currency.h
author peter1138
Sun, 08 Jan 2006 16:56:41 +0000
changeset 2844 3c0e05cc5f1a
parent 2468 9ea52370a093
child 3596 6654541a3958
permissions -rw-r--r--
(svn r3392) Train depot fixes:
- Only count the parts from the source train that will be moved, not the whole train.
- Don't count articulated parts of an engine. This alleviates issues with autoreplacing very long trains.
/* $Id$ */

#ifndef CURRENCY_H
#define CURRENCY_H

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
};

typedef struct {
	uint16 rate;
	char separator;
	uint16 to_euro;
	char prefix[16];
	char suffix[16];
} CurrencySpec;

extern CurrencySpec _currency_specs[];
extern const StringID _currency_string_list[];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[23])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])

uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);

#endif /* CURRENCY_H */