thread.h
author peter1138
Tue, 07 Feb 2006 18:57:16 +0000
changeset 2994 38c63961334e
parent 2380 392bba57462d
child 4298 b926a6eaaa70
permissions -rw-r--r--
(svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.
/* $Id$ */

#ifndef THREAD_H
#define THREAD_H

typedef struct Thread Thread;

typedef void* (*ThreadFunc)(void*);

Thread* OTTDCreateThread(ThreadFunc, void*);
void*   OTTDJoinThread(Thread*);

#endif /* THREAD_H */