(svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.
/* $Id$ */
#ifndef THREAD_H
#define THREAD_H
typedef struct Thread Thread;
typedef void* (*ThreadFunc)(void*);
Thread* OTTDCreateThread(ThreadFunc, void*);
void* OTTDJoinThread(Thread*);
#endif /* THREAD_H */