thread.h
author Darkvater
Tue, 17 Oct 2006 22:16:46 +0000
changeset 4878 4d4f76a898fd
parent 4300 c7e43c47a2b9
permissions -rw-r--r--
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
/* $Id$ */

#ifndef THREAD_H
#define THREAD_H

typedef struct OTTDThread OTTDThread;

typedef void* (*OTTDThreadFunc)(void*);

OTTDThread* OTTDCreateThread(OTTDThreadFunc, void*);
void*       OTTDJoinThread(OTTDThread*);
void        OTTDExitThread(void);

#endif /* THREAD_H */