sdl.h
author bjarni
Wed, 27 Sep 2006 13:53:59 +0000
changeset 4650 52adab371ed7
parent 4256 5e29191a88a1
permissions -rw-r--r--
(svn r6526) -Codechange: [depot window] the train only widgets are now resized depending on the size of other widgets
This will ensure that say the horizontal scrollbar is as wide as the matrix even if only the matrix is altered in size
This is meant to make it easier to add more widgets without coding a lot of vehicle type specific stuff (you should still check all windows though)
/* $Id$ */

#ifndef SDL_H
#define SDL_H

const char* SdlOpen(uint32 x);
void SdlClose(uint32 x);

#ifdef WIN32
	#define DYNAMICALLY_LOADED_SDL
#endif

#ifdef DYNAMICALLY_LOADED_SDL
	#include <SDL.h>

	typedef struct SDLProcs {
		int (SDLCALL *SDL_Init)(Uint32);
		int (SDLCALL *SDL_InitSubSystem)(Uint32);
		char *(SDLCALL *SDL_GetError)(void);
		void (SDLCALL *SDL_QuitSubSystem)(Uint32);
		void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
		void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
		int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
		void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
		int (SDLCALL *SDL_ShowCursor)(int);
		void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
		int (SDLCALL *SDL_PollEvent)(SDL_Event *);
		void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
		uint32 (SDLCALL *SDL_GetTicks)(void);
		int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
		void (SDLCALL *SDL_PauseAudio)(int);
		void (SDLCALL *SDL_CloseAudio)(void);
		int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
		void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
		SDLMod (SDLCALL *SDL_GetModState)(void);
		void (SDLCALL *SDL_Delay)(Uint32);
		void (SDLCALL *SDL_Quit)(void);
		SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
		int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
		void (SDLCALL *SDL_EnableUNICODE)(int);
		void (SDLCALL *SDL_VideoDriverName)(char *, int);
		SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
		Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
		SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
		SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
		int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
		void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
		Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
	} SDLProcs;

	extern SDLProcs sdl_proc;

	#define SDL_CALL sdl_proc.
#else
	#define SDL_CALL
#endif

#endif /* SDL_H */