(svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for reporting)
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListAddQueriedItem(NetworkGameInfo *info, bool server_online);
#endif /* NETWORK_GAMELIST_H */