(svn r3475) - Fix: you couldn't remove an item from a list-type of config ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "map.h"
#include "mixer.h"
#include "sound.h"
#include "vehicle.h"
#include "window.h"
#include "viewport.h"
#include "fileio.h"
typedef struct FileEntry {
uint32 file_offset;
uint32 file_size;
uint16 rate;
uint8 bits_per_sample;
uint8 channels;
} FileEntry;
static uint _file_count;
static FileEntry* _files;
#define SOUND_SLOT 31
// Number of levels of panning per side
#define PANNING_LEVELS 16
static void OpenBankFile(const char *filename)
{
FileEntry* fe;
uint count;
uint i;
FioOpenFile(SOUND_SLOT, filename);
count = FioReadDword() / 8;
fe = calloc(sizeof(*fe), count);
if (fe == NULL) {
_file_count = 0;
_files = NULL;
return;
}
_file_count = count;
_files = fe;
FioSeekTo(0, SEEK_SET);
for (i = 0; i != count; i++) {
fe[i].file_offset = FioReadDword();
fe[i].file_size = FioReadDword();
}
for (i = 0; i != count; i++, fe++) {
char name[255];
FioSeekTo(fe->file_offset, SEEK_SET);
// Check for special case, see else case
FioReadBlock(name, FioReadByte()); // Read the name of the sound
if (strcmp(name, "Corrupt sound") != 0) {
FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
// Read riff tags
for (;;) {
uint32 tag = FioReadDword();
uint32 size = FioReadDword();
if (tag == ' tmf') {
FioReadWord(); // wFormatTag
fe->channels = FioReadWord(); // wChannels
FioReadDword(); // samples per second
fe->rate = 11025; // seems like all samples should be played at this rate.
FioReadDword(); // avg bytes per second
FioReadWord(); // alignment
fe->bits_per_sample = FioReadByte(); // bits per sample
FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
} else if (tag == 'atad') {
fe->file_size = size;
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
break;
} else {
fe->file_size = 0;
break;
}
}
} else {
/*
* Special case for the jackhammer sound
* (name in sample.cat is "Corrupt sound")
* It's no RIFF file, but raw PCM data
*/
fe->channels = 1;
fe->rate = 11025;
fe->bits_per_sample = 8;
fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
}
}
}
static bool SetBankSource(MixerChannel *mc, uint bank)
{
FileEntry* fe;
int8* mem;
uint i;
if (bank >= _file_count) return false;
fe = &_files[bank];
if (fe->file_size == 0) return false;
mem = malloc(fe->file_size);
if (mem == NULL) return false;
FioSeekToFile(fe->file_offset);
FioReadBlock(mem, fe->file_size);
for (i = 0; i != fe->file_size; i++)
mem[i] += -128; // Convert unsigned sound data to signed
assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
MxSetChannelRawSrc(mc, mem, fe->file_size, fe->rate, MX_AUTOFREE);
return true;
}
bool SoundInitialize(const char *filename)
{
OpenBankFile(filename);
return true;
}
// Low level sound player
static void StartSound(uint sound, int panning, uint volume)
{
MixerChannel* mc;
uint left_vol, right_vol;
if (volume == 0) return;
mc = MxAllocateChannel(_mixer);
if (mc == NULL) return;
if (!SetBankSource(mc, sound)) return;
panning = clamp(panning, -PANNING_LEVELS, PANNING_LEVELS);
left_vol = (volume * PANNING_LEVELS) - (volume * panning);
right_vol = (volume * PANNING_LEVELS) + (volume * panning);
MxSetChannelVolume(mc, left_vol * 128 / PANNING_LEVELS, right_vol * 128 / PANNING_LEVELS);
MxActivateChannel(mc);
}
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
};
static const byte _sound_idx[] = {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
};
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
{
const Window* w;
if (msf.effect_vol == 0) return;
for (w = _windows; w != _last_window; w++) {
const ViewPort* vp = w->viewport;
if (vp != NULL &&
IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
int left = (x - vp->virtual_left);
StartSound(
_sound_idx[sound],
left / (vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
(_sound_base_vol[sound] * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
);
return;
}
}
}
void SndPlayTileFx(SoundFx sound, TileIndex tile)
{
/* emits sound from center (+ 8) of the tile */
int x = TileX(tile) * 16 + 8;
int y = TileY(tile) * 16 + 8;
Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt.y);
}
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
(v->left_coord + v->right_coord) / 2,
(v->top_coord + v->bottom_coord) / 2
);
}
void SndPlayFx(SoundFx sound)
{
StartSound(
_sound_idx[sound],
0,
(_sound_base_vol[sound] * msf.effect_vol) >> 7
);
}