(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]!
#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
static const DrawTileUnmovableStruct _draw_tile_unmovable_data[] = {
{0xA29, 7,7, 2,2, 70, 0},
{0xA2A, 4,4, 7,7, 61, 0},
};
static const DrawTileSeqStruct _unmovable_display_datas_0[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_1[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_2[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_3[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_4[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_5[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_6[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_7[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_8[] = {
{ 0, 0, 0, 16, 16, 20, 0x8A34 },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_9[] = {
{ 0, 0, 0, 16, 16, 20, 0x8A36 },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_10[] = {
{ 0, 0, 0, 16, 16, 20, 0x8A38 },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_11[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_12[] = {
{ 0, 0, 0, 16, 16, 50, 0x8A3B },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_13[] = {
{ 0, 0, 0, 16, 16, 50, 0x8A3D },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_14[] = {
{ 0, 0, 0, 16, 16, 50, 0x8A3F },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_15[] = {
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_16[] = {
{ 0, 0, 0, 16, 16, 60, 0x8A42 },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_17[] = {
{ 0, 0, 0, 16, 16, 60, 0x8A44 },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_18[] = {
{ 0, 0, 0, 16, 16, 60, 0x8A46 },
TILE_SEQ_END()
};
static const DrawTileSeqStruct _unmovable_display_datas_19[] = {
TILE_SEQ_END()
};
static const DrawTileSprites _unmovable_display_datas[] = {
{ 0x8A2B, _unmovable_display_datas_0 },
{ 0x8A2C, _unmovable_display_datas_1 },
{ 0x8A2D, _unmovable_display_datas_2 },
{ 0x8A2E, _unmovable_display_datas_3 },
{ 0x8A2F, _unmovable_display_datas_4 },
{ 0x8A30, _unmovable_display_datas_5 },
{ 0x8A31, _unmovable_display_datas_6 },
{ 0x8A32, _unmovable_display_datas_7 },
{ 0x8A33, _unmovable_display_datas_8 },
{ 0x8A35, _unmovable_display_datas_9 },
{ 0x8A37, _unmovable_display_datas_10 },
{ 0x8A39, _unmovable_display_datas_11 },
{ 0x8A3A, _unmovable_display_datas_12 },
{ 0x8A3C, _unmovable_display_datas_13 },
{ 0x8A3E, _unmovable_display_datas_14 },
{ 0x8A40, _unmovable_display_datas_15 },
{ 0x8A41, _unmovable_display_datas_16 },
{ 0x8A43, _unmovable_display_datas_17 },
{ 0x8A45, _unmovable_display_datas_18 },
{ 0x8A47, _unmovable_display_datas_19 },
};