(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "tile.h"
#include "tunnel_map.h"
TileIndex GetOtherTunnelEnd(TileIndex tile)
{
DiagDirection dir = GetTunnelDirection(tile);
TileIndexDiff delta = TileOffsByDiagDir(dir);
uint z = GetTileZ(tile);
dir = ReverseDiagDir(dir);
do {
tile += delta;
} while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
);
return tile;
}
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
uint height;
do {
tile -= delta;
height = GetTileZ(tile);
} while (z < height);
return
z == height &&
IsTunnelTile(tile) &&
GetTunnelDirection(tile) == dir;
}
bool IsTunnelInWay(TileIndex tile, uint z)
{
return
IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
IsTunnelInWayDir(tile, z, DIAGDIR_NW);
}