intro_gui.c
author bjarni
Wed, 04 Oct 2006 12:01:59 +0000
changeset 4725 40cccaaa042c
parent 4721 4dc4983c08fa
child 4727 6819acce7c57
permissions -rw-r--r--
(svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot()
This revealed duplicated code like aircraft lists got invalidated twice
Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "network.h"
#include "variables.h"
#include "settings.h"
#include "heightmap.h"
#include "genworld.h"

static const Widget _select_game_widgets[] = {
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 176, STR_NULL,                 STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},

{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  77, 131, 0x1312,                   STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  77, 131, 0x1314,                   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  77, 131, 0x1316,                   STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  77, 131, 0x1318,                   STR_0311_SELECT_TOYLAND_LANDSCAPE},

{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
{    WIDGETS_END },
};

extern void HandleOnEditText(WindowEvent *e);

static inline void SetNewLandscapeType(byte landscape)
{
	_opt_newgame.landscape = landscape;
	InvalidateWindowClasses(WC_SELECT_GAME);
}

static void SelectGameWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;

	case WE_PAINT:
		SetWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_NORMAL);
		SetWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_HILLY);
		SetWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
		SetWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
		DrawWindowWidgets(w);
		break;

	case WE_CLICK:
		switch (e->we.click.widget) {
		case 2: ShowGenerateLandscape(); break;
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
		case 6: ShowCreateScenario(); break;
		case 7:
#ifdef ENABLE_NETWORK
			if (!_network_available) {
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
			} else {
				ShowNetworkGameWindow();
			}
#else
			ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
#endif
			break;
		case 8: case 9: case 10: case 11:
			RaiseWindowWidget(w, _opt_newgame.landscape + 8);
			SetNewLandscapeType(e->we.click.widget - 8);
			break;
		case 12: ShowGameOptions(); break;
		case 13: ShowGameDifficulty(); break;
		case 14: ShowPatchesSelection(); break;
		case 15: HandleExitGameRequest(); break;
		}
		break;

		case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
	}
}

static const WindowDesc _select_game_desc = {
	WDP_CENTER, WDP_CENTER, 336, 177,
	WC_SELECT_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
	_select_game_widgets,
	SelectGameWndProc
};

void ShowSelectGameWindow(void)
{
	AllocateWindowDesc(&_select_game_desc);
}

static const Widget _ask_abandon_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,      STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_00C7_QUIT, STR_NULL},
{   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,           STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,   STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,  STR_NULL},
{  WIDGETS_END },
};

static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
	case WE_PAINT:
		DrawWindowWidgets(w);
#if defined(_WIN32)
		SetDParam(0, STR_0133_WINDOWS);
#elif defined(__APPLE__)
		SetDParam(0, STR_0135_OSX);
#elif defined(__BEOS__)
		SetDParam(0, STR_OSNAME_BEOS);
#elif defined(__MORPHOS__)
		SetDParam(0, STR_OSNAME_MORPHOS);
#elif defined(__AMIGA__)
		SetDParam(0, STR_OSNAME_AMIGAOS);
#elif defined(__OS2__)
		SetDParam(0, STR_OSNAME_OS2);
#else
		SetDParam(0, STR_0134_UNIX);
#endif
		DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
		return;

	case WE_CLICK:
		switch (e->we.click.widget) {
			case 3: DeleteWindow(w);   break;
			case 4: _exit_game = true; break;
		}
		break;

	case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
		switch (e->we.keypress.keycode) {
			case WKC_RETURN:
			case WKC_NUM_ENTER:
				_exit_game = true;
				break;
		}
		break;
	}
}

static const WindowDesc _ask_abandon_game_desc = {
	WDP_CENTER, WDP_CENTER, 180, 92,
	WC_ASK_ABANDON_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_ask_abandon_game_widgets,
	AskAbandonGameWndProc
};

void AskExitGame(void)
{
	AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
}


static const Widget _ask_quit_game_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,           STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_0161_QUIT_GAME, STR_NULL},
{   WWT_IMGBTN, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,                STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,        STR_NULL},
{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,       STR_NULL},
{  WIDGETS_END },
};

static void AskQuitGameWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
		case WE_PAINT:
			DrawWindowWidgets(w);
			DrawStringMultiCenter(
				90, 38,
				_game_mode != GM_EDITOR ?
					STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
				178
			);
			break;

		case WE_CLICK:
			switch (e->we.click.widget) {
				case 3: DeleteWindow(w);        break;
				case 4: _switch_mode = SM_MENU; break;
			}
			break;

		case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
			if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
			break;
	}
}

static const WindowDesc _ask_quit_game_desc = {
	WDP_CENTER, WDP_CENTER, 180, 92,
	WC_QUIT_GAME,0,
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
	_ask_quit_game_widgets,
	AskQuitGameWndProc
};


void AskExitToGameMenu(void)
{
	AllocateWindowDescFront(&_ask_quit_game_desc, 0);
}