(svn r7312) -Fix: When loading a game from a dedicated server the local player global variable was
wrongly set to 0. In theory this allowed a dedicated server to also play. I see no
history for this bug, but it has been there since the introduction of the dedicated
server probably. Thanks peter1138 for bringing it to my attention and thanks myself
for rewriting the code so this bug could surface ;p
/* $Id$ */
#include "../stdafx.h"
#include "../openttd.h"
#include "../driver.h"
#include "../functions.h"
#include "../mixer.h"
#include "win32_s.h"
#include <windows.h>
#include <mmsystem.h>
static HWAVEOUT _waveout;
static WAVEHDR _wave_hdr[2];
static int _bufsize;
static void PrepareHeader(WAVEHDR *hdr)
{
hdr->dwBufferLength = _bufsize * 4;
hdr->dwFlags = 0;
hdr->lpData = malloc(_bufsize * 4);
if (hdr->lpData == NULL ||
waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
error("waveOutPrepareHeader failed");
}
static void FillHeaders(void)
{
WAVEHDR *hdr;
for (hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
if (!(hdr->dwFlags & WHDR_INQUEUE)) {
MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4);
if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR)
error("waveOutWrite failed");
}
}
}
static void CALLBACK waveOutProc(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
DWORD dwParam1, DWORD dwParam2)
{
switch (uMsg) {
case WOM_DONE:
if (_waveout) FillHeaders();
break;
default:
break;
}
}
static const char *Win32SoundStart(const char* const* parm)
{
WAVEFORMATEX wfex;
int hz;
_bufsize = GetDriverParamInt(parm, "bufsize", 1024);
hz = GetDriverParamInt(parm, "hz", 11025);
wfex.wFormatTag = WAVE_FORMAT_PCM;
wfex.nChannels = 2;
wfex.nSamplesPerSec = hz;
wfex.nAvgBytesPerSec = hz * 2 * 2;
wfex.nBlockAlign = 4;
wfex.wBitsPerSample = 16;
if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)&waveOutProc, 0, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
return "waveOutOpen failed";
PrepareHeader(&_wave_hdr[0]);
PrepareHeader(&_wave_hdr[1]);
FillHeaders();
return NULL;
}
static void Win32SoundStop(void)
{
HWAVEOUT waveout = _waveout;
_waveout = NULL;
waveOutReset(waveout);
waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR));
waveOutClose(waveout);
}
const HalSoundDriver _win32_sound_driver = {
Win32SoundStart,
Win32SoundStop,
};