(svn r2142) - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]!
typedef struct WaterDrawTileStruct {
byte delta_x;
byte delta_y;
byte delta_z;
byte width;
byte height;
byte unk;
SpriteID image;
} WaterDrawTileStruct;
#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
#define END(y) { 0x80, y, 0, 0, 0, 0, 0 }
static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
BEGIN(0xFDD),
{ 0, 15, 0, 16, 1, 0x14, 0x8FE8 },
END(0)
};
static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 16, 1, 0x14, 0xFEA },
{ 0, 15, 0, 16, 1, 0x14, 0x8FE6 },
END(0)
};
static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
BEGIN(0xFDD),
{ 15, 0, 0, 1, 0x10, 0x14, 0x8FE9 },
END(0)
};
static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 16, 0x14, 0xFEB },
{ 15, 0, 0, 1, 16, 0x14, 0x8FE7 },
END(0)
};
static const WaterDrawTileStruct* const _shipdepot_display_seq[] = {
_shipdepot_display_seq_1,
_shipdepot_display_seq_2,
_shipdepot_display_seq_3,
_shipdepot_display_seq_4,
};
static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
BEGIN(SPR_CANALS_BASE + 6),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 1 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
BEGIN(SPR_CANALS_BASE + 5),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
BEGIN(SPR_CANALS_BASE + 7),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 2 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
BEGIN(SPR_CANALS_BASE + 8),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 + 3 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 1 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 2 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 + 3 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 1 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 2 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 + 3 },
END(8)
};
static const WaterDrawTileStruct* const _shiplift_display_seq[] = {
_shiplift_display_seq_0,
_shiplift_display_seq_1,
_shiplift_display_seq_2,
_shiplift_display_seq_3,
_shiplift_display_seq_0b,
_shiplift_display_seq_1b,
_shiplift_display_seq_2b,
_shiplift_display_seq_3b,
_shiplift_display_seq_0t,
_shiplift_display_seq_1t,
_shiplift_display_seq_2t,
_shiplift_display_seq_3t,
};
#undef BEGIN
#undef END
static const SpriteID _water_shore_sprites[15] = {
0, 0xFDF, 0xFE0, 0xFE4, 0xFDE, 0, 0xFE2, 0, 0xFE1, 0xFE5, 0, 0, 0xFE3, 0, 0
};