newgrf_sound.c
author miham
Mon, 04 Dec 2006 04:22:53 +0000
changeset 5226 4e131f956e9d
parent 5216 8bd14ee39af2
permissions -rw-r--r--
(svn r7346) WebTranslator2 update to 2006-12-04 05:22:02
american - 5 fixed by WhiteRabbit (5)
brazilian_portuguese - 1 fixed by tucalipe (1)
bulgarian - 5 fixed by groupsky (5)
catalan - 1 fixed, 3 changed by arnaullv (4)
croatian - 186 fixed, 111 changed by knovak (297)
czech - 5 fixed by Hadez (5)
dutch - 5 fixed by habell (5)
french - 1 fixed by glx (1)
german - 5 fixed by Neonox (5)
italian - 5 fixed by sidew (5)
portuguese - 4 fixed by izhirahider (4)
turkish - 5 fixed by jnmbk (5)
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "oldpool.h"
#include "sound.h"
#include "engine.h"
#include "vehicle.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"

static uint _sound_count = 0;
STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)


/* Allocate a new FileEntry */
FileEntry *AllocateFileEntry(void)
{
	if (_sound_count == GetSoundInternalPoolSize()) {
		if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
	}

	return GetSoundInternal(_sound_count++);
}


void InitializeSoundPool(void)
{
	CleanPool(&_SoundInternal_pool);
	_sound_count = 0;

	/* Copy original sound data to the pool */
	SndCopyToPool();
}


FileEntry *GetSound(uint index)
{
	if (index >= _sound_count) return NULL;
	return GetSoundInternal(index);
}


uint GetNumSounds(void)
{
	return _sound_count;
}


bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
{
	const GRFFile *file = GetEngineGRF(v->engine_type);
	uint16 callback;

	/* If the engine has no GRF ID associated it can't ever play any new sounds */
	if (file == NULL) return false;

	/* Check that the vehicle type uses the sound effect callback */
	if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false;

	callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
	if (callback == CALLBACK_FAILED) return false;
	if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();

	if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
	return true;
}