(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]!
#define M(x,y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M(-5,-6),
M(-4,-6),
M(-3,-6),
M(-2,-6),
M(-1,-6),
M(0,-5),
M(1,-5),
M(2,-5),
M(3,-5),
M(4,-5),
M(5,-5),
M(-5,-5),
M(-4,-5),
M(-3,-5),
M(-2,-5),
M(-1,-5),
M(0,-4),
M(1,-4),
M(2,-4),
M(3,-4),
M(4,-4),
M(5,-4),
M(-5,-4),
M(-4,-4),
M(-3,-4),
M(-2,-4),
M(-1,-4),
M(0,-3),
M(1,-3),
M(2,-3),
M(3,-3),
M(4,-3),
M(5,-3),
M(-5,-3),
M(-4,-3),
M(-3,-3),
M(-2,-3),
M(-1,-3),
M(0,-2),
M(1,-2),
M(2,-2),
M(3,-2),
M(4,-2),
M(5,-2),
M(-5,-2),
M(-4,-2),
M(-3,-2),
M(-2,-2),
M(-1,-2),
M(0,-1),
M(1,-1),
M(2,-1),
M(3,-1),
M(4,-1),
M(5,-1),
M(-5,-1),
M(-4,-1),
M(-3,-1),
M(-2,-1),
M(-1,-1),
M(0,0),
M(1,0),
M(2,0),
M(3,0),
M(4,0),
M(5,0),
M(-5,0),
M(-4,0),
M(-3,0),
M(-2,0),
M(-1,0),
M(0,1),
M(1,1),
M(2,1),
M(3,1),
M(4,1),
M(5,1),
M(-5,1),
M(-4,1),
M(-3,1),
M(-2,1),
M(-1,1),
M(0,2),
M(1,2),
M(2,2),
M(3,2),
M(4,2),
M(5,2),
M(-5,2),
M(-4,2),
M(-3,2),
M(-2,2),
M(-1,2),
M(0,3),
M(1,3),
M(2,3),
M(3,3),
M(4,3),
M(5,3),
M(-5,3),
M(-4,3),
M(-3,3),
M(-2,3),
M(-1,3),
M(0,4),
M(1,4),
M(2,4),
M(3,4),
M(4,4),
M(5,4),
M(-5,4),
M(-4,4),
M(-3,4),
M(-2,4),
M(-1,4),
M(0,5),
M(1,5),
M(2,5),
M(3,5),
M(4,5),
M(5,5),
M(6,-3),
M(-6,-4),
M(-3,5),
M(-3,-7),
M(6,-2),
M(-6,-3),
M(-2,5),
M(-2,-7),
M(6,-1),
M(-6,-2),
M(-1,5),
M(-1,-7),
M(6,0),
M(-6,-1),
M(0,6),
M(0,-6),
M(6,1),
M(-6,0),
M(1,6),
M(1,-6),
M(6,2),
M(-6,1),
M(2,6),
M(2,-6),
M(6,3),
M(-6,2),
M(3,6),
M(3,-6)
};
#undef M