command.h
author tron
Tue, 12 Apr 2005 10:31:26 +0000
changeset 1685 46783dea9b44
parent 1623 85cba089bde9
child 1691 852ca27d6eef
permissions -rw-r--r--
(svn r2189) Introduce and use IsCompatibleTrainStationTile()
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
#ifndef COMMAND_H
#define COMMAND_H

enum {
	CMD_BUILD_RAILROAD_TRACK = 0,
	CMD_REMOVE_RAILROAD_TRACK = 1,
	CMD_BUILD_SINGLE_RAIL = 2,
	CMD_REMOVE_SINGLE_RAIL = 3,
	CMD_LANDSCAPE_CLEAR = 4,
	CMD_BUILD_BRIDGE = 5,
	CMD_BUILD_RAILROAD_STATION = 6,
	CMD_BUILD_TRAIN_DEPOT = 7,
	CMD_BUILD_SIGNALS = 8,
	CMD_REMOVE_SIGNALS = 9,
	CMD_TERRAFORM_LAND = 10,
	CMD_PURCHASE_LAND_AREA = 11,
	CMD_SELL_LAND_AREA = 12,
	CMD_BUILD_TUNNEL = 13,

	CMD_REMOVE_FROM_RAILROAD_STATION = 14,
	CMD_CONVERT_RAIL = 15,

	CMD_BUILD_TRAIN_WAYPOINT = 16,
	CMD_RENAME_WAYPOINT = 17,
	CMD_REMOVE_TRAIN_WAYPOINT = 18,

	CMD_BUILD_ROAD_STOP = 21,
	CMD_BUILD_LONG_ROAD = 23,
	CMD_REMOVE_LONG_ROAD = 24,
	CMD_BUILD_ROAD = 25,
	CMD_REMOVE_ROAD = 26,
	CMD_BUILD_ROAD_DEPOT = 27,

	CMD_BUILD_AIRPORT = 29,

	CMD_BUILD_DOCK = 30,

	CMD_BUILD_SHIP_DEPOT = 31,
	CMD_BUILD_BUOY = 32,

	CMD_PLANT_TREE = 33,

	CMD_BUILD_RAIL_VEHICLE = 34,
	CMD_MOVE_RAIL_VEHICLE = 35,

	CMD_START_STOP_TRAIN = 36,

	CMD_SELL_RAIL_WAGON = 38,

	CMD_TRAIN_GOTO_DEPOT = 39,
	CMD_FORCE_TRAIN_PROCEED = 40,
	CMD_REVERSE_TRAIN_DIRECTION = 41,

	CMD_MODIFY_ORDER = 42,
	CMD_SKIP_ORDER = 43,
	CMD_DELETE_ORDER = 44,
	CMD_INSERT_ORDER = 45,

	CMD_CHANGE_TRAIN_SERVICE_INT = 46,

	CMD_BUILD_INDUSTRY = 47,

	CMD_BUILD_COMPANY_HQ = 48,
	CMD_SET_PLAYER_FACE = 49,
	CMD_SET_PLAYER_COLOR = 50,

	CMD_INCREASE_LOAN = 51,
	CMD_DECREASE_LOAN = 52,

	CMD_WANT_ENGINE_PREVIEW = 53,

	CMD_NAME_VEHICLE = 54,
	CMD_RENAME_ENGINE = 55,
	CMD_CHANGE_COMPANY_NAME = 56,
	CMD_CHANGE_PRESIDENT_NAME = 57,
	CMD_RENAME_STATION = 58,

	CMD_SELL_AIRCRAFT = 59,
	CMD_START_STOP_AIRCRAFT = 60,
	CMD_BUILD_AIRCRAFT = 61,
	CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
	CMD_CHANGE_AIRCRAFT_SERVICE_INT = 63,
	CMD_REFIT_AIRCRAFT = 64,

	CMD_PLACE_SIGN = 65,
	CMD_RENAME_SIGN = 66,

	CMD_BUILD_ROAD_VEH = 67,
	CMD_START_STOP_ROADVEH = 68,
	CMD_SELL_ROAD_VEH = 69,
	CMD_SEND_ROADVEH_TO_DEPOT = 70,
	CMD_TURN_ROADVEH = 71,
	CMD_CHANGE_ROADVEH_SERVICE_INT = 72,

	CMD_PAUSE = 73,

	CMD_BUY_SHARE_IN_COMPANY = 74,
	CMD_SELL_SHARE_IN_COMPANY = 75,
	CMD_BUY_COMPANY = 76,

	CMD_BUILD_TOWN = 77,

	CMD_RENAME_TOWN = 80,
	CMD_DO_TOWN_ACTION = 81,

	CMD_SET_ROAD_DRIVE_SIDE = 82,
	CMD_SET_TOWN_NAME_TYPE = 83,


	CMD_CHANGE_DIFFICULTY_LEVEL = 85,

	CMD_START_STOP_SHIP = 86,
	CMD_SELL_SHIP = 87,
	CMD_BUILD_SHIP = 88,
	CMD_SEND_SHIP_TO_DEPOT = 89,
	CMD_CHANGE_SHIP_SERVICE_INT = 90,
	CMD_REFIT_SHIP = 91,

	CMD_START_NEW_GAME = 92,
	CMD_LOAD_GAME = 93,
	CMD_CREATE_SCENARIO = 94,
	CMD_SET_SINGLE_PLAYER = 95,

	CMD_SET_NEW_LANDSCAPE_TYPE = 97,

	CMD_GEN_RANDOM_NEW_GAME = 98,

	CMD_CLONE_ORDER = 99,
	CMD_CLEAR_AREA = 100,

	CMD_RESUME = 101,

	CMD_MONEY_CHEAT = 102,
	CMD_BUILD_CANAL = 103,

	CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
	CMD_LEVEL_LAND = 105,	// level land

	CMD_REFIT_RAIL_VEHICLE = 106,
	CMD_RESTORE_ORDER_INDEX = 107,
	CMD_BUILD_LOCK = 108,

	CMD_START_SCENARIO = 109,
	CMD_BUILD_SIGNAL_TRACK  = 110,
	CMD_REMOVE_SIGNAL_TRACK = 111,

	CMD_DESTROY_COMPANY_HQ = 112,
	CMD_GIVE_MONEY = 113,
	CMD_CHANGE_PATCH_SETTING = 114,

	CMD_REPLACE_VEHICLE = 115,
};

enum {
	DC_EXEC = 1,
	DC_AUTO = 2,								// don't allow building on structures
	DC_QUERY_COST = 4,					// query cost only, don't build.
	DC_NO_WATER = 8,						// don't allow building on water
	DC_NO_RAIL_OVERLAP = 0x10,	// don't allow overlap of rails (used in buildrail)
	DC_AI_BUILDING = 0x20,			// special building rules for AI
	DC_NO_TOWN_RATING = 0x40,		// town rating does not disallow you from building
	DC_FORCETEST = 0x80,				// force test too.

	CMD_ERROR = ((int32)0x80000000),
};

#define CMD_MSG(x) ((x)<<16)

enum {
	CMD_AUTO = 0x200,
	CMD_NO_WATER = 0x400,
	CMD_NETWORK_COMMAND = 0x800,		// execute the command without sending it on the network
	CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
	CMD_SHOW_NO_ERROR = 0x2000,
};

//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)

/* command.c */
int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);

bool IsValidCommand(uint cmd);
int32 GetAvailableMoneyForCommand(void);

#endif /* COMMAND_H */