sdl.c
author Darkvater
Mon, 30 May 2005 22:16:05 +0000
changeset 1881 435d39bd6ee0
parent 1861 c2d4410d0684
child 1891 862800791170
permissions -rw-r--r--
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
#include "stdafx.h"

#if defined(WITH_SDL)
#include "ttd.h"
#include "debug.h"
#include "gfx.h"
#include "mixer.h"
#include "window.h"
#include <SDL.h>
#include "player.h"
#include "hal.h"
#include "network.h"

#ifdef UNIX
#include <signal.h>

#ifdef __MORPHOS__
	// The system supplied definition of SIG_DFL is wrong on MorphOS
	#undef SIG_DFL
	#define SIG_DFL (void (*)(int))0
#endif
#endif

#define DYNAMICALLY_LOADED_SDL

static SDL_Surface *_sdl_screen;
static int _sdl_usage;
static bool _all_modes;

#define MAX_DIRTY_RECTS 100
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;

#define SDL_CALL

#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)

bool LoadLibraryList(void **proc, const char *dll);

typedef struct {
	int (SDLCALL *SDL_Init)(Uint32);
	int (SDLCALL *SDL_InitSubSystem)(Uint32);
	char *(SDLCALL *SDL_GetError)();
	void (SDLCALL *SDL_QuitSubSystem)(Uint32);
	void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
	void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
	int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
	void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
	int (SDLCALL *SDL_ShowCursor)(int);
	void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
	int (SDLCALL *SDL_PollEvent)(SDL_Event *);
	void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
	uint32 (SDLCALL *SDL_GetTicks)();
	int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
	void (SDLCALL *SDL_PauseAudio)(int);
	void (SDLCALL *SDL_CloseAudio)();
	int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
	void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
	SDLMod (SDLCALL *SDL_GetModState)();
	void (SDLCALL *SDL_Delay)(Uint32);
	void (SDLCALL *SDL_Quit)();
	SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
	int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
	void (SDLCALL *SDL_EnableUNICODE)(int);
	void (SDLCALL *SDL_VideoDriverName)(char *, int);
	SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
	Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
} SDLProcs;

#define M(x) x "\0"
static const char sdl_files[] =
	M("sdl.dll")
	M("SDL_Init")
	M("SDL_InitSubSystem")
	M("SDL_GetError")
	M("SDL_QuitSubSystem")
	M("SDL_UpdateRect")
	M("SDL_UpdateRects")
	M("SDL_SetColors")
	M("SDL_WM_SetCaption")
	M("SDL_ShowCursor")
	M("SDL_FreeSurface")
	M("SDL_PollEvent")
	M("SDL_WarpMouse")
	M("SDL_GetTicks")
	M("SDL_OpenAudio")
	M("SDL_PauseAudio")
	M("SDL_CloseAudio")
	M("SDL_LockSurface")
	M("SDL_UnlockSurface")
	M("SDL_GetModState")
	M("SDL_Delay")
	M("SDL_Quit")
	M("SDL_SetVideoMode")
	M("SDL_EnableKeyRepeat")
	M("SDL_EnableUNICODE")
	M("SDL_VideoDriverName")
	M("SDL_ListModes")
	M("SDL_GetKeyState")
	M("")
;
#undef M

static SDLProcs _proc;

static const char *LoadSdlDLL(void)
{
	if (_proc.SDL_Init != NULL)
		return NULL;
	if (!LoadLibraryList((void**)&_proc, sdl_files))
		return "Unable to load sdl.dll";
	return NULL;
}

#undef SDL_CALL
#define SDL_CALL _proc.

#endif


#ifdef UNIX
static void SdlAbort(int sig)
{
	/* Own hand-made parachute for the cases of failed assertions. */
	SDL_CALL SDL_Quit();

	switch (sig) {
		case SIGSEGV:
		case SIGFPE:
			signal(sig, SIG_DFL);
			raise(sig);
			break;

		default:
			break;
	}
}
#endif


static const char *SdlOpen(uint32 x)
{
#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
	{
		const char *s = LoadSdlDLL();
		if (s != NULL) return s;
	}
#endif
	if (_sdl_usage++ == 0) {
		if (SDL_CALL SDL_Init(x) == -1)
			return SDL_CALL SDL_GetError();
	} else if (x != 0) {
		if (SDL_CALL SDL_InitSubSystem(x) == -1)
			return SDL_CALL SDL_GetError();
	}

#ifdef UNIX
	signal(SIGABRT, SdlAbort);
	signal(SIGSEGV, SdlAbort);
	signal(SIGFPE, SdlAbort);
#endif

	return NULL;
}

static void SdlClose(uint32 x)
{
	if (x != 0)
		SDL_CALL SDL_QuitSubSystem(x);
	if (--_sdl_usage == 0) {
		SDL_CALL SDL_Quit();
		#ifdef UNIX
		signal(SIGABRT, SIG_DFL);
		signal(SIGSEGV, SIG_DFL);
		signal(SIGFPE, SIG_DFL);
		#endif
	}
}

static void SdlVideoMakeDirty(int left, int top, int width, int height)
{
//	printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
//	_pixels_redrawn += width*height;
	if (_num_dirty_rects < MAX_DIRTY_RECTS) {
		_dirty_rects[_num_dirty_rects].x = left;
		_dirty_rects[_num_dirty_rects].y = top;
		_dirty_rects[_num_dirty_rects].w = width;
		_dirty_rects[_num_dirty_rects].h = height;
	}
	_num_dirty_rects++;
}

static SDL_Color pal[256];

static void UpdatePalette(uint start, uint end)
{
	uint i;
	byte *b;

	for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
		pal[i].r = b[0];
		pal[i].g = b[1];
		pal[i].b = b[2];
		pal[i].unused = b[3];
	}

	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
}

static void InitPalette(void)
{
	UpdatePalette(0, 256);
}

static void CheckPaletteAnim(void)
{
	if(_pal_last_dirty != -1) {
		UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
		_pal_last_dirty = -1;
	}
}

static void DrawSurfaceToScreen(void)
{
	int n = _num_dirty_rects;
	if (n != 0) {
		_num_dirty_rects = 0;
		if (n > MAX_DIRTY_RECTS)
			SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
		else
			SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
	}
}

static const uint16 default_resolutions[][2] = {
	{ 640,  480},
	{ 800,  600},
	{1024,  768},
	{1152,  864},
	{1280,  800},
	{1280,  960},
	{1280, 1024},
	{1400, 1050},
	{1600, 1200},
	{1680, 1050},
	{1920, 1200}
};

static void GetVideoModes(void)
{
	int i;
	SDL_Rect **modes;

	modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));

	if (modes == NULL)
		error("sdl: no modes available");

	_all_modes = (modes == (void*)-1);

	if (_all_modes) {
		// all modes available, put some default ones here
		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
		_num_resolutions = lengthof(default_resolutions);
	} else {
		int n = 0;
		for (i = 0; modes[i]; i++) {
			int w = modes[i]->w;
			int h = modes[i]->h;
			if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
					IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
				int j;
				for (j = 0; j < n; j++) {
					if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
				}

				if (j == n) {
					_resolutions[j][0] = w;
					_resolutions[j][1] = h;
					if (++n == lengthof(_resolutions)) break;
				}
			}
		}
		_num_resolutions = n;
		SortResolutions(_num_resolutions);
	}
}

static int GetAvailableVideoMode(int *w, int *h)
{
	int i;
	int best;
	uint delta;

	// all modes available?
	if (_all_modes)
		return 1;

	// is the wanted mode among the available modes?
	for (i = 0; i != _num_resolutions; i++) {
		if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
			return 1;
	}

	// use the closest possible resolution
	best = 0;
	delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
	for (i = 1; i != _num_resolutions; ++i) {
		uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
		if (newdelta < delta) {
			best = i;
			delta = newdelta;
		}
	}
	*w = _resolutions[best][0];
	*h = _resolutions[best][1];
	return 2;
}

extern const char _openttd_revision[];

static bool CreateMainSurface(int w, int h)
{
	SDL_Surface *newscreen;
	char caption[50];

	GetAvailableVideoMode(&w, &h);

	DEBUG(misc, 1) ("sdl: using mode %dx%d", w, h);

	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
	if (newscreen == NULL)
		return false;

	_screen.width = newscreen->w;
	_screen.height = newscreen->h;
	_screen.pitch = newscreen->pitch;

	_sdl_screen = newscreen;
	InitPalette();

	snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
	SDL_CALL SDL_WM_SetCaption(caption, caption);
	SDL_CALL SDL_ShowCursor(0);

	GameSizeChanged();

	return true;
}

typedef struct VkMapping {
	uint16 vk_from;
	byte vk_count;
	byte map_to;
} VkMapping;

#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}

static const VkMapping _vk_mapping[] = {
	// Pageup stuff + up/down
	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
	AS(SDLK_UP,			WKC_UP),
	AS(SDLK_DOWN,		WKC_DOWN),
	AS(SDLK_LEFT,		WKC_LEFT),
	AS(SDLK_RIGHT,	WKC_RIGHT),

	AS(SDLK_HOME,		WKC_HOME),
	AS(SDLK_END,		WKC_END),

	AS(SDLK_INSERT,	WKC_INSERT),
	AS(SDLK_DELETE,	WKC_DELETE),

	// Map letters & digits
	AM(SDLK_a, SDLK_z, 'A', 'Z'),
	AM(SDLK_0, SDLK_9, '0', '9'),

	AS(SDLK_ESCAPE,	WKC_ESC),
	AS(SDLK_PAUSE,  WKC_PAUSE),
	AS(SDLK_BACKSPACE,	WKC_BACKSPACE),

	AS(SDLK_SPACE,		WKC_SPACE),
	AS(SDLK_RETURN,		WKC_RETURN),
	AS(SDLK_TAB,			WKC_TAB),

	// Function keys
	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),

	// Numeric part.
	// What is the virtual keycode for numeric enter??
	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
	AS(SDLK_KP_DIVIDE,		WKC_NUM_DIV),
	AS(SDLK_KP_MULTIPLY,	WKC_NUM_MUL),
	AS(SDLK_KP_MINUS,			WKC_NUM_MINUS),
	AS(SDLK_KP_PLUS,			WKC_NUM_PLUS),
	AS(SDLK_KP_ENTER,			WKC_NUM_ENTER),
	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL)
};

static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
{
	const VkMapping	*map;
	uint key = 0;
	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
			key = sym->sym - map->vk_from + map->map_to;
			break;
		}
	}

	// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
#if defined(WIN32) || defined(__OS2__)
	if (sym->scancode == 41) key |= WKC_BACKQUOTE;
#elif defined(__APPLE__)
	if (sym->scancode == 10) key |= WKC_BACKQUOTE;
#elif defined(__MORPHOS__)
	if (sym->scancode == 0)  key |= WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
#elif defined(__BEOS__)
	if (sym->scancode == 17)  key |= WKC_BACKQUOTE;
#elif defined(__SVR4) && defined(__sun)
	if (sym->scancode == 60) key |= WKC_BACKQUOTE;
	if (sym->scancode == 49) key |= WKC_BACKSPACE;
#elif defined(__sgi__)
	if (sym->scancode == 22) key |= WKC_BACKQUOTE;
#else
	if (sym->scancode == 41) key |= WKC_BACKQUOTE; // Linux console
	if (sym->scancode == 49) key |= WKC_BACKQUOTE;
#endif

	// META are the command keys on mac
	if (sym->mod & KMOD_META) key |= WKC_META;
	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
	if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
	if (sym->mod & KMOD_ALT) key |= WKC_ALT;
	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
	//printf("scancode character pressed %d\n", sym->scancode);
	//printf("unicode character pressed %d\n", sym->unicode);
	return (key << 16) + sym->unicode;
}

extern void DoExitSave(void);

static int PollEvent(void)
{
	SDL_Event ev;

	if (!SDL_CALL SDL_PollEvent(&ev))
		return -2;

	switch (ev.type) {
	case SDL_MOUSEMOTION:
		if (_cursor.fix_at) {
			int dx = ev.motion.x - _cursor.pos.x;
			int dy = ev.motion.y - _cursor.pos.y;
			if (dx != 0 || dy != 0) {
				_cursor.delta.x += dx;
				_cursor.delta.y += dy;
				SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
			}
		} else {
			_cursor.delta.x = ev.motion.x - _cursor.pos.x;
			_cursor.delta.y = ev.motion.y - _cursor.pos.y;
			_cursor.pos.x = ev.motion.x;
			_cursor.pos.y = ev.motion.y;
			_cursor.dirty = true;
		}
		break;

	case SDL_MOUSEBUTTONDOWN:
		if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
			ev.button.button = SDL_BUTTON_RIGHT;

		switch (ev.button.button) {
			case SDL_BUTTON_LEFT:
				_left_button_down = true;
				break;
			case SDL_BUTTON_RIGHT:
				_right_button_down = true;
				_right_button_clicked = true;
				break;
			case SDL_BUTTON_WHEELUP:
				_cursor.wheel--;
				break;
			case SDL_BUTTON_WHEELDOWN:
				_cursor.wheel++;
				break;
			default:
				break;
		}
		break;

	case SDL_MOUSEBUTTONUP:
		if (_rightclick_emulate) {
			_right_button_down = false;
			_left_button_down = false;
			_left_button_clicked = false;
		} else if (ev.button.button == SDL_BUTTON_LEFT) {
			_left_button_down = false;
			_left_button_clicked = false;
		} else if (ev.button.button == SDL_BUTTON_RIGHT) {
			_right_button_down = false;
		}
		break;

	case SDL_QUIT:
		// do not ask to quit on the main screen
		if (_game_mode != GM_MENU) {
			if(_patches.autosave_on_exit) {
				DoExitSave();
				return ML_QUIT;
			} else
				AskExitGame();
		} else
			return ML_QUIT;
		break;

		case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
		if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
				(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
			ToggleFullScreen(!_fullscreen);
		} else
			_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);

		break;

	case SDL_VIDEORESIZE: {
		int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
		int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
		ChangeResInGame(w, h);
		break;
	}
	}
	return -1;
}

static const char *SdlVideoStart(const char * const *parm)
{
	char buf[30];

	const char *s = SdlOpen(SDL_INIT_VIDEO);
	if (s != NULL) return s;

	SDL_CALL SDL_VideoDriverName(buf, 30);
	DEBUG(misc, 1) ("sdl: using driver '%s'", buf);

	GetVideoModes();
	CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
	MarkWholeScreenDirty();

	SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
	SDL_CALL SDL_EnableUNICODE(1);
	return NULL;
}

static void SdlVideoStop(void)
{
	SdlClose(SDL_INIT_VIDEO);
}

static int SdlVideoMainLoop(void)
{
	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
	uint32 cur_ticks;
	uint32 pal_tick = 0;
	int i;
	uint32 mod;
	int numkeys;
	Uint8 *keys;

	for (;;) {
		InteractiveRandom(); // randomness

		while ((i = PollEvent()) == -1) {}
		if (i >= 0) return i;

		if (_exit_game)	return ML_QUIT;

		mod = SDL_CALL SDL_GetModState();
		keys = SDL_CALL SDL_GetKeyState(&numkeys);
#if defined(_DEBUG)
		if (_shift_pressed)
#else
		if (keys[SDLK_TAB])
#endif
		{
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
		} else if (_fast_forward & 2) {
			_fast_forward = 0;
		}

		cur_ticks = SDL_CALL SDL_GetTicks();
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
			next_tick = cur_ticks;

		if (cur_ticks == next_tick) {
			next_tick += 30;

			_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
			_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
			_dbg_screen_rect = !!(mod & KMOD_CAPS);

			// determine which directional keys are down
			_dirkeys =
				(keys[SDLK_LEFT]  ? 1 : 0) |
				(keys[SDLK_UP]    ? 2 : 0) |
				(keys[SDLK_RIGHT] ? 4 : 0) |
				(keys[SDLK_DOWN]  ? 8 : 0);
			GameLoop();

			_screen.dst_ptr = _sdl_screen->pixels;
			UpdateWindows();
			if (++pal_tick > 4) {
				CheckPaletteAnim();
				pal_tick = 1;
			}
 			DrawSurfaceToScreen();
		} else {
			SDL_CALL SDL_Delay(1);
			_screen.dst_ptr = _sdl_screen->pixels;
			DrawTextMessage();
			DrawMouseCursor();
			DrawSurfaceToScreen();
		}
	}
}

static bool SdlVideoChangeRes(int w, int h)
{
	/* See if the mode is available. Ignore return value
	 * since we will get back a valid resolution anyways. Either exactly
	 * the same one, or one clamped to the closest available one */
	GetAvailableVideoMode(&w, &h);

	CreateMainSurface(w, h);
	return true;
}

static void SdlVideoFullScreen(bool full_screen)
{
	_fullscreen = full_screen;
	GetVideoModes(); // get the list of available video modes
	if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
		_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
}

const HalVideoDriver _sdl_video_driver = {
	SdlVideoStart,
	SdlVideoStop,
	SdlVideoMakeDirty,
	SdlVideoMainLoop,
	SdlVideoChangeRes,
	SdlVideoFullScreen,
};

static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
	MxMixSamples(_mixer, stream, len / 4);
}

static const char *SdlSoundStart(const char * const *parm)
{
	SDL_AudioSpec spec;

	const char *s = SdlOpen(SDL_INIT_AUDIO);
	if (s != NULL) return s;

	spec.freq = GetDriverParamInt(parm, "hz", 11025);
	spec.format = AUDIO_S16SYS;
	spec.channels = 2;
	spec.samples = 512;
	spec.callback = fill_sound_buffer;
	SDL_CALL SDL_OpenAudio(&spec, &spec);
	SDL_CALL SDL_PauseAudio(0);
	return NULL;
}

static void SdlSoundStop(void)
{
	SDL_CALL SDL_CloseAudio();
	SdlClose(SDL_INIT_AUDIO);
}

const HalSoundDriver _sdl_sound_driver = {
	SdlSoundStart,
	SdlSoundStop,
};

#endif /* WITH_SDL */