(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
/* $Id$ */
#include "stdafx.h"
#ifdef ENABLE_NETWORK
#if defined(UNIX) && !defined(__MORPHOS__)
#include "openttd.h"
#include "variables.h"
#include <sys/types.h>
#include <unistd.h>
void DedicatedFork(void)
{
/* Fork the program */
pid_t pid = fork();
switch (pid) {
case -1:
perror("Unable to fork");
exit(1);
case 0: { // We're the child
FILE* f;
/* Open the log-file to log all stuff too */
f = fopen(_log_file, "a");
if (f == NULL) {
perror("Unable to open logfile");
exit(1);
}
/* Redirect stdout and stderr to log-file */
if (dup2(fileno(f), fileno(stdout)) == -1) {
perror("Rerouting stdout");
exit(1);
}
if (dup2(fileno(f), fileno(stderr)) == -1) {
perror("Rerouting stderr");
exit(1);
}
break;
}
default:
// We're the parent
printf("Loading dedicated server...\n");
printf(" - Forked to background with pid %d\n", pid);
exit(0);
}
}
#endif
#else
void DedicatedFork(void) {}
#endif /* ENABLE_NETWORK */