screenshot.h
author Darkvater
Tue, 17 Oct 2006 22:16:46 +0000
changeset 4878 4d4f76a898fd
parent 4184 541f819f2125
permissions -rw-r--r--
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
/* $Id$ */

#ifndef SCREENSHOT_H
#define SCREENSHOT_H

void InitializeScreenshotFormats(void);

const char *GetScreenshotFormatDesc(int i);
void SetScreenshotFormat(int i);

typedef enum ScreenshotType {
	SC_NONE,
	SC_VIEWPORT,
	SC_WORLD
} ScreenshotType;

bool MakeScreenshot(void);
void SetScreenshotType(ScreenshotType t);
bool IsScreenshotRequested(void);

extern char _screenshot_format_name[8];
extern uint _num_screenshot_formats;
extern uint _cur_screenshot_format;

#endif /* SCREENSHOT_H */