(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a tile is a
road depot also excluded all non-road tile types (i.e. bridges/tunnels
with road.) Thanks to Graphite for finding this.
/* $Id$ */
#ifndef VOID_MAP_H
#define VOID_MAP_H
static inline void MakeVoid(TileIndex t)
{
SetTileType(t, MP_VOID);
SetTileHeight(t, 0);
_m[t].m1 = 0;
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = 0;
_m[t].extra = 0;
}
#endif