(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a tile is a
road depot also excluded all non-road tile types (i.e. bridges/tunnels
with road.) Thanks to Graphite for finding this.
/* $Id$ */
#ifndef ROAD_CMD_H
#define ROAD_CMD_H
#include "direction.h"
void DrawRoadDepotSprite(int x, int y, DiagDirection dir);
#endif