->players[i].economy->delivered_cargo			= BSWAP32(m->players[i].economy->delivered_cargo);
			m->players[i].economy->performance_history	= BSWAP32(m->players[i].economy->performance_history);
			m->players[i].economy->company_value				= BSWAP32(m->players[i].economy->company_value);
		}

		m->players[i].inaugurated_date			= BSWAP16(m->players[i].inaugurated_date);
		m->players[i].last_build_coordinate	= BSWAP16(m->players[i].last_build_coordinate);
		m->players[i].ai_state_counter			= BSWAP16(m->players[i].ai_state_counter);
		m->players[i].ai_timeout_counter		= BSWAP16(m->players[i].ai_timeout_counter);

		// OldAiBuildRec ai_src, ai_dst, ai_mid1, ai_mid2;
		m->players[i].ai_src.spec_tile			= BSWAP16(m->players[i].ai_src.spec_tile);
		m->players[i].ai_src.use_tile				= BSWAP16(m->players[i].ai_src.use_tile);
		m->players[i].ai_dst.spec_tile			= BSWAP16(m->players[i].ai_dst.spec_tile);
		m->players[i].ai_dst.use_tile				= BSWAP16(m->players[i].ai_dst.use_tile);
		m->players[i].ai_mid1.spec_tile			= BSWAP16(m->players[i].ai_mid1.spec_tile);
		m->players[i].ai_mid1.use_tile			= BSWAP16(m->players[i].ai_mid1.use_tile);
		m->players[i].ai_mid2.spec_tile			= BSWAP16(m->players[i].ai_mid2.spec_tile);
		m->players[i].ai_mid2.use_tile			= BSWAP16(m->players[i].ai_mid2.use_tile);

		m->players[i].ai_loco_id						= BSWAP16(m->players[i].ai_loco_id);

		for (j = 0; j < 9; j++)
			m->players[i].ai_wagonlist[j]			= BSWAP16(m->players[i].ai_wagonlist[j]);
		m->players[i].ai_start_tile_a				= BSWAP16(m->players[i].ai_start_tile_a);
		m->players[i].ai_start_tile_b				= BSWAP16(m->players[i].ai_start_tile_b);
		m->players[i].ai_cur_tile_a					= BSWAP16(m->players[i].ai_cur_tile_a);
		m->players[i].ai_cur_tile_b					= BSWAP16(m->players[i].ai_cur_tile_b);
		for (j = 0; j < 16; j++)														// OldAiBannedTile banned_tiles[16];
			m->players[i].banned_tiles[j].tile= BSWAP16(m->players[i].banned_tiles[j].tile);
		m->players[i].location_of_house			= BSWAP16(m->players[i].location_of_house);
		m->players[i].unk3AA								= BSWAP32(m->players[i].unk3AA);
		m->players[i].unk3AE								= BSWAP32(m->players[i].unk3AE);
	}

	/* ----------- VEHICLES ----------- */
	for (i = 0; i < 850; i++) {														// OldVehicle vehicles[850];
		m->vehicles[i].next_hash						= BSWAP16(m->vehicles[i].next_hash);
		m->vehicles[i].index								= BSWAP16(m->vehicles[i].index);
		m->vehicles[i].schedule_ptr					= BSWAP32(m->vehicles[i].schedule_ptr);
		m->vehicles[i].dest_tile						= BSWAP16(m->vehicles[i].dest_tile);
		m->vehicles[i].load_unload_time_rem	= BSWAP16(m->vehicles[i].load_unload_time_rem);
		m->vehicles[i].date_of_last_service	= BSWAP16(m->vehicles[i].date_of_last_service);
		m->vehicles[i].service_interval			= BSWAP16(m->vehicles[i].service_interval);
		m->vehicles[i].max_speed						= BSWAP16(m->vehicles[i].max_speed);
		m->vehicles[i].x_pos								= BSWAP16(m->vehicles[i].x_pos);
		m->vehicles[i].y_pos								= BSWAP16(m->vehicles[i].y_pos);
		m->vehicles[i].tile									= BSWAP16(m->vehicles[i].tile);
		m->vehicles[i].cur_image						= BSWAP16(m->vehicles[i].cur_image);
		m->vehicles[i].left_coord						= BSWAP16(m->vehicles[i].left_coord);
		m->vehicles[i].right_coord					= BSWAP16(m->vehicles[i].right_coord);
		m->vehicles[i].top_coord						= BSWAP16(m->vehicles[i].top_coord);
		m->vehicles[i].bottom_coord					= BSWAP16(m->vehicles[i].bottom_coord);
		m->vehicles[i].vehstatus						= BSWAP16(m->vehicles[i].vehstatus);
		m->vehicles[i].cur_speed						= BSWAP16(m->vehicles[i].cur_speed);
		m->vehicles[i].capacity							= BSWAP16(m->vehicles[i].capacity);
		m->vehicles[i].number_of_pieces			= BSWAP16(m->vehicles[i].number_of_pieces);
		m->vehicles[i].age_in_days					= BSWAP16(m->vehicles[i].age_in_days);
		m->vehicles[i].max_age_in_days			= BSWAP16(m->vehicles[i].max_age_in_days);
		m->vehicles[i].engine_type					= BSWAP16(m->vehicles[i].engine_type);
		m->vehicles[i].reliability					= BSWAP16(m->vehicles[i].reliability);
		m->vehicles[i].reliability_spd_dec	= BSWAP16(m->vehicles[i].reliability_spd_dec);
		m->vehicles[i].profit_this_year			= BSWAP32(m->vehicles[i].profit_this_year);
		m->vehicles[i].profit_last_year			= BSWAP32(m->vehicles[i].profit_last_year);
		m->vehicles[i].next_in_chain				= BSWAP16(m->vehicles[i].next_in_chain);
		m->vehicles[i].value								= BSWAP32(m->vehicles[i].value);
		m->vehicles[i].string_id						= BSWAP16(m->vehicles[i].string_id);

		// OldVehicleUnion u;
		switch (m->vehicles[i].type) {
		case VEH_Train:
			m->vehicles[i].u.rail.crash_anim_pos			= BSWAP16(m->vehicles[i].u.rail.crash_anim_pos);
			break;
		case VEH_Aircraft:
			m->vehicles[i].u.air.crashed_counter			= BSWAP16(m->vehicles[i].u.air.crashed_counter);
			break;
		case VEH_Road:
			m->vehicles[i].u.road.unk2								= BSWAP16(m->vehicles[i].u.road.unk2);
			m->vehicles[i].u.road.crashed_ctr					= BSWAP16(m->vehicles[i].u.road.crashed_ctr);
			break;
		case VEH_Special:
			m->vehicles[i].u.special.unk0							= BSWAP16(m->vehicles[i].u.special.unk0);
			break;
		case VEH_Disaster:
			m->vehicles[i].u.disaster.image_override	= BSWAP16(m->vehicles[i].u.disaster.image_override);
			m->vehicles[i].u.disaster.unk2						= BSWAP16(m->vehicles[i].u.disaster.unk2);
			break;
		}
	}

	/* ----------- SIGNS ----------- */
	for (i = 0; i < 40; i++) {														// OldSign signs[40];
		m->signs[i].text									= BSWAP16(m->signs[i].text);
		m->signs[i].x											= BSWAP16(m->signs[i].x);
		m->signs[i].y											= BSWAP16(m->signs[i].y);
		m->signs[i].z											= BSWAP16(m->signs[i].z);
		m->signs[i].sign_left							= BSWAP16(m->signs[i].sign_left);
		m->signs[i].sign_top							= BSWAP16(m->signs[i].sign_top);
	}

	/* ----------- ENGINES ----------- */
	for (i = 0; i < 256; i++) {														// OldEngine engines[256];
		m->engines[i].player_avail				= BSWAP16(m->engines[i].player_avail);
		m->engines[i].intro_date					= BSWAP16(m->engines[i].intro_date);
		m->engines[i].age									= BSWAP16(m->engines[i].age);
		m->engines[i].reliability					= BSWAP16(m->engines[i].reliability);
		m->engines[i].reliability_spd_dec	= BSWAP16(m->engines[i].reliability_spd_dec);
		m->engines[i].reliability_start		= BSWAP16(m->engines[i].reliability_start);
		m->engines[i].reliability_max			= BSWAP16(m->engines[i].reliability_max);
		m->engines[i].reliability_final		= BSWAP16(m->engines[i].reliability_final);
		m->engines[i].duration_phase_1		= BSWAP16(m->engines[i].duration_phase_1);
		m->engines[i].duration_phase_2		= BSWAP16(m->engines[i].duration_phase_2);
		m->engines[i].duration_phase_3		= BSWAP16(m->engines[i].duration_phase_3);
	}

	m->vehicle_id_ctr_day								= BSWAP16(m->vehicle_id_ctr_day);

	m->next_competitor_start						= BSWAP16(m->next_competitor_start);
	m->saved_main_scrollpos_x						= BSWAP16(m->saved_main_scrollpos_x);
	m->saved_main_scrollpos_y						= BSWAP16(m->saved_main_scrollpos_y);
	m->saved_main_scrollpos_zoom				= BSWAP16(m->saved_main_scrollpos_zoom);
	m->maximum_loan											= BSWAP32(m->maximum_loan);
	m->maximum_loan_unround							= BSWAP32(m->maximum_loan_unround);
	m->economy_fluct										= BSWAP16(m->economy_fluct);
	m->disaster_delay										= BSWAP16(m->disaster_delay);

	for (i = 0; i < 256; i++)															// uint16 engine_name_strings[256];
		m->engine_name_strings[i]					= BSWAP16(m->engine_name_strings[i]);

	/* ----------- GAME SETTINGS ----------- */
	m->game_diff.max_no_competitors			= BSWAP16(m->game_diff.max_no_competitors);
	m->game_diff.competitor_start_time	= BSWAP16(m->game_diff.competitor_start_time);
	m->game_diff.number_towns						= BSWAP16(m->game_diff.number_towns);
	m->game_diff.number_industries			= BSWAP16(m->game_diff.number_industries);
	m->game_diff.max_loan								= BSWAP16(m->game_diff.max_loan);
	m->game_diff.initial_interest				= BSWAP16(m->game_diff.initial_interest);
	m->game_diff.vehicle_costs					= BSWAP16(m->game_diff.vehicle_costs);
	m->game_diff.competitor_speed				= BSWAP16(m->game_diff.competitor_speed);
	m->game_diff.competitor_intelligence= BSWAP16(m->game_diff.competitor_intelligence);
	m->game_diff.vehicle_breakdowns			= BSWAP16(m->game_diff.vehicle_breakdowns);
	m->game_diff.subsidy_multiplier			= BSWAP16(m->game_diff.subsidy_multiplier);
	m->game_diff.construction_cost			= BSWAP16(m->game_diff.construction_cost);
	m->game_diff.terrain_type						= BSWAP16(m->game_diff.terrain_type);
	m->game_diff.quantity_sea_lakes			= BSWAP16(m->game_diff.quantity_sea_lakes);
	m->game_diff.economy								= BSWAP16(m->game_diff.economy);
	m->game_diff.line_reverse_mode			= BSWAP16(m->game_diff.line_reverse_mode);
	m->game_diff.disasters							= BSWAP16(m->game_diff.disasters);
}
#endif

// loader for old style savegames
bool LoadOldSaveGame(const char *file)
{
	LoadSavegameState lss;
	OldMain *m;
	uint map_size;
	uint i;

	_cur_state = &lss;
	memset(&lss, 0, sizeof(lss));

	lss.fin = fopen(file, "rb");
	if (lss.fin == NULL) return false;

	/*	B - byte 8bit					(1)
	 *	W - word 16bit				(2 bytes)
	 *	L - 'long' word 32bit	(4 bytes)
	 */
	fseek(lss.fin, 49, SEEK_SET); // 47B TITLE, W Checksum - Total 49

	/*	Load the file into memory
	 *	Game Data 0x77179 + L4 (256x256) + L5 (256x256)
	 */
	m = (OldMain *)malloc(sizeof(OldMain));
	LoadSavegameBytes(m, sizeof(OldMain));
	#ifdef TTD_BIG_ENDIAN
	FixEndianness(m);
	#endif

	// copy sections of it to our datastructures.
	map_size = MapSize();
	memcpy(_map_owner, m->map_owner, map_size);
	memcpy(_map_type_and_height, m->map_type_and_height, map_size);
	memcpy(_map5, m->map5, map_size);
	for (i = 0; i != map_size; i++) {
		_map2[i]    = m->map2[i];
		_map3_lo[i] = m->map3[i] & 0xFF;
		_map3_hi[i] = m->map3[i] >> 8;
	}
	memcpy(_map_extra_bits, m->map_extra, map_size / 4);

	// go through the tables and see if we can find any ttdpatch presignals. Then convert those to our format.
	for (i = 0; i != map_size; i++) {
		if (IsTileType(i, MP_RAILWAY) && (_map5[i] & 0xC0) == 0x40) {
			// this byte is always zero in real ttd.
			if (_map3_hi[i]) {
				// convert ttdpatch presignal format to openttd presignal format.
				_map3_hi[i] = (_map3_hi[i] >> 1) & 7;
			}
		}
	}

	FixTown(m->town_list, lengthof(m->town_list), m->town_name_type);
	FixIndustry(m->industries, lengthof(m->industries));
	FixStation(m->stations, lengthof(m->stations));

	FixDepot(_depots, m->depots, lengthof(m->depots));
	FixOrder(m->order_list, lengthof(m->order_list));
	FixVehicle(m->vehicles, lengthof(m->vehicles));
	FixSubsidy(_subsidies, m->subsidies, lengthof(m->subsidies));

	FixPlayer(_players, m->players, lengthof(m->players), m->town_name_type);
	FixName(m->names, lengthof(m->names));
	FixSign(m->signs, lengthof(m->signs));
	FixEngine(_engines, m->engines, lengthof(m->engines));

	_opt.diff_level = m->difficulty_level;
	_opt.currency = m->currency;
	_opt.kilometers = m->use_kilometers;
	_opt.town_name = m->town_name_type;
	_opt.landscape = m->landscape_type & 0xf;
	_opt.snow_line = m->snow_line_height;
	_opt.autosave = 0;
	_opt.road_side = m->road_side;
	FixGameDifficulty(&_opt.diff, &m->game_diff);

	// Load globals
	_date = m->date;
	_date_fract = m->date_fract;
	_tick_counter = m->tick_counter;
	_vehicle_id_ctr_day = m->vehicle_id_ctr_day;
	_age_cargo_skip_counter = m->age_cargo_skip_counter;
	_avail_aircraft = m->avail_aircraft;
	_cur_tileloop_tile = m->cur_tileloop_tile;
	_disaster_delay = m->disaster_delay;
	_station_tick_ctr = m->station_tick_ctr;
	_random_seeds[0][0] = m->seed_1;
	_random_seeds[0][1] = m->seed_2;
	_cur_town_ctr = REMAP_TOWN_IDX(m->cur_town_ptr);
	_cur_player_tick_index = m->cur_player_tick_index;
	_next_competitor_start = m->next_competitor_start;
	_trees_tick_ctr = m->trees_tick_ctr;
	_saved_scrollpos_x = m->saved_main_scrollpos_x;
	_saved_scrollpos_y = m->saved_main_scrollpos_y;
	_saved_scrollpos_zoom = m->saved_main_scrollpos_zoom;

	// Load economy stuff
	_economy.max_loan = m->maximum_loan;
	_economy.max_loan_unround = m->maximum_loan_unround;
	_economy.fluct = m->economy_fluct;
	_economy.interest_rate = m->interest_rate;
	_economy.infl_amount = m->inflation_amount;
	_economy.infl_amount_pr = m->inflation_amount_payment_rates;

	for (i = 0; i != lengthof(m->animated_tile_list); ++i)
		_animated_tile_list[i] = m->animated_tile_list[i];
	memcpy(_engine_name_strings, m->engine_name_strings, sizeof(m->engine_name_strings));

	for(i=0; i!=lengthof(m->prices); i++) {
		((uint32*)&_price)[i] = m->prices[i].price;
		_price_frac[i] = m->prices[i].frac;
	}

	for(i=0; i!=lengthof(m->cargo_payment_rates); i++) {
		_cargo_payment_rates[i] = -(int32)m->cargo_payment_rates[i].price;
		_cargo_payment_rates_frac[i] = m->cargo_payment_rates[i].frac;
	}

	free(m);
	fclose(lss.fin);
	return true;
}

void GetOldSaveGameName(char *title, const char *file)
{
	FILE *f;

	f = fopen(file, "rb");
	title[0] = 0;
	title[48] = 0;

	if (!f) return;
	if (fread(title, 1, 48, f) != 48) title[0] = 0;
	fclose(f);
}

void GetOldScenarioGameName(char *title, const char *file)
{
	GetOldSaveGameName(title, file);
}