unmovable_cmd.c
author tron
Thu, 27 Jan 2005 12:52:20 +0000
changeset 1192 2649bd4e556a
parent 1093 4fdc46eaf423
child 1202 4d2a20c50760
permissions -rw-r--r--
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"

typedef struct DrawTileUnmovableStruct {
	uint16 image;
	byte subcoord_x;
	byte subcoord_y;
	byte width;
	byte height;
	byte z_size;
	byte unused;
} DrawTileUnmovableStruct;

#include "table/unmovable_land.h"

static void DrawTile_Unmovable(TileInfo *ti)
{
	uint32 image, ormod;

	if (!(ti->map5 & 0x80)) {
		if (ti->map5 == 2) {

			// statue
			DrawGroundSprite(0x58C);

			image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
			image += 0x8A48;
			if (_display_opt & DO_TRANS_BUILDINGS)
				image = (image & 0x3FFF) | 0x3224000;
			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
		} else if (ti->map5 == 3) {

			// "owned by" sign
			DrawClearLandTile(ti, 0);

			AddSortableSpriteToDraw(
				PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6,
				ti->x+8, ti->y+8,
				1, 1,
				10,
				GetSlopeZ(ti->x+8, ti->y+8)
			);
		} else {
			// lighthouse or transmitter

			const DrawTileUnmovableStruct *dtus;

			if (ti->tileh) DrawFoundation(ti, ti->tileh);
			DrawClearLandTile(ti, 2);

			dtus = &_draw_tile_unmovable_data[ti->map5];

			image = dtus->image;
			if (_display_opt & DO_TRANS_BUILDINGS)
				image = (image & 0x3FFF) | 0x3224000;

			AddSortableSpriteToDraw(image,
				ti->x | dtus->subcoord_x,
				ti->y | dtus->subcoord_y,
				dtus->width, dtus->height,
				dtus->z_size, ti->z);
		}
	} else {
		const DrawTileSeqStruct *dtss;
		const DrawTileSprites *t;

		if (ti->tileh) DrawFoundation(ti, ti->tileh);

		ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);

		t = &_unmovable_display_datas[ti->map5 & 0x7F];
		DrawGroundSprite(t->ground_sprite | ormod);

		foreach_draw_tile_seq(dtss, t->seq) {
			image =	dtss->image;
			if (_display_opt & DO_TRANS_BUILDINGS) {
				image = (image & 0x3FFF) | 0x03224000;
			} else {
				image |= ormod;
			}
			AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
				dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
		}
	}
}

static uint GetSlopeZ_Unmovable(TileInfo *ti)
{
	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}

static uint GetSlopeTileh_Unmovable(TileInfo *ti)
{
	return 0;
}

static int32 ClearTile_Unmovable(uint tile, byte flags)
{
	byte m5 = _map5[tile];

	if (m5 & 0x80) {
		if (_current_player == OWNER_WATER)
			return DoCommandByTile(tile, OWNER_WATER, 0, DC_EXEC, CMD_DESTROY_COMPANY_HQ);
		return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
	}

	if (m5 == 3)	// company owned land
		return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);

	// checks if you're allowed to remove unmovable things
	if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
		return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
	}

	return 0;
}

static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
{
	byte m5 = _map5[tile];
	uint level; // HQ level (depends on company performance) in the range 1..5.

	if (!(m5 & 0x80)) {
		/* not used */
		return;
	}

	/* HQ accepts passenger and mail; but we have to divide the values
	 * between 4 tiles it occupies! */

	level = (m5 & ~0x80) / 4 + 1;

	// Top town building generates 10, so to make HQ interesting, the top
	// type makes 20.
	ac[CT_PASSENGERS] = max(1, level);

	// Top town building generates 4, HQ can make up to 8. The
	// proportion passengers:mail is different because such a huge
	// commercial building generates unusually high amount of mail
	// correspondence per physical visitor.
	ac[CT_MAIL] = max(1, level / 2);
}

static const StringID _unmovable_tile_str[] = {
	STR_5803_COMPANY_HEADQUARTERS,
	STR_5801_TRANSMITTER,
	STR_5802_LIGHTHOUSE,
	STR_2016_STATUE,
	STR_5805_COMPANY_OWNED_LAND,
};

static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
{
	int i = _map5[tile];
	if (i & 0x80) i = -1;
	td->str = _unmovable_tile_str[i + 1];
	td->owner = _map_owner[tile];
}

static void AnimateTile_Unmovable(uint tile)
{
	/* not used */
}

static void TileLoop_Unmovable(uint tile)
{
	byte m5 = _map5[tile];
	byte level; // HQ level (depends on company performance) in the range 1..5.
	uint32 r;

	if (!(m5 & 0x80)) {
		/* not used */
		return;
	}

	/* HQ accepts passenger and mail; but we have to divide the values
	 * between 4 tiles it occupies! */

	level = (m5 & ~0x80) / 4 + 1;
	assert(level < 6);

	r = Random();
	// Top town buildings generate 250, so the top HQ type makes 256.
	if ((byte) r < (256 / 4 /  (6 - level))) {
		uint amt = ((byte) r >> 3) / 4 + 1;
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
	}

	r >>= 8;
	// Top town building generates 90, HQ can make up to 196. The
	// proportion passengers:mail is about the same as in the acceptance
	// equations.
	if ((byte) r < (196 / 4 / (6 - level))) {
		uint amt = ((byte) r >> 3) / 4 + 1;
		if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
		MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
	}
}


static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
{
	return 0;
}

static void ClickTile_Unmovable(uint tile)
{
	if (_map5[tile] & 0x80) {
		ShowPlayerCompany(_map_owner[tile]);
	}
}

static const TileIndexDiffC _tile_add[] = {
	{ 1,  0},
	{ 0,  1},
	{-1,  0},
	{ 0, -1}
};

/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(uint tile)
{
	uint tile_s;

	tile_s = TILE_XY(TileX(tile) - 4, TileY(tile) - 4);

	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
		// already a radio tower here?
		if (IsTileType(tile, MP_UNMOVABLE) && _map5[tile] == 0)
			return false;
	END_TILE_LOOP(tile, 9, 9, tile_s)
	return true;
}

void GenerateUnmovables(void)
{
	int i,j;
	uint tile;
	uint32 r;
	int dir;
	int h;

	if (_opt.landscape == LT_CANDY)
		return;

	/* add radio tower */
	i = 1000;
	j = 40; // limit of 40 radio towers per world.
	do {
		r = Random();
		tile = r % MapSize();
//		TILE_MASK seems to be not working correctly. Radio masts accumulate in one area.
//		tile = TILE_MASK(r);
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
			if(!checkRadioTowerNearby(tile))
				continue;
			SetTileType(tile, MP_UNMOVABLE);
			_map5[tile] = 0;
			_map_owner[tile] = OWNER_NONE;
			if (--j == 0)
				break;
		}
	} while (--i);

	if (_opt.landscape == LT_DESERT)
		return;

	/* add lighthouses */
	i = (Random()&3) + 7;
	do {
restart:
		r = Random();
		dir = r >> 30;
		r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
		tile =
          (dir==0)?TILE_XY(0,r):0 +             // left
          (dir==1)?TILE_XY(r,0):0 +             // top
			(dir == 2) ? TILE_XY(MapMaxX(), r) : 0 + // right
			(dir == 3) ? TILE_XY(r, MapMaxY()) : 0;  // bottom
		j = 20;
		do {
			if (--j == 0)
				goto restart;
			tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir]));
		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));

		assert(tile == TILE_MASK(tile));

		SetTileType(tile, MP_UNMOVABLE);
		_map5[tile] = 1;
		_map_owner[tile] = OWNER_NONE;
	} while (--i);
}

extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);

/* p1				= relocate HQ
	 p1&0xFF	= player whose HQ is up for relocation
*/
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	uint tile = TILE_FROM_XY(x,y);
	Player *p = DEREF_PLAYER(_current_player);
	int score;
	int32 cost = 0;

	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);

	if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR)
		return CMD_ERROR;

	if (p1)
		cost = DoCommand(
			TileX(p->location_of_house) * 16, TileY(p->location_of_house) * 16,
			p1 & 0xFF, 0, flags, CMD_DESTROY_COMPANY_HQ);

	if (flags & DC_EXEC) {
		score = UpdateCompanyRatingAndValue(p, false);

		p->location_of_house = tile;

		ModifyTile(tile + TILE_XY(0,0),
			MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
			0x80
		);

		ModifyTile(tile + TILE_XY(0,1),
			MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
			0x81
		);

		ModifyTile(tile + TILE_XY(1,0),
			MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
			0x82
		);

		ModifyTile(tile + TILE_XY(1,1),
			MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
			0x83
		);
		UpdatePlayerHouse(p, score);
		InvalidateWindow(WC_COMPANY, (int)p->index);
	}

	return cost;
}

/*	p1 = owner of the HQ */
int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	uint tile = TILE_FROM_XY(x,y);
	Player *p;

	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);

	if ((int)p1 != OWNER_WATER)	// destruction was initiated by player
		p = DEREF_PLAYER((byte)p1);
	else {	// find player that has HQ flooded, and reset their location_of_house
		bool dodelete = false;
		FOR_ALL_PLAYERS(p) {
			if (p->location_of_house == tile) {
				dodelete = true;
				break;
			}
		}
		if (!dodelete)
			return CMD_ERROR;
	}

	if (flags & DC_EXEC) {
		p->location_of_house = 0; // reset HQ position
		DoClearSquare(tile + TILE_XY(0,0));
		DoClearSquare(tile + TILE_XY(0,1));
		DoClearSquare(tile + TILE_XY(1,0));
		DoClearSquare(tile + TILE_XY(1,1));
		InvalidateWindow(WC_COMPANY, (int)p->index);
	}

	// cost of relocating company is 1% of company value
	return CalculateCompanyValue(p) / 100;
}


static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
{
	if (_map_owner[tile] != old_player)
		return;

	if (_map5[tile]==3 && new_player != 255) {
		_map_owner[tile] = new_player;
	}	else {
		DoClearSquare(tile);
	}
}

const TileTypeProcs _tile_type_unmovable_procs = {
	DrawTile_Unmovable,						/* draw_tile_proc */
	GetSlopeZ_Unmovable,					/* get_slope_z_proc */
	ClearTile_Unmovable,					/* clear_tile_proc */
	GetAcceptedCargo_Unmovable,		/* get_accepted_cargo_proc */
	GetTileDesc_Unmovable,				/* get_tile_desc_proc */
	GetTileTrackStatus_Unmovable,	/* get_tile_track_status_proc */
	ClickTile_Unmovable,					/* click_tile_proc */
	AnimateTile_Unmovable,				/* animate_tile_proc */
	TileLoop_Unmovable,						/* tile_loop_clear */
	ChangeTileOwner_Unmovable,		/* change_tile_owner_clear */
	NULL,													/* get_produced_cargo_proc */
	NULL,													/* vehicle_enter_tile_proc */
	NULL,													/* vehicle_leave_tile_proc */
	GetSlopeTileh_Unmovable,			/* get_slope_tileh_proc */
};