(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]!
typedef struct DrawTrackSeqStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
} DrawTrackSeqStruct;
#define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 },
#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
#define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
static const DrawTrackSeqStruct _track_depot_layout_table_0[] = {
TILE_SEQ_BEGIN(0xF8D)
TILE_SEQ_LINE(0x842B, 2, 13, 13, 1)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_depot_layout_table_1[] = {
TILE_SEQ_BEGIN(0x83F3)
TILE_SEQ_LINE(0x8427, 2, 2, 1, 13)
TILE_SEQ_LINE(0x8428, 13, 2, 1, 13)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_depot_layout_table_2[] = {
TILE_SEQ_BEGIN(0x83F4)
TILE_SEQ_LINE(0x8429, 2, 2, 13, 1)
TILE_SEQ_LINE(0x842A, 2, 13, 13, 1)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_depot_layout_table_3[] = {
TILE_SEQ_BEGIN(0xF8D)
TILE_SEQ_LINE(0x842C, 13, 2, 1, 13)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_waypoint_table_0[] = {
TILE_SEQ_BEGIN(0x83F4)
TILE_SEQ_LINE(0x8000 + SPR_OPENTTD_BASE+18, 0, 0, 16, 5)
TILE_SEQ_LINE(0x8000 + SPR_OPENTTD_BASE+19, 0, 11, 16, 5)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_waypoint_table_1[] = {
TILE_SEQ_BEGIN(0x83F3)
TILE_SEQ_LINE(0x8000 + SPR_OPENTTD_BASE+20, 0, 0, 5, 16)
TILE_SEQ_LINE(0x8000 + SPR_OPENTTD_BASE+21, 11, 0, 5, 16)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct* const _track_depot_layout_table[] = {
_track_depot_layout_table_0,
_track_depot_layout_table_1,
_track_depot_layout_table_2,
_track_depot_layout_table_3,
_track_waypoint_table_0,
_track_waypoint_table_1,
};
static const byte _track_sloped_sprites[14] = {
14, 15, 22, 13,
0, 21, 17, 12,
23, 0, 18, 20,
19, 16
};