yapf/follow_track.cpp
author Darkvater
Tue, 17 Oct 2006 22:16:46 +0000
changeset 4878 4d4f76a898fd
parent 4462 d67a579a5452
permissions -rw-r--r--
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
/* $Id$ */

#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"

void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
{
	CFollowTrackWater& F = *(CFollowTrackWater*) This;
	F.Init(v, NULL);
}

bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackWater& F = *(CFollowTrackWater*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRail& F = *(CFollowTrackRail*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
	return F.Follow(old_tile, old_td);
}

bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
	CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
	return F.Follow(old_tile, old_td);
}